List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
decay.drawnearbybuildings Command · Server | View detailsdrawnearbybuildings <duration> <radius>, shows building ID of entities | |
decay.duration_metal Variable · Server | View detailsHow long should this building grade take to decay when not protected by upkeep, in hours | |
decay.duration_override Variable · Server | View detailsWhen set to a value above 0 everything will decay with this duration | |
decay.duration_stone Variable · Server | View detailsHow long should this building grade take to decay when not protected by upkeep, in hours | |
decay.duration_toptier Variable · Server | View detailsHow long should this building grade take to decay when not protected by upkeep, in hours | |
decay.duration_twig Variable · Server | View detailsHow long should this building grade take to decay when not protected by upkeep, in hours | |
decay.duration_wood Variable · Server | View detailsHow long should this building grade take to decay when not protected by upkeep, in hours | |
decay.forcedecaytick Command · Server | View detailsCall the decay tick on every single entity on the server (for testing decay works) | |
decay.high_wall_upkeep Variable · Server + client | View detailsUpkeep scale for external walls and gates Technical attributes — these are not permissions:
| |
decay.outside_test_range Variable · Server | View detailsMaximum distance to test to see if a structure is outside, higher values are slower but accurate for huge buildings | |
decay.scale Variable · Server | View detailsMultiplier applied to all decay damage per tick; 1.0 = normal, 2.0 = double decay rate, 0.0 = no decay | |
decay.tick Variable · Server | View detailsInterval in seconds between decay processing ticks; default is 10 minutes; lower values cause buildings to lose health more frequently | |
decay.upgrade_hqm_cost_multiplier Variable · Server + client | View detailsCan players upgrade building blocks to hqm Technical attributes — these are not permissions:
| |
decay.upgrade_hqm_enabled Variable · Server + client | View detailsCan players upgrade building blocks to hqm Technical attributes — these are not permissions:
| |
decay.upgrade_metal_cost_multiplier Variable · Server + client | View detailsCan players upgrade building blocks to metal Technical attributes — these are not permissions:
| |
decay.upgrade_metal_enabled Variable · Server + client | View detailsCan players upgrade building blocks to metal Technical attributes — these are not permissions:
| |
decay.upgrade_stone_cost_multiplier Variable · Server + client | View detailsCan players upgrade building blocks to stone Technical attributes — these are not permissions:
| |
decay.upgrade_stone_enabled Variable · Server + client | View detailsCan players upgrade building blocks to stone Technical attributes — these are not permissions:
| |
decay.upgrade_wood_cost_multiplier Variable · Server + client | View detailsCan players upgrade building blocks to wood Technical attributes — these are not permissions:
| |
decay.upgrade_wood_enabled Variable · Server + client | View detailsCan players upgrade building blocks to wood Technical attributes — these are not permissions:
| |
decay.upkeep Variable · Server | View detailsIs upkeep enabled | |
decay.upkeep_grief_protection Variable · Server | View detailsHow many minutes can the upkeep cost last after the cupboard was destroyed? default : 1440 (24 hours) | |
decay.upkeep_group_count_locks Variable · Server | View detailsShould players holding a code on one of the building's doors count towards the group size, whether it is the master code or the guest code | |
decay.upkeep_group_history_max Variable · Server | View detailsMaximum number of players a tool cupboard remembers in the group window, oldest are dropped first | |
decay.upkeep_group_max_multiplier Variable · Server | View detailsUpper limit on the group size upkeep multiplier | |
decay.upkeep_group_scaling Variable · Server | View detailsShould upkeep cost scale with the number of players authed on the tool cupboard | |
decay.upkeep_group_tier_0_increase Variable · Server | View detailsEach player in the 1st upkeep group tier increases upkeep cost by this fraction | |
decay.upkeep_group_tier_0_playercount Variable · Server | View detailsNumber of players in the 1st (free) upkeep group tier | |
decay.upkeep_group_tier_1_increase Variable · Server | View detailsEach player in the 2nd upkeep group tier increases upkeep cost by this fraction | |
decay.upkeep_group_tier_1_playercount Variable · Server | View detailsNumber of players in the 2nd (small group) upkeep group tier | |
decay.upkeep_group_tier_2_increase Variable · Server | View detailsEach player in the 3rd (large group) upkeep group tier increases upkeep cost by this fraction, this tier is unlimited | |
decay.upkeep_group_window_hours Variable · Server | View detailsPlayers who authed within this many hours still count towards the group size, even if they have since deauthed | |
decay.upkeep_heal_scale Variable · Server | View detailsScale at which objects heal when upkeep conditions are met, default of 1 is same rate at which they decay | |
decay.upkeep_inside_decay_scale Variable · Server | View detailsScale at which objects decay when they are inside, default of 0.1 | |
decay.upkeep_lock_min_users Variable · Server | View detailsIf a code lock has <= this number of users it won't count its users towards group upkeep tax | |
decay.upkeep_period_minutes Variable · Server | View detailsHow many minutes does the upkeep cost last? default : 1440 (24 hours) | |
decay.use_door_upkeep_brackets Variable · Server | View detailsShould doors have their own upkeep brackets separate from building blocks | |
decayentity.debuggetprivilege Variable · Server | View detailsWhen enabled, logs detailed debug output for building privilege (tool cupboard auth) checks during decay calculations | |
decayentity.demolish_seconds Variable · Server | View detailsTime window in seconds after placement during which a player can demolish their own building block; default 600s (10 minutes) | |
deepsea.allow_all_vehicles Variable · Server | View detailsAllow all vehicles to travel to the deep sea, instead of just the whitelisted vehicles |
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗