List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
dartsgame.holdfocusduration Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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dartsgame.idlekickseconds Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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dartsgame.maxaccuracy Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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dartsgame.maxthrowtimer Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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dartsgame.maxzoom Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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dartsgame.minaccuracy Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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dartsgame.needdoubletowin Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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dartsgame.reticlefriction Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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dartsgame.reticleinputbufferapplication Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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dartsgame.reticleinputspeed Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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dartsgame.reticlemaxvelocity Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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dartsgame.reticlerandomforcestrength Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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dartsgame.reticlespawnpointradiusoffset Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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dartsgame.scoretarget Variable · Server + client | View detailsSets the score target in Darts. Standard games are either 301 or 501. Technical attributes — these are not permissions:
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data.export Command · Server | View detailsExports a named terrain map layer (splatmap, heightmap, biomemap, topologymap, alphamap, watermap) to a .raw file in the persistent data path | |
ddraw.ddrawother Command · Server | View detailsSends a ddraw.text debug draw command to a specific player by Steam ID or name; allows admins to display debug text overlays on another player screen | |
debug.addmonumentblockergrace Command · Server | View details<minutes> (optional: <range>) - Adds the given number of minutes to the decay grace period timer of the monument blocker closest to you, making it start decaying that much sooner. Negative values rewind the timer | |
debug.applybuildingblockrandomisation Command · Server | View detailsSets the visual variant index on the building block the calling player is looking at; useful for testing block randomisation visuals | |
debug.applypuzzleresettime Command · Server | View detailsApplies a debug reset time in seconds to all PuzzleReset objects in the scene, shortening their timers for rapid testing | |
debug.bag_respawn_parenting Variable · Server | View detailsWhether to parent players immediately on spawning to a boat if the bag is on a boat | |
debug.bench_io Command · Server | View detailsSpawn lots of IO entities to lag the server | |
debug.breakheld Command · Server | View detailsBreak the current held object | |
debug.breakheld_almost Command · Server | View detailsAlmost break the current held object | |
debug.breakitem Command · Server | View detailsBreak all the items in your inventory whose name match the passed string | |
debug.breakshield Command · Server | View detailsBreaks the currently held shield | |
debug.callbacks Variable · Server | View detailsWhen enabled, logs debug information about object callback invocations to the console; useful for tracing event callback chains | |
debug.checkparentingtriggers Variable · Server | View detailsWhen enabled, validates that trigger colliders are correctly parented to their entities during physics updates; helps catch mis-parenting bugs | |
debug.checktriggers Variable · Server | View detailsWhen enabled, validates trigger collider configurations each physics update to catch incorrectly parented or sized trigger volumes | |
debug.clearplayermodifiers Command · Server | View detailsRemoves all active modifiers (buffs/debuffs) from the calling player; useful for resetting modifier state during testing | |
debug.cleartutorialforplayer Command · Server | View detailsIf a player ends up stuck on a tutorial for any reason this will clear the island and reset the player (will also kill player) | |
debug.completemission Command · Server | View detailsCompletes all incomplete objectives in the calling player active mission, triggering the mission completion flow | |
debug.completemissionstage Command · Server | View detailsNo description is supplied in the registry. | |
debug.completetutorial Command · Server | View detailsImmediately completes the calling player tutorial by triggering the island completion callback; bypasses normal progression | |
debug.console_print_color Command · Server | View detailsPrints a message to the server console using the specified ConsoleColor index; useful for testing coloured console output | |
debug.console_spam Command · Server | View detailsLogs a configurable number of test messages of a given length; used to stress-test console/logging performance and measure output speed | |
debug.conveyorstrictmodereport Command · Server | View detailsPrints the world position of every industrial conveyor running in strict mode; helps locate conveyors that are blocking item flow | |
debug.debugclippingchecks Variable · Server | View detailsShows debug info for what objects are causing clipping checks to fail. | |
debug.debugdismounts Variable · Server | View detailsNo description is supplied in the registry. | |
debug.deleteentitiesbyshortname Command · Server | View details<shortname> (optional: <radius>) - Delete entities with the given short prefab name | |
debug.deleteentitybyid Command · Server | View detailsDelete entities by id. Supports multiple arguments |
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗