List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
convartimedprefabspawner.prefab_despawn_time Variable · Server | View detailsTime in seconds before spawned prefabs are despawned. Set to 0 to disable despawning. Technical attributes — these are not permissions:
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convartimedprefabspawner.prefab_spawn_interval Variable · Server | View detailsTime in seconds between prefab spawns. Set to 0 to disable spawning. | |
convartimedprefabspawner.prefab_spawn_interval_variance Variable · Server | View detailsVariance in seconds to add/subtract from the spawn interval Technical attributes — these are not permissions:
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convartimedprefabspawner.prefab_spawn_random_position_offset Variable · Server | View detailsMaximum random offset (sphere radius) from the spawner's position when spawning prefabs Technical attributes — these are not permissions:
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convartimedprefabspawner.prefab_spawn_random_rotation Variable · Server | View detailsIf true, spawned prefabs will have a random rotation Technical attributes — these are not permissions:
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copypaste.copybox_sv Command · Server | View detailsServer-side handler that copies all entities within the specified bounding box (center + size) into a named paste file; called from copybox client command | |
copypaste.copybuilding_sv Command · Server | View detailsServer-side handler that copies all entities belonging to the building the player is looking at into a named paste file; called from the copybuilding client command | |
copypaste.copyradius_sv Command · Server | View detailsServer-side handler that copies all entities within the specified radius around a position into a named paste file; called from the copyradius client command | |
copypaste.download_paste_sv Command · Server | View detailsDownloads a paste file stored on the server (legacy server-side storage) by name and sends its entity data to the requesting client for local storage | |
copypaste.killbox_sv Command · Server | View detailsServer-side handler that destroys all entities within the current selection bounds that match the active paste filter options (NPCs, vehicles, deployables etc.) | |
copypaste.list_pastes_sv Command · Server | View detailsLists all paste files stored in the legacy server-side copypaste directory and prints their names to the console | |
copypaste.printselection_sv Command · Server | View detailsServer-side handler that prints the names of all entities within the current selection bounds; used to preview what would be included in a copy operation | |
copypaste.undopaste_sv Command · Server | View detailsUndoes the most recent paste operation for the calling player by destroying all entities that were spawned in that paste; replies with 'History empty' if nothing to undo | |
coverpointvolume.cover_point_sample_step_height Variable · Server | View detailscover_point_sample_step_height defines the height of the steps we do vertically for the cover point volume's cover point generation (smaller steps gives more accurate cover points, but at a higher processing cost). (default: 2.0) | |
coverpointvolume.cover_point_sample_step_size Variable · Server | View detailscover_point_sample_step_size defines the size of the steps we do horizontally for the cover point volume's cover point generation (smaller steps gives more accurate cover points, but at a higher processing cost). (default: 6.0) | |
craft.add Command · Server | View detailsNo description is supplied in the registry. | |
craft.cancel Command · Server | View detailsNo description is supplied in the registry. | |
craft.canceltask Command · Server | View detailsNo description is supplied in the registry. | |
craft.fasttracktask Command · Server | View detailsNo description is supplied in the registry. | |
craft.instant Variable · Server | View detailsWhen enabled, all crafting completes instantly with no time delay; useful for testing crafting recipes or quickly equipping items in development | |
creative.allusers Variable · Server + client | View detailsApply creative mode to the entire server Technical attributes — these are not permissions:
| |
creative.alwaysonenabled Variable · Server | View detailsFailsafe toggle that must be true before any alwaysOn commands work; prevents items from accidentally entering the always-on state outside of creative mode Technical attributes — these are not permissions:
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creative.bypassholdtoplaceduration Variable · Server + client | View detailsBypasses bypassHoldToPlaceDuration when deploying items Technical attributes — these are not permissions:
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creative.freebuild Variable · Server + client | View detailsBuild blocks for free Technical attributes — these are not permissions:
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creative.freeplacement Variable · Server + client | View detailsBypasses all placement checks Technical attributes — these are not permissions:
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creative.freerepair Variable · Server + client | View detailsBypass the 30s repair cooldown when repairing objects Technical attributes — these are not permissions:
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creative.togglealwayson Command · Server | View detailsNo description is supplied in the registry. | |
creative.togglealwaysonall Command · Server | View detailsSets the always-on state for all IAlwaysOn entities on the server (e.g. lights, switches); only works when alwaysOnEnabled is true and caller is in creative mode | |
creative.togglealwaysonradius Command · Server | View detailsNo description is supplied in the registry. | |
creative.togglecreativemodeuser Command · Server | View detailsEnables or disables creative mode for a specific player by name or Steam ID; creative mode removes resource costs and unlocks building freely | |
creative.unlimitedio Variable · Server + client | View detailsBypasses limits on IO length and points Technical attributes — these are not permissions:
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crocodile.population Variable · Server | View detailsPopulation active on the server, per square km Technical attributes — these are not permissions:
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cui.cui_test Command · Server | View detailsNo description is supplied in the registry. | |
cui.cui_test_update Command · Server | View detailsNo description is supplied in the registry. | |
cui.endtest Command · Server | View detailsNo description is supplied in the registry. | |
dartsgame.accuracyadjustspeed Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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dartsgame.accuratevelocitythreshold Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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dartsgame.cooldownbetweenthrows Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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dartsgame.debugcanplayagainstself Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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dartsgame.holdfocusaddedfriction Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗