List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
global.injureplayer Command · Server | View detailsPuts the specified player into the wounded/downed state immediately without killing them; useful for testing the crawl/revive mechanics | |
global.job_system_threads Variable · Server | View detailsNumber of Unity job worker threads; 0 or -1 sets the default (auto); higher values improve parallel job throughput on many-core CPUs | |
global.kick Command · Server | View detailsKicks the specified player from the server with an optional reason; broadcasts the kick to chat and places them through the queue on reconnect | |
global.kickall Command · Server | View detailsKicks all currently connected players from the server with an optional reason; useful for forcing a restart or clearing the server | |
global.kill Command · Server | View detailsNo description is supplied in the registry. | |
global.killallplayers Command · Server | View detailsDeals lethal damage to every non-NPC player currently connected to the server; reports the number of players killed | |
global.killbees Command · Server | View detailsKills all bee swarms | |
global.killplayer Command · Server | View detailsDeals 1000 damage to the specified player (by name/SteamID/bot) killing them immediately; useful for testing death logic without console kill commands | |
global.listid Command · Server | View detailsList of banned users, by ID (sourceds compat) | |
global.maxspraysperplayer Variable · Server | View detailsIf a player sprays more than this, the oldest spray will be destroyed. 0 will disable Technical attributes — these are not permissions:
| |
global.maxthreads Variable · Server | View detailsMaximum number of Unity job system worker threads; controls the background thread pool size for job dispatching | |
global.moderatorid Command · Server | View detailsAdds the specified Steam64 ID as a server moderator with optional name and reason; grants admin flag to the player if connected | |
global.mute Command · Server | View detailsMutes the specified connected player preventing them from using chat; optionally accepts a mute expiry timestamp for temporary mutes | |
global.mutelist Command · Server | View detailsPrint a list of currently muted players | |
global.objects Command · Server | View detailsPrints all live Unity Object instances sorted by total memory usage, showing type, instance count, and estimated total size in bytes | |
global.ownerid Command · Server | View detailsAdds the specified Steam64 ID as a server owner (auth level 2) with optional name and reason; requires the caller to also be auth level 2 | |
global.perf Variable · Server | View detailsControls the on-screen performance overlay detail level; 0 = off, higher values add more metrics such as FPS, ping, entity count, and memory usage Technical attributes — these are not permissions:
| |
global.playerlist Command · Server | View detailsGet a list of players | |
global.playerlistids Command · Server | View detailsGet a list of player's IDs | |
global.players Command · Server | View detailsPrint out currently connected clients etc | |
global.print_wallpaper_skins Command · Server | View detailsLists all wallpaper skins | |
global.printallscenesinbuild Command · Server | View detailsPrints all scenes registered in the build settings with their build index and asset path | |
global.queue Command · Server | View detailsPrints the current state of server-side stability check and surroundings update queues; reports nothing useful on client | |
global.quit Command · Server | View detailsQuits the application cleanly with no arguments; rejects calls with arguments to prevent accidental exit; in the editor exits play mode | |
global.recover Command · Server | View detailsRevives the calling player or a named target from the wounded state, restoring them to standing with a small amount of health | |
global.recoverplayer Command · Server | View detailsRecovers the specified player from the wounded state, standing them back up at minimum health | |
global.removemoderator Command · Server | View detailsRemoves moderator status from the specified Steam64 ID; removes admin flag from the player if currently connected | |
global.removeowner Command · Server | View detailsRemoves owner status from the specified Steam64 ID; removes admin flag from the player if currently connected | |
global.removeskipqueue Command · Server | View detailsRemoves skip queue permission from a SteamID | |
global.report Command · Server | View detailsRuns a server performance diagnostic report covering entity counts, memory usage, and active invokes, outputting results to the server console | |
global.respawn Command · Server | View detailsNo description is supplied in the registry. | |
global.respawn_sleepingbag Command · Server | View detailsNo description is supplied in the registry. | |
global.respawn_sleepingbag_favourite Command · Server | View detailsNo description is supplied in the registry. | |
global.respawn_sleepingbag_remove Command · Server | View detailsNo description is supplied in the registry. | |
global.restart Command · Server | View detailsSchedules a server restart; optionally accepts a countdown in seconds and a broadcast message sent to all players before the restart occurs | |
global.say Command · Server | View detailsSends a message in chat | |
global.serverinfo Command · Server | View detailsGet a list of information about the server | |
global.setinfo Command · Server | View detailsNo description is supplied in the registry. | |
global.showbotsinplayerlist Variable · Server | View detailsInclude bots in the admin UI player list (debugging purpose only) | |
global.skick Command · Server | View detailsSilently kicks the specified player without broadcasting to chat; the kick is logged to RCON only |
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗