List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
debug.setradiation Command · Server | View detailsSets the calling player or a named target player radiation level to the specified value directly | |
debug.setthrowable Command · Server | View details0 = can't throw, 1 = can throw & melee, 2 = only throwable | |
debug.setunloadablecarfillpercent Command · Server | View detailsSets the ore fill percentage on all unloadable train cars within 3 metres of the calling player; updates both inventory amounts and visual ore level | |
debug.setwater Command · Server | View detailsSets the calling player or a named target player hydration level to the specified value directly | |
debug.spawn_all_deployables Command · Server | View detailsSpawns one of every deployable in a grid | |
debug.spawnovenstresstest Command · Server | View detailsSpawns a 100x10 grid of lit furnaces loaded with wood and metal ore near the calling player; used to stress-test the oven cooking system | |
debug.spawnparachutetester Command · Server | View detailsSpawns a clone of the calling player at a configurable height with a parachute deployed and their belt and wear inventories copied | |
debug.stall Command · Server | View detailsStalls the main thread for the given duration in seconds (clamped 0-1); admin-only; used to test timeout handling and watchdog systems | |
debug.starttutorial Command · Server | View detailsNo description is supplied in the registry. | |
debug.test_custom_vitals Command · Server | View detailsSends a configurable number of test custom vital entries to the calling player client for a given duration; used to verify custom vitals UI rendering | |
debug.testerror Command · Server | View detailsLogs a test error and exception for testing error display. | |
debug.testtutorialcinematic Command · Server | View detailsTriggers the tutorial island ending cinematic for the calling player; spawns a kayak at the designated mount point and mounts the player to it | |
debug.tutorial_start_cooldown Variable · Server | View detailsMinimum seconds that must pass after a tutorial ends before another one can start; prevents back-to-back tutorial spam | |
debug.tutorialstatus Command · Server | View detailsPrints a table of all active tutorial islands showing index, network group ID, assigned player name, duration, and connection state | |
debug.vineswinginghighlight Command · Server | View detailsSends a highlight RPC to every VineMountable on the server targeting the calling player; used for visually debugging vine placement | |
debug.vineswingingreport Command · Server | View detailsPrints a summary table of all VineSwingingTree and VineMountable entities on the server, including average destination count per mountable | |
decay.addfakeauthhistory Command · Server | View detailsaddfakeauthhistory <count>, adds fake deauthed players to the auth history of the tool cupboard you are standing in, for testing group upkeep tiers | |
decay.bracket_0_blockcount Variable · Server | View detailsNumber of blocks in the 1st upkeep bracket | |
decay.bracket_0_costfraction Variable · Server | View detailsBlocks in the 1st upkeep bracket will cost this value per day to maintain | |
decay.bracket_0_doorcount Variable · Server | View detailsNumber of doors in the 1st upkeep bracket | |
decay.bracket_0_doorfraction Variable · Server | View detailsDoors in the 1st upkeep bracket will cost this value per day to maintain | |
decay.bracket_1_blockcount Variable · Server | View detailsNumber of blocks in the 2nd upkeep bracket | |
decay.bracket_1_costfraction Variable · Server | View detailsBlocks in the 2nd upkeep bracket will cost this value per day to maintain | |
decay.bracket_1_doorcount Variable · Server | View detailsNumber of doors in the 2nd upkeep bracket | |
decay.bracket_1_doorfraction Variable · Server | View detailsDoors in the 2nd upkeep bracket will cost this value per day to maintain | |
decay.bracket_2_blockcount Variable · Server | View detailsThe number of blocks in the 3rd upkeep bracket | |
decay.bracket_2_costfraction Variable · Server | View detailsBlocks in the 3rd upkeep bracket will cost this value per day to maintain | |
decay.bracket_2_doorcount Variable · Server | View detailsThe number of doors in the 3rd upkeep bracket | |
decay.bracket_2_doorfraction Variable · Server | View detailsDoors in the 3rd upkeep bracket will cost this value per day to maintain | |
decay.bracket_3_costfraction Variable · Server | View detailsBlocks in the 4th upkeep bracket will cost this value per day to maintain | |
decay.bracket_3_doorfraction Variable · Server | View detailsDoors in the 4th upkeep bracket will cost this value per day to maintain | |
decay.build_twig_cost_multiplier Variable · Server + client | View detailsCan players upgrade building blocks to wood Technical attributes — these are not permissions:
| |
decay.clearauthhistory Command · Server | View detailsClears the deauthed player history on the tool cupboard you are standing in, dropping its group upkeep back to the number of authed players | |
decay.debug Variable · Server | View detailsWhen enabled, logs decay tick details to the console including which entities took damage and how much | |
decay.delay_metal Variable · Server | View detailsHow long should this building grade decay be delayed when not protected by upkeep, in hours | |
decay.delay_override Variable · Server | View detailsWhen set to a value above 0 everything will decay with this delay | |
decay.delay_stone Variable · Server | View detailsHow long should this building grade decay be delayed when not protected by upkeep, in hours | |
decay.delay_toptier Variable · Server | View detailsHow long should this building grade decay be delayed when not protected by upkeep, in hours | |
decay.delay_twig Variable · Server | View detailsHow long should this building grade decay be delayed when not protected by upkeep, in hours | |
decay.delay_wood Variable · Server | View detailsHow long should this building grade decay be delayed when not protected by upkeep, in hours |
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗