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Vanilla Rust admin commands

Copy useful server administration examples or search the complete vanilla command and variable registry.

Search for a command in the full registry ↓

Common server commands

Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.

List connected players

Shows player names, Steam64 IDs, connection times and network information.

global.status

The output includes player IP addresses. Do not publish it unredacted.

Save the world now

Writes the current world and player save without stopping the server.

server.save

This is not an off-server backup and does not save plugin configuration files.

Disconnect one player

Disconnects the connected player and displays the reason. It does not ban them.

global.kick <STEAM64_ID> "Rule violation"

Check the Steam64 ID; the player can reconnect afterwards.

Ban a Steam account

Adds a ban by Steam64 ID, including when that player is offline.

global.banid <STEAM64_ID> "Player name" "Rule violation"

Permanent ban: verify the account. Run server.writecfg afterwards to persist it.

Remove a ban

Removes this Steam64 ID from the server’s ban list.

global.unban <STEAM64_ID>

Run server.writecfg afterwards to persist the updated ban list.

Grant owner access

Gives this account Rust auth level 2 and saves the owner entry.

global.ownerid <STEAM64_ID>

Only for trusted administrators. A player issuing it needs auth level 2.

Revoke owner access

Removes and saves the owner entry; a connected player loses their admin flag.

global.removeowner <STEAM64_ID>

Do not remove your only owner unless you still have server-console access.

Persist server settings

Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.

server.writecfg

This writes current values; it does not export Oxide or Carbon plugin JSON files.

Commands: Facepunch documentation ↗

Search the full registry · 2,230 entries

Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.

An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.

2,230 results

Vanilla Rust admin commands
Name and contextRegistered accessDetails
deepsea.allow_swimmers Variable · Server
  • Server administrator
View details

Allow players to swim to the deep sea

deepsea.block_building Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
deepsea.close Command · Server
  • Server administrator
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Initiates the deep sea closing sequence

deepsea.createdeepsea Command · Server
  • Server administrator
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Creates the deep sea manager entity on the server

deepsea.debug_portal_spawnattempts Variable · Server
  • Server administrator
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When enabled, logs each deep sea portal spawn attempt to the console including whether it succeeded or failed

deepsea.enabled Variable · Server + client
  • Server administrator
  • Client administrator
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Toggles the deep sea. Needs a server restart to take effect. Any saved deep sea entities will be destroyed at the next startup

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
deepsea.enterdeepsea Command · Server
  • Server administrator
View details

Teleports the player (or their mounted vehicle) into the deep sea

deepsea.entities_spawninterval Variable · Server
  • Server administrator
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When generating, the interval in seconds in between each entity spawn (island, ghost ship and floating city). Increase if you're experiencing lag when the deep sea is opening.

deepsea.floatingcity_count Variable · Server
  • Server administrator
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Number of floating cities to spawn in the deep sea

deepsea.floatingcity_edgemargin Variable · Server
  • Server administrator
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Minimum distance in metres floating cities must be from the deep sea boundary edge when spawning

deepsea.floatingcity_mindist Variable · Server
  • Server administrator
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Minimum distance in metres required between floating city

deepsea.floatingcity_radius Variable · Server
  • Server administrator
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Exclusion radius in metres around floating cities

deepsea.forceentranceportaldirection Variable · Server
  • Server administrator
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0 Random, 1 North, 2 East, 3 South, 4 West

deepsea.ghostship_count Variable · Server
  • Server administrator
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Number of ghost ship to spawn in the deep sea zone

deepsea.ghostship_edgemargin Variable · Server
  • Server administrator
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Minimum distance in metres ghost ships must be from the deep sea boundary edge when spawning

deepsea.ghostship_mindist Variable · Server
  • Server administrator
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Minimum distance in metres required between ghost ships

deepsea.ghostship_radius Variable · Server
  • Server administrator
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Exclusion radius in metres around ghost ship

deepsea.hackablecrate_count Variable · Server
  • Server administrator
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Number of hackable crates to spawn in the deep sea

deepsea.island_count Variable · Server
  • Server administrator
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Number of islands to spawn in the deep sea zone

deepsea.island_edgemargin Variable · Server
  • Server administrator
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Minimum distance in metres islands must be from the deep sea boundary edge when spawning

deepsea.island_mindist Variable · Server
  • Server administrator
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Minimum distance in metres required between islands

deepsea.island_portal_terrain_distance Variable · Server
  • Server administrator
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Distance in metres from the main island shore at which deep sea entrance portals are placed

deepsea.island_radius Variable · Server
  • Server administrator
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Exclusion radius in metres around islands

deepsea.leavedeepsea Command · Server
  • Server administrator
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Teleports the player (or their mounted vehicle) back to the main island from the deep sea.

deepsea.logs Variable · Server
  • Server administrator
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When enabled, outputs verbose deep sea system log messages (portal transitions, wipe events, entity moves) to the server log for debugging

deepsea.loot_respawn_scale Variable · Server
  • Server administrator
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Population multiplier applied to the loot the deep sea will respawn over time. 1.0 = unchanged, 0.5 = half, 2.0 = double

deepsea.loot_scale Variable · Server
  • Server administrator
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Population multiplier applied to the loot the deep sea spawns with. 1.0 = unchanged, 0.5 = half, 2.0 = double

deepsea.navmesh_spawninterval Variable · Server
  • Server administrator
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When generating, the interval in seconds in between each island navmesh bake. Increase if you're experiencing lag when the deep sea is opening.

deepsea.open Command · Server
  • Server administrator
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Initiates the deep sea opening sequence

deepsea.openonserverwipe Variable · Server
  • Server administrator
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Should the deep sea open as soon as the server wiped?

deepsea.printboatteleports Command · Server
  • Server administrator
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Prints what players on the player's boat will be teleported to the deep sea

deepsea.printentitycount Command · Server
  • Server administrator
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Prints a breakdown of all entities currently in the deep sea

deepsea.printloot Command · Server
  • Server administrator
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Prints a breakdown of all loot containers, trees, and ore nodes currently in the deep sea

deepsea.printtimetowipe Command · Server
  • Server administrator
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Prints the current time remaining until the deep sea wipes

deepsea.rhib_count Variable · Server
  • Server administrator
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Number of RHIB boat groups to spawn in the deep sea

deepsea.rhib_edgemargin Variable · Server
  • Server administrator
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Minimum distance in metres RHIB groups must be from the deep sea boundary edge when spawning

deepsea.rhib_mindist Variable · Server
  • Server administrator
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Minimum distance in metres required between RHIB groups

deepsea.rhib_radius Variable · Server
  • Server administrator
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Exclusion radius in metres around each RHIB group

deepsea.settimetonextopening Command · Server
  • Server administrator
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Sets the time in seconds until the deep sea re-opens after a wipe

deepsea.settimetowipe Command · Server
  • Server administrator
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Sets the time in seconds until the deep sea wipe triggers

Data source and version

Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.

This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.

Facepunch documentation ↗