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Vanilla Rust admin commands

Copy useful server administration examples or search the complete vanilla command and variable registry.

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Common server commands

Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.

List connected players

Shows player names, Steam64 IDs, connection times and network information.

global.status

The output includes player IP addresses. Do not publish it unredacted.

Save the world now

Writes the current world and player save without stopping the server.

server.save

This is not an off-server backup and does not save plugin configuration files.

Disconnect one player

Disconnects the connected player and displays the reason. It does not ban them.

global.kick <STEAM64_ID> "Rule violation"

Check the Steam64 ID; the player can reconnect afterwards.

Ban a Steam account

Adds a ban by Steam64 ID, including when that player is offline.

global.banid <STEAM64_ID> "Player name" "Rule violation"

Permanent ban: verify the account. Run server.writecfg afterwards to persist it.

Remove a ban

Removes this Steam64 ID from the server’s ban list.

global.unban <STEAM64_ID>

Run server.writecfg afterwards to persist the updated ban list.

Grant owner access

Gives this account Rust auth level 2 and saves the owner entry.

global.ownerid <STEAM64_ID>

Only for trusted administrators. A player issuing it needs auth level 2.

Revoke owner access

Removes and saves the owner entry; a connected player loses their admin flag.

global.removeowner <STEAM64_ID>

Do not remove your only owner unless you still have server-console access.

Persist server settings

Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.

server.writecfg

This writes current values; it does not export Oxide or Carbon plugin JSON files.

Commands: Facepunch documentation ↗

Search the full registry · 2,230 entries

Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.

An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.

2,230 results

Vanilla Rust admin commands
Name and contextRegistered accessDetails
deepsea.spawnfloatingcityhere Command · Server
  • Server administrator
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Spawns a random floating city prefab at the player position

deepsea.spawnghostshiphere Command · Server
  • Server administrator
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Spawns a random ghost ship prefab at the player position

deepsea.spawngroups_spawninterval Variable · Server
  • Server administrator
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When generating, the interval in seconds in between each spawn groups fill (dwellings/crates/scientists on island, ghost ships). Increase if you're experiencing lag when the deep sea is opening.

deepsea.spawnislandhere Command · Server
  • Server administrator
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Spawns a random deep sea island prefab at the player position

deepsea.spawnrhibgrouphere Command · Server
  • Server administrator
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Spawns a RHIB patrol boat group at the player position

deepsea.status Command · Server
  • Server administrator
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Prints the current deep sea status

deepsea.terrain_everywhere Variable · Server + client
  • Server administrator
  • Client administrator
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Applies the deep sea terrain config and foliage to the whole map, not just inside the deep sea

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
deepsea.testportalspawnlocation Command · Server
  • Server administrator
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Tests whether the calling player's current position is a valid portal spawn location; draws a green sphere if valid or red sphere if invalid with the given radius and duration in seconds

deepsea.wipecooldownmax Variable · Server
  • Server administrator
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Maximum seconds before a deep sea re-opens after closing

deepsea.wipecooldownmin Variable · Server
  • Server administrator
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Minimum seconds before a deep sea re-opens after closing

deepsea.wipeduration Variable · Server
  • Server administrator
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Duration in seconds of the deep sea wipe

deepsea.wipeendphaseduration Variable · Server + client
  • Server administrator
  • Client administrator
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Duration in seconds of the final wipe phase, bad weather kicking in etc

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
deepsea.wiperadiationphaseduration Variable · Server
  • Server administrator
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Seconds before radiation starts to ramp in before the deep sea wipe

demo.record Command · Server
  • Server administrator
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Starts recording a server-side demo for the specified player by name or Steam ID to a timestamped file; the player must be connected

demo.recordlist Variable · Server
  • Server administrator
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Comma-separated list of player Steam IDs whose demos are automatically recorded on the server; empty means no targeted recording

Technical attributes — these are not permissions:

  • Included in saved settings saved
demo.recordlistmode Variable · Server
  • Server administrator
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Controls the behavior of recordlist, 0=whitelist, 1=blacklist

Technical attributes — these are not permissions:

  • Included in saved settings saved
demo.splitmegabytes Variable · Server
  • Server administrator
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Maximum file size in megabytes before a demo recording is automatically split; prevents individual demo files from becoming unmanageably large

demo.splitseconds Variable · Server
  • Server administrator
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Maximum duration in seconds before a demo recording is automatically split into a new file; default is 3600 (1 hour)

demo.stop Command · Server
  • Server administrator
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Stops the active server-side demo recording for the specified player and finalises the demo file

drone.altitudespeedoverride Variable · Server
  • Server administrator
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If greater than zero, overrides the drone's vertical movement speed

drone.disablesamtargeting Variable · Server
  • Server administrator
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No description is supplied in the registry.

drone.maxcontrolrange Variable · Server + client
  • Server administrator
  • Client administrator
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How far drones can be flown away from the controlling computer station

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
  • Shown in Rust’s admin interface show-in-admin-ui
drone.movementspeedoverride Variable · Server
  • Server administrator
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If greater than zero, overrides the drone's planar movement speed

drone.samproximityfuseradius Variable · Server
  • Server administrator
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Radius at which a SAM missile's proximity fuse detonates against drones, capped by the missile's 20m trigger sphere

droppeditem.broadcast_debug_ddraw Variable · Server
  • Server administrator
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Will broadcast debug ddraw information on ALL dropped items to ALL players

droppeditem.remove_rb_on_sleep Variable · Server
  • Server administrator
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Whether Rigidbody components are removed from DroppedItems when sleeping

droppeditem.underwater_drag_budget_ms Variable · Server
  • Server administrator
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How many milliseconds to spend on updating underwater drag levels

dungeonnavmesh.use_baked_terrain_mesh Variable · Server
  • Server administrator
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No description is supplied in the registry.

dynamicnavmesh.use_baked_terrain_mesh Variable · Server
  • Server administrator
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No description is supplied in the registry.

egghuntevent.includebots Variable · Server
  • Server administrator
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Will spawn eggs for bots, only for debug purposes - don't enable it!

electricbattery.batteryid Command · Server
  • Server administrator
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No description is supplied in the registry.

electricbattery.dischargebudgetms Variable · Server
  • Server administrator
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No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Included in saved settings saved
entity.debug_toggle Command · Server
  • Server administrator
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Toggles the debug info overlay for an entity by net ID, showing position, velocity, health, and network state in the world

entity.deleteby Command · Server
  • Server administrator
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Destroy all entities created by provided users (separate users by space)

entity.deletebytextblock Command · Server
  • Server administrator
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Destroy all entities created by users in the provided text block (can use with copied results from ent auth)

entity.find_entity Command · Server
  • Server administrator
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Lists all networked entities whose prefab path contains the given filter string in a formatted table; admin-only on client

entity.find_group Command · Server
  • Server administrator
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Lists all networked entities belonging to the given network group ID in a formatted table; admin-only on client

entity.find_id Command · Server
  • Server administrator
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Lists the networked entity with the given network entity ID in a formatted table; admin-only on client

entity.find_parent Command · Server
  • Server administrator
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Lists all networked entities that have the given network entity ID as their parent in a formatted table; admin-only on client

entity.find_radius Command · Server
  • Server administrator
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Lists all networked entities within the given radius in metres of the calling player in a formatted table; admin-only on client

Data source and version

Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.

This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.

Facepunch documentation ↗