List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
deepsea.allow_swimmers Variable · Server | View detailsAllow players to swim to the deep sea | |
deepsea.block_building Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
deepsea.close Command · Server | View detailsInitiates the deep sea closing sequence | |
deepsea.createdeepsea Command · Server | View detailsCreates the deep sea manager entity on the server | |
deepsea.debug_portal_spawnattempts Variable · Server | View detailsWhen enabled, logs each deep sea portal spawn attempt to the console including whether it succeeded or failed | |
deepsea.enabled Variable · Server + client | View detailsToggles the deep sea. Needs a server restart to take effect. Any saved deep sea entities will be destroyed at the next startup Technical attributes — these are not permissions:
| |
deepsea.enterdeepsea Command · Server | View detailsTeleports the player (or their mounted vehicle) into the deep sea | |
deepsea.entities_spawninterval Variable · Server | View detailsWhen generating, the interval in seconds in between each entity spawn (island, ghost ship and floating city). Increase if you're experiencing lag when the deep sea is opening. | |
deepsea.floatingcity_count Variable · Server | View detailsNumber of floating cities to spawn in the deep sea | |
deepsea.floatingcity_edgemargin Variable · Server | View detailsMinimum distance in metres floating cities must be from the deep sea boundary edge when spawning | |
deepsea.floatingcity_mindist Variable · Server | View detailsMinimum distance in metres required between floating city | |
deepsea.floatingcity_radius Variable · Server | View detailsExclusion radius in metres around floating cities | |
deepsea.forceentranceportaldirection Variable · Server | View details0 Random, 1 North, 2 East, 3 South, 4 West | |
deepsea.ghostship_count Variable · Server | View detailsNumber of ghost ship to spawn in the deep sea zone | |
deepsea.ghostship_edgemargin Variable · Server | View detailsMinimum distance in metres ghost ships must be from the deep sea boundary edge when spawning | |
deepsea.ghostship_mindist Variable · Server | View detailsMinimum distance in metres required between ghost ships | |
deepsea.ghostship_radius Variable · Server | View detailsExclusion radius in metres around ghost ship | |
deepsea.hackablecrate_count Variable · Server | View detailsNumber of hackable crates to spawn in the deep sea | |
deepsea.island_count Variable · Server | View detailsNumber of islands to spawn in the deep sea zone | |
deepsea.island_edgemargin Variable · Server | View detailsMinimum distance in metres islands must be from the deep sea boundary edge when spawning | |
deepsea.island_mindist Variable · Server | View detailsMinimum distance in metres required between islands | |
deepsea.island_portal_terrain_distance Variable · Server | View detailsDistance in metres from the main island shore at which deep sea entrance portals are placed | |
deepsea.island_radius Variable · Server | View detailsExclusion radius in metres around islands | |
deepsea.leavedeepsea Command · Server | View detailsTeleports the player (or their mounted vehicle) back to the main island from the deep sea. | |
deepsea.logs Variable · Server | View detailsWhen enabled, outputs verbose deep sea system log messages (portal transitions, wipe events, entity moves) to the server log for debugging | |
deepsea.loot_respawn_scale Variable · Server | View detailsPopulation multiplier applied to the loot the deep sea will respawn over time. 1.0 = unchanged, 0.5 = half, 2.0 = double | |
deepsea.loot_scale Variable · Server | View detailsPopulation multiplier applied to the loot the deep sea spawns with. 1.0 = unchanged, 0.5 = half, 2.0 = double | |
deepsea.navmesh_spawninterval Variable · Server | View detailsWhen generating, the interval in seconds in between each island navmesh bake. Increase if you're experiencing lag when the deep sea is opening. | |
deepsea.open Command · Server | View detailsInitiates the deep sea opening sequence | |
deepsea.openonserverwipe Variable · Server | View detailsShould the deep sea open as soon as the server wiped? | |
deepsea.printboatteleports Command · Server | View detailsPrints what players on the player's boat will be teleported to the deep sea | |
deepsea.printentitycount Command · Server | View detailsPrints a breakdown of all entities currently in the deep sea | |
deepsea.printloot Command · Server | View detailsPrints a breakdown of all loot containers, trees, and ore nodes currently in the deep sea | |
deepsea.printtimetowipe Command · Server | View detailsPrints the current time remaining until the deep sea wipes | |
deepsea.rhib_count Variable · Server | View detailsNumber of RHIB boat groups to spawn in the deep sea | |
deepsea.rhib_edgemargin Variable · Server | View detailsMinimum distance in metres RHIB groups must be from the deep sea boundary edge when spawning | |
deepsea.rhib_mindist Variable · Server | View detailsMinimum distance in metres required between RHIB groups | |
deepsea.rhib_radius Variable · Server | View detailsExclusion radius in metres around each RHIB group | |
deepsea.settimetonextopening Command · Server | View detailsSets the time in seconds until the deep sea re-opens after a wipe | |
deepsea.settimetowipe Command · Server | View detailsSets the time in seconds until the deep sea wipe triggers |
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗