List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
gamemode.setteam Command · Server | View detailsNo description is supplied in the registry. | |
gamemodesoftcore.allow_tc_corpse_no_building Variable · Server | View detailsNo description is supplied in the registry. | |
gamemodesoftcore.gather_rate Variable · Server | View detailsGlobal multiplier for resources gathered in Softcore mode from ores, trees, logs, wild plants and animals; 1.0 = default, 2.0 = double yield Technical attributes — these are not permissions:
| |
gamemodesoftcore.reclaim_building_auth Variable · Server | View detailsWhen enabled, items are kept in a reclaim backpack even if the player died while inside their own authorised base | |
gamemodesoftcore.reclaim_fraction_belt Variable · Server | View detailsFraction of belt slot items that are preserved in a softcore death reclaim backpack; default 0.5 (50%) | |
gamemodesoftcore.reclaim_fraction_main Variable · Server | View detailsFraction of main inventory items preserved in a softcore death reclaim backpack; default 0.5 (50%) | |
gamemodesoftcore.reclaim_fraction_wear Variable · Server | View detailsFraction of clothing/armour items that are preserved in a softcore death reclaim backpack; default 1.0 (100%) | |
gamemodesoftcore.reclaim_suicide Variable · Server | View detailsWhen enabled, items are kept in a reclaim backpack even if the player died by suicide (F1 kill) | |
gamephysics.defaultmaxresultsperquery Variable · Server | View detailsHow many results to collect per command - DONT set this too low or you'll risk missing results | |
gc.alloc Command · Server | View detailsAllocates a byte array of the given size (default 1 MB) as a GC pressure test; useful for profiling memory allocation throughput | |
gc.collect Command · Server | View detailsTriggers an immediate full managed garbage collection pass; useful after large allocations for memory profiling | |
gc.enabled Variable · Server | View detailsWhen enabled, this system is globally active; disable to deactivate the system for the current session | |
gc.incremental_enabled Variable · Server | View detailsRead-only: reports whether Unity incremental garbage collection is enabled for this runtime; cannot be changed at runtime | |
gc.incremental_milliseconds Variable · Server | View detailsTime slice in milliseconds allocated to incremental GC per frame; lower values reduce GC stutter but spread collection over more frames | |
gc.unload Command · Server | View detailsCalls Resources.UnloadUnusedAssets() to unload assets no longer referenced by any object, freeing RAM and VRAM | |
global.add_wallpaper_radius Command · Server | View details<name/id> <radius> | Use print_wallpaper_skins for a list | 0 -> default, -1 -> random | |
global.adminui_deleteugccontent Command · Server | View detailsClears all UGC content (images, patterns) from the entity with the given network ID and notifies the IUGCBrowserEntity component | |
global.adminui_fullrefresh Command · Server | View detailsTriggers a full refresh of the admin UI by requesting the player list, server info, convars, and UGC list all at once | |
global.adminui_requestfireworkpattern Command · Server | View detailsSends the firework pattern design data for the specified pattern firework entity to the requesting admin client | |
global.adminui_requestplayerlist Command · Server | View detailsServer-side handler that serialises and sends the current player list to the requesting admin client for display in the admin UI | |
global.adminui_requestserverconvars Command · Server | View detailsServer-side handler that collects all ServerAdmin+ShowInAdminUI convars and sends them to the admin client for editing via the admin UI | |
global.adminui_requestserverinfo Command · Server | View detailsServer-side handler that serialises and sends current server info (name, players, FPS, etc.) to the requesting admin client | |
global.adminui_requestugccontent Command · Server | View detailsServer-side handler that retrieves a specific UGC data blob by CRC, entity ID, and type and sends it to the requesting admin client | |
global.adminui_requestugclist Command · Server | View detailsServer-side handler that scans all entities for UGC content (images, patterns, vending names) and sends a serialised list to the admin client | |
global.allowadminui Variable · Server + client | View detailsControls whether the in-game admin UI is displayed to admins Technical attributes — these are not permissions:
| |
global.applygenes Command · Server | View details<gene string> - Applies the given genes (e.g. "YYYGGG") to the clone/seed in your hands | |
global.authcount Command · Server | View detailsReturns all entities that the provided player is authed to (TC's, locks, etc), supports --json | |
global.authradius Command · Server | View detailsAuthorises the specified player (or caller if none given) to all tool cupboards within the given radius around them | |
global.authradius_multi Command · Server | View detailsAuthorises multiple specified players to all tool cupboards within the given radius around the calling admin | |
global.authradius_radius Command · Server | View detailsFinds all players within playerRadius of the caller, then authorises each of them to TCs within authRadius of themselves | |
global.ban Command · Server | View detailsban <player> <reason> [optional duration] | |
global.banid Command · Server | View detailsbanid <steamid> <username> <reason> [optional duration] | |
global.banlist Command · Server | View detailsList of banned users (sourceds compat) | |
global.banlistex Command · Server | View detailsList of banned users - shows reasons and usernames | |
global.bans Command · Server | View detailsList of banned users | |
global.breakclothing Command · Server | View detailsBreaks all equipped clothing items currently worn by the calling player, reducing their condition to zero | |
global.breakitem Command · Server | View detailsReduces the condition of all items in the calling player inventory whose short name matches the given string to zero, breaking them | |
global.buildinfo Command · Server | View detailsGet information about this build | |
global.carstats Command · Server | View detailsGet information about all the cars in the world | |
global.change_wallpaper_radius Command · Server | View details<name/id> <radius> | Use print_wallpaper_skins for a list | 0 -> default, -1 -> random |
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗