List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
global.skin_looking Command · Server | View details<skin> | |
global.skin_radius Command · Server | View detailsskin_radius 'skin' 'radius' | |
global.skipqueue Command · Server | View detailsMoves the specified Steam64 ID to the front of the connection queue so they connect immediately on next join | |
global.skipqueueid Command · Server | View detailsAdds skip queue permissions to a SteamID | |
global.sleep Command · Server | View detailsPuts the calling player into the sleeping state, disconnecting their control and making them a sleeping entity on the server | |
global.sleepingusers Command · Server | View detailsShow user info for players on server. | |
global.sleepingusersinrange Command · Server | View detailsShow user info for sleeping players on server in range of the player. | |
global.sleeptarget Command · Server | View detailsPuts the player that the calling admin is looking at into the sleeping state; useful for testing sleeping player interactions | |
global.spectate Command · Server | View detailsEnters spectator mode; optionally accepts a player name or Steam ID to spectate that specific player from a third-person camera | |
global.spectateid Command · Server | View detailsEnters spectator mode targeting the entity or player with the given network entity ID | |
global.sprayduration Variable · Server | View detailsBase time (in seconds) that sprays last Technical attributes — these are not permissions:
| |
global.sprayoutofauthmultiplier Variable · Server | View detailsMultiplier applied to SprayDuration if a spray isn't in the sprayers auth (cannot go above 1f) Technical attributes — these are not permissions:
| |
global.stats Command · Server | View detailsPrint out stats of currently connected clients | |
global.status Command · Server | View detailsPrint out currently connected clients | |
global.status_sv Command · Server | View detailsNo description is supplied in the registry. | |
global.steamconnectiontimeout Variable · Server | View detailsNo description is supplied in the registry. | |
global.steamnagleflush Variable · Server | View detailsNo description is supplied in the registry. | |
global.steamnagletime Variable · Server | View detailsNagle time, in microseconds | |
global.steamnetdebug Variable · Server | View detailsTurns on varying levels of debug output for the Steam Networking. This will affect performance. (0 = off, 1 = bug, 2 = error, 3 = important, 4 = warning, 5 = message, 6 = verbose, 7 = debug, 8 = everything) | |
global.steamnetdebug_ackrtt Variable · Server | View detailsNo description is supplied in the registry. | |
global.steamnetdebug_message Variable · Server | View detailsNo description is supplied in the registry. | |
global.steamnetdebug_p2prendezvous Variable · Server | View detailsNo description is supplied in the registry. | |
global.steamnetdebug_packetdecode Variable · Server | View detailsNo description is supplied in the registry. | |
global.steamnetdebug_packetgaps Variable · Server | View detailsNo description is supplied in the registry. | |
global.steamnetdebug_sdrrelaypings Variable · Server | View detailsNo description is supplied in the registry. | |
global.steamrelayinit Command · Server | View detailsNo description is supplied in the registry. | |
global.steamsendbuffer Variable · Server | View detailsUpper limit of buffered pending bytes to be sent | |
global.steamsendratemax Variable · Server | View detailsMaxminum send rate clamp, 0 is no limit | |
global.steamsendratemin Variable · Server | View detailsMinimum send rate clamp, 0 is no limit | |
global.steamstatus Command · Server | View detailsNo description is supplied in the registry. | |
global.subscriptions Command · Server | View detailsPrints a table of active network group subscriptions for the calling player, showing realm and group ID; supports --json flag | |
global.sysinfo Command · Server | View detailsPrints a summary of the current machine hardware and OS info including CPU, GPU, RAM, and platform | |
global.sysuid Command · Server | View detailsPrints the unique device identifier for the current machine as reported by Unity SystemInfo.deviceUniqueIdentifier | |
global.teaminfo Command · Server | View detailsPrints a table of all members in the team of the specified player showing Steam ID, username, online status, and whether they are team leader; supports --json | |
global.teleport Command · Server | View detailsTeleports the calling admin to a player by name or partial name match; if two arguments are given, moves the first-named player to the second | |
global.teleport2autheditem Command · Server | View details<steamID/name> <optional: filter> - Teleport to a random entity the player is authed on | |
global.teleport2death Command · Server | View detailsTeleports the calling admin to their own most recent death location | |
global.teleport2entityid Command · Server | View detailsTeleport to the entity with the specified network ID | |
global.teleport2grid Command · Server | View detailsTeleports the calling admin to the centre of the named map grid square (e.g. A1, B3) | |
global.teleport2marker Command · Server | View detailsTeleports the calling admin to the map marker they have placed on their in-game map |
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗