List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
entity.find_self Command · Server | View detailsLists all networked entities owned by the calling player (matched by network ID) in a formatted table; admin-only on client | |
entity.find_status Command · Server | View detailsLists all networked entities whose status string contains the given filter text in a formatted table; admin-only on client | |
entity.nudge Command · Server | View detailsApplies a small positional nudge to an entity by net ID, useful for unsticking entities that are clipping into geometry | |
entity.set_battery_charge Command · Server | View detailsSets the charge level of an electric battery entity by net ID to the given percentage (0-100) | |
entity.spawn Command · Server | View detailsSpawns a server entity by prefab name at a given world position and direction; returns the spawned entity net ID | |
entity.spawngrid Command · Server | View detailsSpawns a grid of server entities by prefab name centred at a position; useful for stress-testing entity counts | |
entity.spawnitem Command · Server | View detailsSpawns a dropped item entity server-side by item short name at a given world position | |
entity.spawnlootfrom Command · Server | View detailsSpawns a copy of the loot table from one container prefab into the world at the calling player position | |
entity.spawnplants Command · Server | View detailsSpawn every stage of every plant inside it's own planter, with an optional filter | |
entity.spawnvendor Command · Server | View detailsSpawns a complete NPC vendor by vendor name - both the shopkeeper NPC and the invisible vending machine it needs - at the position the calling player is looking at | |
env.addtime Command · Server | View detailsAdvances the in-game time of day by the specified number of hours; useful for quickly cycling to day or night for testing | |
env.day Variable · Server | View detailsGets or sets the current in-game day of the month; used for calendar-driven events and date display | |
env.month Variable · Server | View detailsGets or sets the current in-game month (1-12); used for seasonal event triggers and calendar display | |
env.nightlight_brightness Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
env.nightlight_distance Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
env.nightlight_fadefraction Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
env.oceanlevel Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
env.progresstime Variable · Server | View detailsWhen enabled, the server advances the in-game time of day automatically; disabling freezes time at its current value | |
env.redmoon Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
env.time Variable · Server | View detailsGets or sets the current in-game time of day as a decimal hour (0.0-24.0); writing a value immediately jumps the time to that point Technical attributes — these are not permissions:
| |
env.year Variable · Server | View detailsGets or sets the current in-game year; used for date display and long-running server event tracking | |
events.print_server_events Command · Server | View detailsPrints a table of all registered server events with their current enabled state, minimum delay, maximum delay, and last trigger time | |
events.set_event_enabled Command · Server | View detailsEnables or disables a specific server event by name; disabled events will not trigger automatically until re-enabled | |
events.set_event_max_delay Command · Server | View detailsSets the maximum delay in seconds between automatic triggers of the named server event | |
events.set_event_min_delay Command · Server | View detailsSets the minimum delay in seconds between automatic triggers of the named server event | |
eventschedule.killallevents Command · Server | View detailsKills all currently running triggered event instances across all enabled event schedules; registered as eventschedule.killallevents | |
eventschedule.triggerevent Command · Server | View detailsTriggers a named event schedule by partial name match; registered as eventschedule.triggerevent; lists available events if name is invalid or ambiguous | |
eventschedulewipeoffset.event_hours_before_wipe Variable · Server | View detailsNumber of real-time hours before a scheduled wipe at which the pre-wipe event schedule begins running; registered as event_hours_before_wipe | |
excavatorsignalcomputer.automaticchargeneededforsupplies Variable · Server | View detailsAmount of charge required for the excavator to automatically trigger supply drop delivery without player activation | |
excavatorsignalcomputer.chargeneededforsupplies Variable · Server | View detailsAmount of charge (in seconds of operation) the excavator signal computer requires before it can manually call a supply drop | |
farmableanimal.simhours Command · Server | View detailsSimulates the provided number of hours on all farm animals within 10m | |
fishing.debugoverfishing Variable · Server | View detailsNo description is supplied in the registry. | |
fishing.disableoverfishing Variable · Server | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
fishing.overfishedareadurationminutes Variable · Server | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
fishing.overfishedarearadius Variable · Server | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
fishing.successesuntiloverfished Variable · Server | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
fps.limit Variable · Server | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
frankensteinbrain.movetowardsrate Variable · Server | View detailsNo description is supplied in the registry. | |
frankensteinpet.decayminutes Variable · Server | View detailsHow long before a Frankenstein Pet dies un controlled and not asleep on table | |
gamemode.set Command · Server | View detailsSets the active game mode by name; game modes can alter loot tables, rules, and player abilities (e.g. softcore, hardcore) |
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗