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Vanilla Rust admin commands

Copy useful server administration examples or search the complete vanilla command and variable registry.

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Common server commands

Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.

List connected players

Shows player names, Steam64 IDs, connection times and network information.

global.status

The output includes player IP addresses. Do not publish it unredacted.

Save the world now

Writes the current world and player save without stopping the server.

server.save

This is not an off-server backup and does not save plugin configuration files.

Disconnect one player

Disconnects the connected player and displays the reason. It does not ban them.

global.kick <STEAM64_ID> "Rule violation"

Check the Steam64 ID; the player can reconnect afterwards.

Ban a Steam account

Adds a ban by Steam64 ID, including when that player is offline.

global.banid <STEAM64_ID> "Player name" "Rule violation"

Permanent ban: verify the account. Run server.writecfg afterwards to persist it.

Remove a ban

Removes this Steam64 ID from the server’s ban list.

global.unban <STEAM64_ID>

Run server.writecfg afterwards to persist the updated ban list.

Grant owner access

Gives this account Rust auth level 2 and saves the owner entry.

global.ownerid <STEAM64_ID>

Only for trusted administrators. A player issuing it needs auth level 2.

Revoke owner access

Removes and saves the owner entry; a connected player loses their admin flag.

global.removeowner <STEAM64_ID>

Do not remove your only owner unless you still have server-console access.

Persist server settings

Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.

server.writecfg

This writes current values; it does not export Oxide or Carbon plugin JSON files.

Commands: Facepunch documentation ↗

Search the full registry · 2,230 entries

Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.

An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.

2,230 results

Vanilla Rust admin commands
Name and contextRegistered accessDetails
decay.drawnearbybuildings Command · Server
  • Server administrator
View details

drawnearbybuildings <duration> <radius>, shows building ID of entities

decay.duration_metal Variable · Server
  • Server administrator
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How long should this building grade take to decay when not protected by upkeep, in hours

decay.duration_override Variable · Server
  • Server administrator
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When set to a value above 0 everything will decay with this duration

decay.duration_stone Variable · Server
  • Server administrator
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How long should this building grade take to decay when not protected by upkeep, in hours

decay.duration_toptier Variable · Server
  • Server administrator
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How long should this building grade take to decay when not protected by upkeep, in hours

decay.duration_twig Variable · Server
  • Server administrator
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How long should this building grade take to decay when not protected by upkeep, in hours

decay.duration_wood Variable · Server
  • Server administrator
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How long should this building grade take to decay when not protected by upkeep, in hours

decay.forcedecaytick Command · Server
  • Server administrator
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Call the decay tick on every single entity on the server (for testing decay works)

decay.high_wall_upkeep Variable · Server + client
  • Server administrator
  • Client administrator
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Upkeep scale for external walls and gates

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
decay.outside_test_range Variable · Server
  • Server administrator
View details

Maximum distance to test to see if a structure is outside, higher values are slower but accurate for huge buildings

decay.scale Variable · Server
  • Server administrator
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Multiplier applied to all decay damage per tick; 1.0 = normal, 2.0 = double decay rate, 0.0 = no decay

decay.tick Variable · Server
  • Server administrator
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Interval in seconds between decay processing ticks; default is 10 minutes; lower values cause buildings to lose health more frequently

decay.upgrade_hqm_cost_multiplier Variable · Server + client
  • Server administrator
  • Client administrator
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Can players upgrade building blocks to hqm

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
decay.upgrade_hqm_enabled Variable · Server + client
  • Server administrator
  • Client administrator
View details

Can players upgrade building blocks to hqm

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
decay.upgrade_metal_cost_multiplier Variable · Server + client
  • Server administrator
  • Client administrator
View details

Can players upgrade building blocks to metal

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
decay.upgrade_metal_enabled Variable · Server + client
  • Server administrator
  • Client administrator
View details

Can players upgrade building blocks to metal

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
decay.upgrade_stone_cost_multiplier Variable · Server + client
  • Server administrator
  • Client administrator
View details

Can players upgrade building blocks to stone

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
decay.upgrade_stone_enabled Variable · Server + client
  • Server administrator
  • Client administrator
View details

Can players upgrade building blocks to stone

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
decay.upgrade_wood_cost_multiplier Variable · Server + client
  • Server administrator
  • Client administrator
View details

Can players upgrade building blocks to wood

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
decay.upgrade_wood_enabled Variable · Server + client
  • Server administrator
  • Client administrator
View details

Can players upgrade building blocks to wood

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
decay.upkeep Variable · Server
  • Server administrator
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Is upkeep enabled

decay.upkeep_grief_protection Variable · Server
  • Server administrator
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How many minutes can the upkeep cost last after the cupboard was destroyed? default : 1440 (24 hours)

decay.upkeep_group_count_locks Variable · Server
  • Server administrator
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Should players holding a code on one of the building's doors count towards the group size, whether it is the master code or the guest code

decay.upkeep_group_history_max Variable · Server
  • Server administrator
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Maximum number of players a tool cupboard remembers in the group window, oldest are dropped first

decay.upkeep_group_max_multiplier Variable · Server
  • Server administrator
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Upper limit on the group size upkeep multiplier

decay.upkeep_group_scaling Variable · Server
  • Server administrator
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Should upkeep cost scale with the number of players authed on the tool cupboard

decay.upkeep_group_tier_0_increase Variable · Server
  • Server administrator
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Each player in the 1st upkeep group tier increases upkeep cost by this fraction

decay.upkeep_group_tier_0_playercount Variable · Server
  • Server administrator
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Number of players in the 1st (free) upkeep group tier

decay.upkeep_group_tier_1_increase Variable · Server
  • Server administrator
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Each player in the 2nd upkeep group tier increases upkeep cost by this fraction

decay.upkeep_group_tier_1_playercount Variable · Server
  • Server administrator
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Number of players in the 2nd (small group) upkeep group tier

decay.upkeep_group_tier_2_increase Variable · Server
  • Server administrator
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Each player in the 3rd (large group) upkeep group tier increases upkeep cost by this fraction, this tier is unlimited

decay.upkeep_group_window_hours Variable · Server
  • Server administrator
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Players who authed within this many hours still count towards the group size, even if they have since deauthed

decay.upkeep_heal_scale Variable · Server
  • Server administrator
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Scale at which objects heal when upkeep conditions are met, default of 1 is same rate at which they decay

decay.upkeep_inside_decay_scale Variable · Server
  • Server administrator
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Scale at which objects decay when they are inside, default of 0.1

decay.upkeep_lock_min_users Variable · Server
  • Server administrator
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If a code lock has <= this number of users it won't count its users towards group upkeep tax

decay.upkeep_period_minutes Variable · Server
  • Server administrator
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How many minutes does the upkeep cost last? default : 1440 (24 hours)

decay.use_door_upkeep_brackets Variable · Server
  • Server administrator
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Should doors have their own upkeep brackets separate from building blocks

decayentity.debuggetprivilege Variable · Server
  • Server administrator
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When enabled, logs detailed debug output for building privilege (tool cupboard auth) checks during decay calculations

decayentity.demolish_seconds Variable · Server
  • Server administrator
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Time window in seconds after placement during which a player can demolish their own building block; default 600s (10 minutes)

deepsea.allow_all_vehicles Variable · Server
  • Server administrator
View details

Allow all vehicles to travel to the deep sea, instead of just the whitelisted vehicles

Data source and version

Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.

This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.

Facepunch documentation ↗