List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
global.cinematicgingerbreadcorpses Variable · Server | View detailsWhen enabled a player wearing a gingerbread suit will gib like the gingerbread NPC's | |
global.clear_wallpaper_radius Command · Server | View detailsclear_wallpaper_radius <radius> | |
global.clearallsprays Command · Server | View detailsRemoves all spray paint entities from the server world; useful for cleaning up excessive player spray art | |
global.clearallspraysbyplayer Command · Server | View detailsRemoves all spray paint entities created by a specific player, identified by Steam ID or name | |
global.clearcontainer Command · Server | View detailsclearcontainer: Removes all items inside the container you're looking at | |
global.clearcontainer_radius Command · Server | View detailsclearcontainer_radius <radius>: Removes all items inside a container within a radius | |
global.cleardroppeditems Command · Server | View detailsRemoves all dropped item entities from the server, cleaning up every piece of loot on the ground | |
global.clearspraysatpositioninradius Command · Server | View detailsRemoves all spray paint entities within a given radius of the specified world position (X Y Z) | |
global.clearspraysinradius Command · Server | View detailsRemoves all spray paint entities within the given radius of the calling admin current position | |
global.clearugcbyplayer Command · Server | View detailsClears UGC content from all entities that have the specified player (by name or Steam ID) in their editing history | |
global.clearugcentitiesinrange Command · Server | View detailsClears UGC content from all entities within the given radius of a world position; reports how many entities were cleared | |
global.clearugcentity Command · Server | View detailsClears all UGC content from a single entity by network ID; reports success or failure | |
global.clearvendingmachinenamescontaining Command · Server | View detailsClears the custom name UGC from all vending machines whose content string contains the given search text (case/symbol insensitive) | |
global.clientperf Command · Server | View detailsRequests a performance report from every connected client; supports legacy and JSON formats; used for monitoring client frame rates and memory usage | |
global.colliders Command · Server | View detailsPrints the count of enabled versus disabled Collider components currently in the scene | |
global.deauthradius Command · Server | View detailsRemoves authorisation for the specified player (or caller) from all tool cupboards within the given radius | |
global.deauthradius_multi Command · Server | View detailsRemoves authorisation for multiple specified players from all tool cupboards within the given radius around the calling admin | |
global.deauthradius_radius Command · Server | View detailsFinds all players within playerRadius of the caller, then deauthorises each of them from TCs within authRadius of themselves | |
global.developer Variable · Server | View detailsDeveloper mode level: 0 = off, 1 = developer overlays and convar unlocks, higher values enable increasingly verbose debug logging | |
global.disablebagdropping Variable · Server | View detailsDisables the backpacks that appear after a corpse times out | |
global.dump Command · Server | View detailsDumps a diagnostic snapshot into a folder in /diagnostics/. WARNING: this will stall the server and can cause it to crash. | |
global.dumpanimators Command · Server | View detailsDumps a diagnostic snapshot of animators into a diagnostics subfolder | |
global.dumpentities Command · Server | View detailsDumps a diagnostic snapshot of entities into a diagnostics subfolder | |
global.dumplodgroups Command · Server | View detailsDumps a diagnostic snapshot of LOD Groups into a diagnostics subfolder | |
global.dumpnetwork Command · Server | View detailsDumps a diagnostic snapshot of network info into a diagnostics subfolder | |
global.dumpobjects Command · Server | View detailsDumps a diagnostic snapshot of objects into a diagnostics subfolder | |
global.dumpphysics Command · Server | View detailsDumps a diagnostic snapshot of physics into a diagnostics subfolder | |
global.dumppreprocess Command · Server | View detailsDump list of prefabs pre-processed into a diagnostics subfolder | |
global.dumprootobjects Command · Server | View detailsDumps a diagnostic snapshot of root objects (all gameobjects across all scenes) into a /diagnostics/ subfolder. WARNING: this will stall the server and can cause it to crash. | |
global.dumpsysteminformation Command · Server | View detailsDumps a diagnostic snapshot of system information into a diagnostics subfolder | |
global.dumpwarmup Command · Server | View detailsDumps a diagnostic snapshot of warmup info into a diagnostics subfolder | |
global.entcount Command · Server | View detailsReturns all entities that the provided player has placed, supports --json | |
global.entid Command · Server | View detailsRuns an admin command (kill, lock, unlock, etc.) on a specific entity by network ID; blocks operation on players and point entities | |
global.fillcontainer Command · Server | View detailsfillcontainer <optional: category> - Fills the container you are looking at with random items, can also specify a category (ammunition, weapon etc.) | |
global.fillcontainer_radius Command · Server | View detailsfillcontainer_radius <radius> <optional: category> - Fills containers with random items within a radius, can also specify a category | |
global.fillinventory Command · Server | View detailsfillinventory <optional: category> - Fills your inventory with random items, can also specify a category (ammunition, weapon etc.) | |
global.forceunloadbundles Variable · Server | View detailsWhen enabled, asset bundles are unloaded from memory after their assets are extracted, saving memory; disable to keep bundles resident | |
global.free Command · Server | View detailsClears prefab pools and releases pooled objects; delegates to pool.clear_prefabs; admin/developer only | |
global.getugcinfo Command · Server | View detailsReturns a JSON object containing the UGC info (CRCs, type, player history) for the entity with the given network ID | |
global.injure Command · Server | View detailsPuts the calling player or a named target into the wounded/downed state, simulating the critical injury bleed-out state |
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗