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Vanilla Rust admin commands

Copy useful server administration examples or search the complete vanilla command and variable registry.

Search for a command in the full registry ↓

Common server commands

Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.

List connected players

Shows player names, Steam64 IDs, connection times and network information.

global.status

The output includes player IP addresses. Do not publish it unredacted.

Save the world now

Writes the current world and player save without stopping the server.

server.save

This is not an off-server backup and does not save plugin configuration files.

Disconnect one player

Disconnects the connected player and displays the reason. It does not ban them.

global.kick <STEAM64_ID> "Rule violation"

Check the Steam64 ID; the player can reconnect afterwards.

Ban a Steam account

Adds a ban by Steam64 ID, including when that player is offline.

global.banid <STEAM64_ID> "Player name" "Rule violation"

Permanent ban: verify the account. Run server.writecfg afterwards to persist it.

Remove a ban

Removes this Steam64 ID from the server’s ban list.

global.unban <STEAM64_ID>

Run server.writecfg afterwards to persist the updated ban list.

Grant owner access

Gives this account Rust auth level 2 and saves the owner entry.

global.ownerid <STEAM64_ID>

Only for trusted administrators. A player issuing it needs auth level 2.

Revoke owner access

Removes and saves the owner entry; a connected player loses their admin flag.

global.removeowner <STEAM64_ID>

Do not remove your only owner unless you still have server-console access.

Persist server settings

Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.

server.writecfg

This writes current values; it does not export Oxide or Carbon plugin JSON files.

Commands: Facepunch documentation ↗

Search the full registry · 2,230 entries

Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.

An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.

2,230 results

Vanilla Rust admin commands
Name and contextRegistered accessDetails
convartimedprefabspawner.prefab_despawn_time Variable · Server
  • Server administrator
View details

Time in seconds before spawned prefabs are despawned. Set to 0 to disable despawning.

Technical attributes — these are not permissions:

  • Included in saved settings saved
convartimedprefabspawner.prefab_spawn_interval Variable · Server
  • Server administrator
View details

Time in seconds between prefab spawns. Set to 0 to disable spawning.

convartimedprefabspawner.prefab_spawn_interval_variance Variable · Server
  • Server administrator
View details

Variance in seconds to add/subtract from the spawn interval

Technical attributes — these are not permissions:

  • Included in saved settings saved
convartimedprefabspawner.prefab_spawn_random_position_offset Variable · Server
  • Server administrator
View details

Maximum random offset (sphere radius) from the spawner's position when spawning prefabs

Technical attributes — these are not permissions:

  • Included in saved settings saved
convartimedprefabspawner.prefab_spawn_random_rotation Variable · Server
  • Server administrator
View details

If true, spawned prefabs will have a random rotation

Technical attributes — these are not permissions:

  • Included in saved settings saved
copypaste.copybox_sv Command · Server
  • Server administrator
View details

Server-side handler that copies all entities within the specified bounding box (center + size) into a named paste file; called from copybox client command

copypaste.copybuilding_sv Command · Server
  • Server administrator
View details

Server-side handler that copies all entities belonging to the building the player is looking at into a named paste file; called from the copybuilding client command

copypaste.copyradius_sv Command · Server
  • Server administrator
View details

Server-side handler that copies all entities within the specified radius around a position into a named paste file; called from the copyradius client command

copypaste.download_paste_sv Command · Server
  • Server administrator
View details

Downloads a paste file stored on the server (legacy server-side storage) by name and sends its entity data to the requesting client for local storage

copypaste.killbox_sv Command · Server
  • Server administrator
View details

Server-side handler that destroys all entities within the current selection bounds that match the active paste filter options (NPCs, vehicles, deployables etc.)

copypaste.list_pastes_sv Command · Server
  • Server administrator
View details

Lists all paste files stored in the legacy server-side copypaste directory and prints their names to the console

copypaste.printselection_sv Command · Server
  • Server administrator
View details

Server-side handler that prints the names of all entities within the current selection bounds; used to preview what would be included in a copy operation

copypaste.undopaste_sv Command · Server
  • Server administrator
View details

Undoes the most recent paste operation for the calling player by destroying all entities that were spawned in that paste; replies with 'History empty' if nothing to undo

coverpointvolume.cover_point_sample_step_height Variable · Server
  • Server administrator
View details

cover_point_sample_step_height defines the height of the steps we do vertically for the cover point volume's cover point generation (smaller steps gives more accurate cover points, but at a higher processing cost). (default: 2.0)

coverpointvolume.cover_point_sample_step_size Variable · Server
  • Server administrator
View details

cover_point_sample_step_size defines the size of the steps we do horizontally for the cover point volume's cover point generation (smaller steps gives more accurate cover points, but at a higher processing cost). (default: 6.0)

craft.add Command · Server
  • Server player
View details

No description is supplied in the registry.

craft.cancel Command · Server
  • Server player
View details

No description is supplied in the registry.

craft.canceltask Command · Server
  • Server player
View details

No description is supplied in the registry.

craft.fasttracktask Command · Server
  • Server player
View details

No description is supplied in the registry.

craft.instant Variable · Server
  • Server administrator
View details

When enabled, all crafting completes instantly with no time delay; useful for testing crafting recipes or quickly equipping items in development

creative.allusers Variable · Server + client
  • Server administrator
  • Client administrator
View details

Apply creative mode to the entire server

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
creative.alwaysonenabled Variable · Server
  • Server administrator
View details

Failsafe toggle that must be true before any alwaysOn commands work; prevents items from accidentally entering the always-on state outside of creative mode

Technical attributes — these are not permissions:

  • Included in saved settings saved
creative.bypassholdtoplaceduration Variable · Server + client
  • Server administrator
  • Client administrator
View details

Bypasses bypassHoldToPlaceDuration when deploying items

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
creative.freebuild Variable · Server + client
  • Server administrator
  • Client administrator
View details

Build blocks for free

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
creative.freeplacement Variable · Server + client
  • Server administrator
  • Client administrator
View details

Bypasses all placement checks

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
creative.freerepair Variable · Server + client
  • Server administrator
  • Client administrator
View details

Bypass the 30s repair cooldown when repairing objects

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
creative.togglealwayson Command · Server
  • Server administrator
  • Server player
View details

No description is supplied in the registry.

creative.togglealwaysonall Command · Server
  • Server administrator
View details

Sets the always-on state for all IAlwaysOn entities on the server (e.g. lights, switches); only works when alwaysOnEnabled is true and caller is in creative mode

creative.togglealwaysonradius Command · Server
  • Server administrator
  • Server player
View details

No description is supplied in the registry.

creative.togglecreativemodeuser Command · Server
  • Server administrator
View details

Enables or disables creative mode for a specific player by name or Steam ID; creative mode removes resource costs and unlocks building freely

creative.unlimitedio Variable · Server + client
  • Server administrator
  • Client administrator
View details

Bypasses limits on IO length and points

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
crocodile.population Variable · Server
  • Server administrator
View details

Population active on the server, per square km

Technical attributes — these are not permissions:

  • Shown in Rust’s admin interface show-in-admin-ui
cui.cui_test Command · Server
  • Server player
View details

No description is supplied in the registry.

cui.cui_test_update Command · Server
  • Server player
View details

No description is supplied in the registry.

cui.endtest Command · Server
  • Server player
View details

No description is supplied in the registry.

dartsgame.accuracyadjustspeed Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
dartsgame.accuratevelocitythreshold Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
dartsgame.cooldownbetweenthrows Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
dartsgame.debugcanplayagainstself Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
dartsgame.holdfocusaddedfriction Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
Data source and version

Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.

This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.

Facepunch documentation ↗