List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
global.teleport2me Command · Server | View detailsTeleports the named player to the calling admin current position | |
global.teleport2mission Command · Server | View detailsTeleports the calling admin to the target location of their currently active mission objective | |
global.teleport2nearest Command · Server | View detailsNo description is supplied in the registry. | |
global.teleport2owneditem Command · Server | View detailsTeleports the calling admin to an entity owned by a specified player, identified by Steam ID or name | |
global.teleport2satellitecrashsite Command · Server | View detailsTeleports the calling admin to the currently locked-in satellite crash site. Does nothing if no satellite is descending. | |
global.teleportany Command · Server | View detailsTeleports the calling admin to the nearest entity matching the given prefab short name, with an optional radius filter | |
global.teleportboat2grid Command · Server | View detailsTeleports the calling admin and their player boat to the centre of the named map grid square (e.g. A1, B3) | |
global.teleportboat2marker Command · Server | View detailsTeleports the calling admin and their player boat to the map marker they have placed on their in-game map | |
global.teleportboatpos Command · Server | View detailsTeleports the calling admin and their player boat to exact world coordinates specified as X Y Z arguments | |
global.teleporteveryone2me Command · Server | View detailsTeleports all connected players to the calling admin current position | |
global.teleportlos Command · Server | View detailsTeleports the calling admin to the point in the world that their line of sight is currently hitting | |
global.teleportnonsleepers2me Command · Server | View detailsTeleports all connected active (non-sleeping) players to the calling admin current position | |
global.teleportpos Command · Server | View detailsTeleports the calling admin or a named player to exact world coordinates specified as X Y Z arguments | |
global.teleportsleepers2me Command · Server | View detailsTeleports all sleeping player entities to the calling admin current position | |
global.teleporttargetteam2me Command · Server | View detailsTeleports all members of the named player team to the calling admin current position | |
global.teleportteam2me Command · Server | View detailsTeleports all members of the calling player team to the calling admin current position | |
global.textures Command · Server | View detailsPrints a list of all live Texture objects with their name and estimated runtime memory size | |
global.togglespectateteaminfo Command · Server | View detailsToggles display of the team info overlay (health, location, vitals) for the spectated player while in spectator mode | |
global.unban Command · Server | View detailsRemoves the ban for the specified Steam64 ID from the server banlist, allowing the player to reconnect | |
global.unmute Command · Server | View detailsRemoves the chat mute from the specified connected player, allowing them to send messages again | |
global.updatemanifest Command · Server + client | View detailsImmediately update the manifest Technical attributes — these are not permissions:
| |
global.updatenetworkpositionwithdebugcamerawhilespectating Variable · Server | View detailsWhen true, the server network position is updated to match the debug camera world position while spectating; useful for testing position-dependent server logic from the spectator view | |
global.upgrade_looking Command · Server | View details<grade> | |
global.upgrade_radius Command · Server | View detailsupgrade_radius 'grade' 'radius' | |
global.users Command · Server | View detailsShow user info for players on server. | |
global.usersinrange Command · Server | View detailsShow user info for players on server in range of the player. | |
global.usersinrangeofplayer Command · Server | View detailsShow user info for players on server in range of the supplied player (eg. Jim 50) | |
global.version Command · Server | View detailsPrints the current game version string to the console, including build number and branch | |
growableentity.framebudgetms Variable · Server | View detailsNo description is supplied in the registry. | |
growableentity.growall Command · Server | View detailsServer admin: forces all growable entities within 6m of the calling player to advance to their next growth stage instantly | |
growableentity.killall Command · Server | View detailsServer admin: kills all growable entities within 6m of the calling player, removing them from the planter | |
guntrap.gun_trap_budget_ms Variable · Server | View detailsHow many milliseconds to spend on target scanning per frame | |
hackablelockedcrate.decayseconds Variable · Server | View detailsHow many seconds until the crate is destroyed without any hack attempts | |
hackablelockedcrate.requiredhackseconds Variable · Server | View detailsHow many seconds for the crate to unlock | |
halloween.enabled Variable · Server | View detailsEnables the Halloween event on the server, activating Halloween-themed loot spawns, NPC variants, and event-specific mechanics | |
halloween.murdererpopulation Variable · Server | View detailsPopulation active on the server, per square km | |
halloween.scarecrow_beancan_vs_player_dmg_modifier Variable · Server | View detailsModified damage from beancan explosion vs players (Default: 0.1). | |
halloween.scarecrow_body_dmg_modifier Variable · Server | View detailsModifier to how much damage scarecrows take to the body. (Default: 0.25) | |
halloween.scarecrow_chase_stopping_distance Variable · Server | View detailsStopping distance for destinations set while chasing a target (Default: 0.5) | |
halloween.scarecrow_throw_beancan_global_delay Variable · Server | View detailsThe delay globally on a server between each time a scarecrow throws a beancan (Default: 8 seconds). |
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗