List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
beeswarmai.killwithouttargettime Variable · Server | View detailsHow long a swarm will stick around without a target | |
beeswarmai.searchrange Variable · Server | View detailsRange to find new targets | |
beeswarmai.think_budget_ms Variable · Server | View detailsHow many milliseconds to spend on thinking per frame | |
beeswarmai.waterthreshold Variable · Server | View detailsHow much water a player needs to be in to be ignored | |
beeswarmmaster.amounttospawn Variable · Server | View detailsHow many child swarms a master swarm will create | |
beeswarmmaster.killwithoutatargettime Variable · Server | View detailsHow long a master swarm will stick around without a target | |
beeswarmmaster.secondsbetweenspawns Variable · Server | View detailsHow long before a master swarm will create a child | |
bigwheelgame.spinfrequencyseconds Variable · Server | View detailsNo description is supplied in the registry. | |
bike.doplayerdamage Variable · Server | View detailsCan bike crashes cause damage or death to the rider? | |
bike.motorbikemonumentpopulation Variable · Server | View detailsMotorbike population in monuments Technical attributes — these are not permissions:
| |
bike.outsidedecayminutes Variable · Server | View detailsHow long before a bike loses all its health while outside | |
bike.pedalmonumentpopulation Variable · Server | View detailsPedal bike population in monuments Technical attributes — these are not permissions:
| |
bike.pedalroadsidepopulation Variable · Server | View detailsPedal bike population active on the server (roadside spawns) Technical attributes — these are not permissions:
| |
bike.playerdamageragdolltheshold Variable · Server | View detailsAmount of collision damage on a bike required to ragdoll the player | |
blackjackmachine.maxbet Variable · Server | View detailsMaximum initial bet per round | |
boar.population Variable · Server | View detailsPopulation active on the server, per square km Technical attributes — these are not permissions:
| |
boatai.allow_sleeping Variable · Server | View detailsWhen enabled, boat AI entities can enter a sleep state when no players are nearby; reduce CPU usage for idle boats | |
boatai.avoidance_update_interval Variable · Server | View detailsHow often to update the avoidance cache. Lower number means a more accurate cache at the expensive of performance. Technical attributes — these are not permissions:
| |
boatai.boat_ai_frame_budget_ms Variable · Server | View detailsHow long per frame to spend on boat ai Technical attributes — these are not permissions:
| |
boatai.draw_debugs Variable · Server | View detailsWhen enabled, draws DDraw visualisations of boat AI steering, avoidance, and pathfinding state | |
boatai.enable_mount_sync_distance Variable · Server | View detailsDistance players need to be to start syncing mounted seats | |
boatai.max_speed_percentage Variable · Server | View detailsMaximum speed as a fraction of the boat's top speed that AI-controlled boats will use; default 0.9; saved and shown in admin UI Technical attributes — these are not permissions:
| |
boatai.print_debugs Variable · Server | View detailsWhen enabled, logs verbose boat AI decision-making output to the server console each AI tick | |
boatai.seconds_until_sleep Variable · Server | View detailsNumber of seconds a boat AI will wait without player interaction before entering sleep mode; default 30s | |
boatbuildingblock.alwayrotatable Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
boatbuildingblock.alwaysdemolishable Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
boatbuildingblock.forwarddamagetoparentboat Variable · Server | View detailsWhen enabled, damage dealt to a building block attached to a boat is forwarded up to the parent boat entity | |
boatbuildingblockdecay.decaydelayminutes Variable · Server | View detailsMultiplied by the base BuildingBlockDecay duration | |
boatbuildingblockdecay.decaydurationmultiplier Variable · Server | View detailsMultiplied by the base BuildingBlockDecay duration | |
boatbuildingstation.autocloseplayercheckinterval Variable · Server | View detailsNo description is supplied in the registry. | |
boatbuildingstation.autocloseplayerchecktriggercount Variable · Server | View detailsNo description is supplied in the registry. | |
boatbuildingstation.editfinishuseinterval Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
boatbuildingstation.globaleditfinishuseinterval Variable · Server | View detailsNo description is supplied in the registry. | |
boatbuildingstation.logboatbuildingevents Variable · Server | View detailsNo description is supplied in the registry. | |
boatbuildingstation.max_bbs Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
boatbuildingstation.print_stats Command · Server | View detailsNo description is supplied in the registry. | |
boatbuildingstation.staticstationsenabled Variable · Server | View detailsNo description is supplied in the registry. | |
boombox.backtracklength Variable · Server | View detailsNumber of seconds of audio backtrack buffer maintained by the boombox for streaming synchronisation; default 30s Technical attributes — these are not permissions:
| |
boombox.clearradiobyuser Command · Server | View detailsClears all radio station data set by the given Steam64 ID from all deployed and held boomboxes on the server | |
boombox.serverurllist Variable · Server + client | View detailsA list of radio stations that are valid on this server. Format: NAME,URL,NAME,URL,etc Technical attributes — these are not permissions:
|
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗