List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
deepsea.spawnfloatingcityhere Command · Server | View detailsSpawns a random floating city prefab at the player position | |
deepsea.spawnghostshiphere Command · Server | View detailsSpawns a random ghost ship prefab at the player position | |
deepsea.spawngroups_spawninterval Variable · Server | View detailsWhen generating, the interval in seconds in between each spawn groups fill (dwellings/crates/scientists on island, ghost ships). Increase if you're experiencing lag when the deep sea is opening. | |
deepsea.spawnislandhere Command · Server | View detailsSpawns a random deep sea island prefab at the player position | |
deepsea.spawnrhibgrouphere Command · Server | View detailsSpawns a RHIB patrol boat group at the player position | |
deepsea.status Command · Server | View detailsPrints the current deep sea status | |
deepsea.terrain_everywhere Variable · Server + client | View detailsApplies the deep sea terrain config and foliage to the whole map, not just inside the deep sea Technical attributes — these are not permissions:
| |
deepsea.testportalspawnlocation Command · Server | View detailsTests whether the calling player's current position is a valid portal spawn location; draws a green sphere if valid or red sphere if invalid with the given radius and duration in seconds | |
deepsea.wipecooldownmax Variable · Server | View detailsMaximum seconds before a deep sea re-opens after closing | |
deepsea.wipecooldownmin Variable · Server | View detailsMinimum seconds before a deep sea re-opens after closing | |
deepsea.wipeduration Variable · Server | View detailsDuration in seconds of the deep sea wipe | |
deepsea.wipeendphaseduration Variable · Server + client | View detailsDuration in seconds of the final wipe phase, bad weather kicking in etc Technical attributes — these are not permissions:
| |
deepsea.wiperadiationphaseduration Variable · Server | View detailsSeconds before radiation starts to ramp in before the deep sea wipe | |
demo.record Command · Server | View detailsStarts recording a server-side demo for the specified player by name or Steam ID to a timestamped file; the player must be connected | |
demo.recordlist Variable · Server | View detailsComma-separated list of player Steam IDs whose demos are automatically recorded on the server; empty means no targeted recording Technical attributes — these are not permissions:
| |
demo.recordlistmode Variable · Server | View detailsControls the behavior of recordlist, 0=whitelist, 1=blacklist Technical attributes — these are not permissions:
| |
demo.splitmegabytes Variable · Server | View detailsMaximum file size in megabytes before a demo recording is automatically split; prevents individual demo files from becoming unmanageably large | |
demo.splitseconds Variable · Server | View detailsMaximum duration in seconds before a demo recording is automatically split into a new file; default is 3600 (1 hour) | |
demo.stop Command · Server | View detailsStops the active server-side demo recording for the specified player and finalises the demo file | |
drone.altitudespeedoverride Variable · Server | View detailsIf greater than zero, overrides the drone's vertical movement speed | |
drone.disablesamtargeting Variable · Server | View detailsNo description is supplied in the registry. | |
drone.maxcontrolrange Variable · Server + client | View detailsHow far drones can be flown away from the controlling computer station Technical attributes — these are not permissions:
| |
drone.movementspeedoverride Variable · Server | View detailsIf greater than zero, overrides the drone's planar movement speed | |
drone.samproximityfuseradius Variable · Server | View detailsRadius at which a SAM missile's proximity fuse detonates against drones, capped by the missile's 20m trigger sphere | |
droppeditem.broadcast_debug_ddraw Variable · Server | View detailsWill broadcast debug ddraw information on ALL dropped items to ALL players | |
droppeditem.remove_rb_on_sleep Variable · Server | View detailsWhether Rigidbody components are removed from DroppedItems when sleeping | |
droppeditem.underwater_drag_budget_ms Variable · Server | View detailsHow many milliseconds to spend on updating underwater drag levels | |
dungeonnavmesh.use_baked_terrain_mesh Variable · Server | View detailsNo description is supplied in the registry. | |
dynamicnavmesh.use_baked_terrain_mesh Variable · Server | View detailsNo description is supplied in the registry. | |
egghuntevent.includebots Variable · Server | View detailsWill spawn eggs for bots, only for debug purposes - don't enable it! | |
electricbattery.batteryid Command · Server | View detailsNo description is supplied in the registry. | |
electricbattery.dischargebudgetms Variable · Server | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
entity.debug_toggle Command · Server | View detailsToggles the debug info overlay for an entity by net ID, showing position, velocity, health, and network state in the world | |
entity.deleteby Command · Server | View detailsDestroy all entities created by provided users (separate users by space) | |
entity.deletebytextblock Command · Server | View detailsDestroy all entities created by users in the provided text block (can use with copied results from ent auth) | |
entity.find_entity Command · Server | View detailsLists all networked entities whose prefab path contains the given filter string in a formatted table; admin-only on client | |
entity.find_group Command · Server | View detailsLists all networked entities belonging to the given network group ID in a formatted table; admin-only on client | |
entity.find_id Command · Server | View detailsLists the networked entity with the given network entity ID in a formatted table; admin-only on client | |
entity.find_parent Command · Server | View detailsLists all networked entities that have the given network entity ID as their parent in a formatted table; admin-only on client | |
entity.find_radius Command · Server | View detailsLists all networked entities within the given radius in metres of the calling player in a formatted table; admin-only on client |
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗