List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
bot.crouch_server Command · Server | View detailsSets the ducked/crouching model state on a specific bot by name or Steam ID; used to control bot posture in testing scenarios | |
bot.sv_exec_command Command · Server | View detailsExecutes a console command on a specific bot player by name or Steam ID; hidden from admin UI as it is intended for bot scripting only | |
bot.sv_exec_command_all Command · Server | View detailsExecutes a console command on every bot player currently on the server; hidden from admin UI | |
bot.sv_exec_command_sphere Command · Server | View detailsExecutes a console command on all bot players within a given radius of the calling admin; hidden from admin UI | |
bradley.enabled Variable · Server | View detailsWhen false, prevents the Bradley APC from spawning or respawning on the server | |
bradley.quickrespawn Command · Server | View detailsForces an immediate Bradley APC respawn, bypassing the normal respawn delay; admin only | |
bradley.respawndelayminutes Variable · Server | View detailsNumber of minutes after the Bradley APC is destroyed before it respawns at its patrol path; default is 60 minutes | |
bradley.respawndelayvariance Variable · Server | View detailsRandom variance multiplier applied to respawnDelayMinutes; a value of 1.0 means the actual delay is randomly chosen between 0 and respawnDelayMinutes | |
bradleyapc.deployattackdistancemax Variable · Server | View detailsNo description is supplied in the registry. | |
bradleyapc.deployhealthrangemax Variable · Server | View detailsNo description is supplied in the registry. | |
bradleyapc.deployhealthrangemin Variable · Server | View detailsNo description is supplied in the registry. | |
bradleyapc.deployinterval Variable · Server | View detailsNo description is supplied in the registry. | |
bradleyapc.deployondamagecheckinterval Variable · Server | View detailsNo description is supplied in the registry. | |
bradleyapc.killscientistsonbradleydeath Variable · Server | View detailsNo description is supplied in the registry. | |
bradleyapc.mountafternotattackedduration Variable · Server | View detailsNo description is supplied in the registry. | |
bradleyapc.mountafternotfiredduration Variable · Server | View detailsNo description is supplied in the registry. | |
bradleyapc.mountafternottargetsduration Variable · Server | View detailsNo description is supplied in the registry. | |
bradleyapc.scientistredeploymentmininterval Variable · Server | View detailsNo description is supplied in the registry. | |
bradleyapc.spawnroadbradley Command · Server | View detailsNo description is supplied in the registry. | |
bradleyapc.usesmokegrenades Variable · Server | View detailsNo description is supplied in the registry. | |
buoyancy.use_batching Variable · Server | View detailsWhen enabled, buoyancy point physics updates are batched together each fixed update for better CPU efficiency | |
burieditems.burieditemweight Variable · Server | View detailsMetal detector loot weight is 100. | |
burieditems.buryitemchance Variable · Server | View details[0.0 to 1.0] | |
burieditems.expirytime Variable · Server | View detailsTime in seconds before an item expires. | |
burieditems.maxburieditems Variable · Server | View detailsNo description is supplied in the registry. | |
camerarenderer.completionframebudgetms Variable · Server | View detailsPer-frame CPU budget in milliseconds for completing pending companion server camera renders | |
camerarenderer.developerpermissions Variable · Server | View detailsEnable developer-specific permissions for camera access (less restricted) | |
camerarenderer.enabled Variable · Server | View detailsWhen enabled, the companion server camera rendering system is active and processes camera render requests from the companion app | |
camerarenderer.entitymaxage Variable · Server | View detailsMaximum age in frames for a known collider entity entry in the companion server camera cache before it is evicted | |
camerarenderer.entitymaxdistance Variable · Server | View detailsMaximum distance in metres from the companion server camera at which entity colliders are tracked for rendering | |
camerarenderer.farplane Variable · Server | View detailsFar clipping plane distance in metres for companion server camera renders; default 250 | |
camerarenderer.height Variable · Server | View detailsHeight in pixels of the companion server camera render output; default 180 | |
camerarenderer.layermask Variable · Server | View detailsPhysics layer mask used for raycasting in companion server camera depth sampling; defaults to solid, water, and player movement layers | |
camerarenderer.maxraysperframe Variable · Server | View detailsMaximum number of raycasts per frame used for companion server camera depth sampling | |
camerarenderer.maxrendersperframe Variable · Server | View detailsMaximum number of camera render tasks that can complete per frame for companion server cameras | |
camerarenderer.nearplane Variable · Server | View detailsNear clipping plane distance for companion server camera renders; 0 = use default | |
camerarenderer.playermaxdistance Variable · Server | View detailsMaximum distance in metres at which player entities are included in companion server camera renders | |
camerarenderer.playernamemaxdistance Variable · Server | View detailsMaximum distance in metres at which player name labels are included in companion server camera render output | |
camerarenderer.rayjitter Variable · Server | View detailsMaximum per-axis camera rotation jitter, in sample cells, applied to each companion server camera render so a stationary camera still returns a natural scatter of ray samples instead of a rigid grid; 0 disables | |
camerarenderer.renderinterval Variable · Server | View detailsInterval in seconds between successive companion server camera render dispatches; default 0.05s (20 Hz) |
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗