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Vanilla Rust admin commands

Copy useful server administration examples or search the complete vanilla command and variable registry.

Search for a command in the full registry ↓

Common server commands

Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.

List connected players

Shows player names, Steam64 IDs, connection times and network information.

global.status

The output includes player IP addresses. Do not publish it unredacted.

Save the world now

Writes the current world and player save without stopping the server.

server.save

This is not an off-server backup and does not save plugin configuration files.

Disconnect one player

Disconnects the connected player and displays the reason. It does not ban them.

global.kick <STEAM64_ID> "Rule violation"

Check the Steam64 ID; the player can reconnect afterwards.

Ban a Steam account

Adds a ban by Steam64 ID, including when that player is offline.

global.banid <STEAM64_ID> "Player name" "Rule violation"

Permanent ban: verify the account. Run server.writecfg afterwards to persist it.

Remove a ban

Removes this Steam64 ID from the server’s ban list.

global.unban <STEAM64_ID>

Run server.writecfg afterwards to persist the updated ban list.

Grant owner access

Gives this account Rust auth level 2 and saves the owner entry.

global.ownerid <STEAM64_ID>

Only for trusted administrators. A player issuing it needs auth level 2.

Revoke owner access

Removes and saves the owner entry; a connected player loses their admin flag.

global.removeowner <STEAM64_ID>

Do not remove your only owner unless you still have server-console access.

Persist server settings

Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.

server.writecfg

This writes current values; it does not export Oxide or Carbon plugin JSON files.

Commands: Facepunch documentation ↗

Search the full registry · 2,230 entries

Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.

An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.

2,230 results

Vanilla Rust admin commands
Name and contextRegistered accessDetails
entity.find_self Command · Server
  • Server administrator
View details

Lists all networked entities owned by the calling player (matched by network ID) in a formatted table; admin-only on client

entity.find_status Command · Server
  • Server administrator
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Lists all networked entities whose status string contains the given filter text in a formatted table; admin-only on client

entity.nudge Command · Server
  • Server administrator
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Applies a small positional nudge to an entity by net ID, useful for unsticking entities that are clipping into geometry

entity.set_battery_charge Command · Server
  • Server administrator
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Sets the charge level of an electric battery entity by net ID to the given percentage (0-100)

entity.spawn Command · Server
  • Server administrator
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Spawns a server entity by prefab name at a given world position and direction; returns the spawned entity net ID

entity.spawngrid Command · Server
  • Server administrator
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Spawns a grid of server entities by prefab name centred at a position; useful for stress-testing entity counts

entity.spawnitem Command · Server
  • Server administrator
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Spawns a dropped item entity server-side by item short name at a given world position

entity.spawnlootfrom Command · Server
  • Server administrator
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Spawns a copy of the loot table from one container prefab into the world at the calling player position

entity.spawnplants Command · Server
  • Server administrator
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Spawn every stage of every plant inside it's own planter, with an optional filter

entity.spawnvendor Command · Server
  • Server administrator
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Spawns a complete NPC vendor by vendor name - both the shopkeeper NPC and the invisible vending machine it needs - at the position the calling player is looking at

env.addtime Command · Server
  • Server administrator
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Advances the in-game time of day by the specified number of hours; useful for quickly cycling to day or night for testing

env.day Variable · Server
  • Server administrator
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Gets or sets the current in-game day of the month; used for calendar-driven events and date display

env.month Variable · Server
  • Server administrator
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Gets or sets the current in-game month (1-12); used for seasonal event triggers and calendar display

env.nightlight_brightness Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
env.nightlight_distance Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
env.nightlight_fadefraction Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
env.oceanlevel Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
env.progresstime Variable · Server
  • Server administrator
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When enabled, the server advances the in-game time of day automatically; disabling freezes time at its current value

env.redmoon Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
env.time Variable · Server
  • Server administrator
View details

Gets or sets the current in-game time of day as a decimal hour (0.0-24.0); writing a value immediately jumps the time to that point

Technical attributes — these are not permissions:

  • Shown in Rust’s admin interface show-in-admin-ui
env.year Variable · Server
  • Server administrator
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Gets or sets the current in-game year; used for date display and long-running server event tracking

events.print_server_events Command · Server
  • Server administrator
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Prints a table of all registered server events with their current enabled state, minimum delay, maximum delay, and last trigger time

events.set_event_enabled Command · Server
  • Server administrator
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Enables or disables a specific server event by name; disabled events will not trigger automatically until re-enabled

events.set_event_max_delay Command · Server
  • Server administrator
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Sets the maximum delay in seconds between automatic triggers of the named server event

events.set_event_min_delay Command · Server
  • Server administrator
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Sets the minimum delay in seconds between automatic triggers of the named server event

eventschedule.killallevents Command · Server
  • Server administrator
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Kills all currently running triggered event instances across all enabled event schedules; registered as eventschedule.killallevents

eventschedule.triggerevent Command · Server
  • Server administrator
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Triggers a named event schedule by partial name match; registered as eventschedule.triggerevent; lists available events if name is invalid or ambiguous

eventschedulewipeoffset.event_hours_before_wipe Variable · Server
  • Server administrator
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Number of real-time hours before a scheduled wipe at which the pre-wipe event schedule begins running; registered as event_hours_before_wipe

excavatorsignalcomputer.automaticchargeneededforsupplies Variable · Server
  • Server administrator
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Amount of charge required for the excavator to automatically trigger supply drop delivery without player activation

excavatorsignalcomputer.chargeneededforsupplies Variable · Server
  • Server administrator
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Amount of charge (in seconds of operation) the excavator signal computer requires before it can manually call a supply drop

farmableanimal.simhours Command · Server
  • Server administrator
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Simulates the provided number of hours on all farm animals within 10m

fishing.debugoverfishing Variable · Server
  • Server administrator
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No description is supplied in the registry.

fishing.disableoverfishing Variable · Server
  • Server administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Included in saved settings saved
fishing.overfishedareadurationminutes Variable · Server
  • Server administrator
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No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Included in saved settings saved
fishing.overfishedarearadius Variable · Server
  • Server administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Included in saved settings saved
fishing.successesuntiloverfished Variable · Server
  • Server administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Included in saved settings saved
fps.limit Variable · Server
  • Server administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Included in saved settings saved
frankensteinbrain.movetowardsrate Variable · Server
  • Server administrator
View details

No description is supplied in the registry.

frankensteinpet.decayminutes Variable · Server
  • Server administrator
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How long before a Frankenstein Pet dies un controlled and not asleep on table

gamemode.set Command · Server
  • Server administrator
View details

Sets the active game mode by name; game modes can alter loot tables, rules, and player abilities (e.g. softcore, hardcore)

Data source and version

Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.

This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.

Facepunch documentation ↗