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/// SUPPORTED THIRD-PARTY PLUGIN

ZLevels Remastered

Free guide for configuring this third-party plugin in the Hub. To install it, use its plugin page or official source.

Prepare your file

  1. Check the installed version

    This guide describes ZLevels Remastered 3.3.1. Use the same version in the configurator.

  2. Get the settings

    Choose your server: its settings are retrieved automatically. An existing draft is kept. You can also import files from this device or use the defaults.

  3. Edit and apply

    Adjust settings, fix errors, then apply files to the selected server. A conflict blocks sending until you choose how to resolve it. You can still export only the files you need.

A configuration linked to the server has private backups when files are sent. Unsent edits remain in the editor. Keep your export too, to resume without connecting to the server.

Settings for this version

Appearance 13
UI scale
Number

Progress-panel scale; code-enforced minimum: 0.1.

JSON pathCUI → UI Scale
UI client panel
Text

Rust parent panel for the progress UI; None hides it.

JSON pathCUI → UI Client Panel
Move button client panel
Text

Rust parent panel for the UI move button.

JSON pathCUI → Move Button Client Panel
XP bar colors
JSON value
JSON pathCUI → Xp Bar Colors
Panel background
Text

RGBA background color of the progress panel.

JSON pathCUI → Bounds Background
CUI enabled
On / off

Enables the CUI progress panel when a parent panel is selected.

JSON pathCUI → CUI Enabled
Font color
Text

RGBA color of progress and level text.

JSON pathCUI → Font Color
Bar font size
Whole number

Skill-name font size in the XP bar.

JSON pathCUI → FontSize Bar
Level font size
Whole number

Font size of displayed level text.

JSON pathCUI → FontSize Level
Percent font size
Whole number

Font size of displayed progress percentage.

JSON pathCUI → FontSize Percent
Text shadow enabled
On / off

Adds a shadow to progress-panel text.

JSON pathCUI → Text Shadow Enabled
XP bar background
Text

RGBA background color of the XP bar.

JSON pathCUI → Xp Bar Background
Display on overlay
On / off

Legacy setting converted to Overlay or Under panel choice on load.

JSON pathCUI → Display on Overlay
Functions 15
Collectible entities
JSON value
JSON pathFunctions → Collectible Entities
Enable collectible pickup
On / off

Grants XP when picking up collectibles.

JSON pathFunctions → Enable Collectible Pickup
Enable crop gather
On / off

Grants XP for harvesting crops.

JSON pathFunctions → Enable Crop Gather
Enable wood gather
On / off

Applies the gather bonus to bois and grants its XP. When disabled, the XP-only setting can still grant XP.

JSON pathFunctions → Enable Wood Gather
Enable metal gather
On / off

Applies the gather bonus to métal and grants its XP. When disabled, the XP-only setting can still grant XP.

JSON pathFunctions → Enable Metal Gather
Enable HQM gather
On / off

Applies the gather bonus to high-quality metal and grants its XP.

JSON pathFunctions → Enable HQM Gather
Allow mining multiplier on gibs
On / off

Applies the mining multiplier to debris from destroyed ore nodes.

JSON pathFunctions → Allow Mining Multiplier On Gibs
Collectible hook
Text

Selects the pickup hook to listen to: OnCollectiblePickup or OnCollectiblePickedup.

JSON pathFunctions → Collectible Pickup Hook
Enable stone gather
On / off

Applies the gather bonus to pierre and grants its XP. When disabled, the XP-only setting can still grant XP.

JSON pathFunctions → Enable Stone Ore Gather
Enable sulfur gather
On / off

Applies the gather bonus to soufre and grants its XP. When disabled, the XP-only setting can still grant XP.

JSON pathFunctions → Enable Sulfur Ore Gather
Grant wood XP only
On / off

Grants XP for gathering bois without a resource bonus when its gather bonus is disabled.

JSON pathFunctions → Grant Wood XP Only
Grant stone XP only
On / off

Grants XP for gathering pierre without a resource bonus when its gather bonus is disabled.

JSON pathFunctions → Grant Stone XP Only
Grant sulfur XP only
On / off

Grants XP for gathering soufre without a resource bonus when its gather bonus is disabled.

JSON pathFunctions → Grant Sulfur XP Only
Grant metal XP only
On / off

Grants XP for gathering métal without a resource bonus when its gather bonus is disabled.

JSON pathFunctions → Grant Metal XP Only
Grant HQM XP only
On / off

Grants XP for gathering métal de haute qualité without a resource bonus when its gather bonus is disabled.

JSON pathFunctions → Grant HQM XP Only
General 20
Enable level up broadcast
On / off

Broadcasts level-ups to all players.

JSON pathGeneric → Enable Level Up Broadcast
Enable permission
On / off

Requires the permission configured below to use the plugin.

JSON pathGeneric → Enable Permission
Penalty minutes
Whole number

Penalty duration in minutes after death when enabled.

JSON pathGeneric → Penalty Minutes
Plugin permission
Text

Permission required when Enable Permission is on.

JSON pathGeneric → Permission Name
SteamID icon
Whole number

Steam ID used as the plugin message icon; 0 keeps the default.

JSON pathGeneric → SteamID Icon
Wipe data on new save
On / off

Resets saved levels when a new map save begins.

JSON pathGeneric → Wipe Data OnNewSave
Additional boost multipliers
JSON value
JSON pathGeneric → Additional Boost Multipliers
Chainsaw permission
Text

Permission used to control gathering with chainsaw.

JSON pathGeneric → Chainsaw On Gather Permission
Jackhammer permission
Text

Permission used to control gathering with jackhammer.

JSON pathGeneric → Jackhammer On Gather Permission
Weapons permission
Text

Permission used to control gathering with weapons.

JSON pathGeneric → Weapons On Gather Permission
Game protocol
Whole number
JSON pathGeneric → gameProtocol
Suicide penalty minutes
Whole number

Penalty duration in minutes after suicide when enabled.

JSON pathGeneric → Penalty Minutes (Suicide)
Reset levels after penalty
On / off

Resets all levels to starting values when a penalty applies.

JSON pathGeneric → Penalty Resets All Levels To Default
Penalty on death
On / off

Applies the XP/level penalty after death.

JSON pathGeneric → Penalty On Death
Penalty on suicide
On / off

Applies the XP/level penalty after suicide.

JSON pathGeneric → Penalty On Suicide
No XP loss permission
Text

Permission that prevents XP loss from penalties.

JSON pathGeneric → Permission Name XP
No-wipes permission
Text

Permission that preserves a player’s levels during a wipe.

JSON pathGeneric → Permission Name No Wipes
Player CUI default enabled
On / off

Shows the CUI by default to new players.

JSON pathGeneric → Player CUI Default Enabled
Player plugin default
On / off

Enables plugin bonuses by default for new players.

JSON pathGeneric → Player Plugin Default Enabled
Plugin prefix
Text

Prefix on messages the plugin sends to players.

JSON pathGeneric → Plugin Prefix
Night bonus 3
Enable night bonus
On / off

Replaces XP gains and resource coefficients with night values during nighttime.

JSON pathNight Bonus → Enable Night Bonus
Broadcast enabled bonus
On / off

Announces the start of the night bonus to players.

JSON pathNight Bonus → Broadcast Enabled Bonus
Log enabled
On / off

Logs activation of the night bonus to the console.

JSON pathNight Bonus → Log Enabled Bonus Console
Skill settings 3
Use mining skill for picked up stones and ore
On / off

Counts stone and ore pickups toward MINING rather than ACQUIRE.

JSON pathSettings → Use Mining Skill When Picking Up Stones And Ore
Use acquire skill for picked up wood
On / off

Counts wood pickups toward ACQUIRE rather than WOODCUTTING.

JSON pathSettings → Use Acquire Skill When Picking Up Wood
No penalty zones
List

Zone ID where death-related level/XP penalties do not apply.

JSON pathSettings → No Penalty Zones
Bounds 7
Minimum offset
Text

Minimum pixel offset of the progress panel from its anchor.

JSON pathCUI → Bounds → Offset Min
Maximum offset
Text

Maximum pixel offset of the progress panel from its anchor.

JSON pathCUI → Bounds → Offset Max
Normalized anchor
Text

Normalized screen position of the progress-panel anchor (0 to 1).

JSON pathCUI → Bounds → Normalized Anchor
Width left · legacy format
Text

Legacy normalized bound. When all four bounds are set, the plugin replaces offsets and anchor on load, then clears these values.

JSON pathCUI → Bounds → Width Left
Width right · legacy format
Text

Legacy position value converted to offsets/anchor when all four old bounds are present, then cleared on load.

JSON pathCUI → Bounds → Width Right
Lower height · legacy format
Text

Legacy position value converted to offsets/anchor when all four old bounds are present, then cleared on load.

JSON pathCUI → Bounds → Height Lower
Upper height · legacy format
Text

Legacy position value converted to offsets/anchor when all four old bounds are present, then cleared on load.

JSON pathCUI → Bounds → Height Upper
Economics 6
Acquire
Number

Amount granted on level-up: value × reached level when positive; requires Economics or IQEconomic.

JSON pathLevel Up Rewards (Reward * Level = Amount) → Economics Money → Acquire
Crafting
Number

Amount granted on level-up: value × reached level when positive; requires Economics or IQEconomic.

JSON pathLevel Up Rewards (Reward * Level = Amount) → Economics Money → Crafting
Mining
Number

Amount granted on level-up: value × reached level when positive; requires Economics or IQEconomic.

JSON pathLevel Up Rewards (Reward * Level = Amount) → Economics Money → Mining
Skinning
Number

Amount granted on level-up: value × reached level when positive; requires Economics or IQEconomic.

JSON pathLevel Up Rewards (Reward * Level = Amount) → Economics Money → Skinning
Woodcutting
Number

Amount granted on level-up: value × reached level when positive; requires Economics or IQEconomic.

JSON pathLevel Up Rewards (Reward * Level = Amount) → Economics Money → Woodcutting
Fishing
Number

Amount granted on level-up: value × reached level when positive; requires Economics or IQEconomic.

JSON pathLevel Up Rewards (Reward * Level = Amount) → Economics Money → Fishing
ServerRewards 6
Acquire
Number

ServerRewards points granted on level-up: value × reached level; requires ServerRewards.

JSON pathLevel Up Rewards (Reward * Level = Amount) → ServerRewards Points → Acquire
Crafting
Number

ServerRewards points granted on level-up: value × reached level; requires ServerRewards.

JSON pathLevel Up Rewards (Reward * Level = Amount) → ServerRewards Points → Crafting
Mining
Number

ServerRewards points granted on level-up: value × reached level; requires ServerRewards.

JSON pathLevel Up Rewards (Reward * Level = Amount) → ServerRewards Points → Mining
Skinning
Number

ServerRewards points granted on level-up: value × reached level; requires ServerRewards.

JSON pathLevel Up Rewards (Reward * Level = Amount) → ServerRewards Points → Skinning
Woodcutting
Number

ServerRewards points granted on level-up: value × reached level; requires ServerRewards.

JSON pathLevel Up Rewards (Reward * Level = Amount) → ServerRewards Points → Woodcutting
Fishing
Number

ServerRewards points granted on level-up: value × reached level; requires ServerRewards.

JSON pathLevel Up Rewards (Reward * Level = Amount) → ServerRewards Points → Fishing
SkillTree 6
Acquire
Number

SkillTree XP granted on level-up: value × reached level; requires SkillTree.

JSON pathLevel Up Rewards (Reward * Level = Amount) → SkillTree XP → Acquire
Crafting
Number

SkillTree XP granted on level-up: value × reached level; requires SkillTree.

JSON pathLevel Up Rewards (Reward * Level = Amount) → SkillTree XP → Crafting
Mining
Number

SkillTree XP granted on level-up: value × reached level; requires SkillTree.

JSON pathLevel Up Rewards (Reward * Level = Amount) → SkillTree XP → Mining
Skinning
Number

SkillTree XP granted on level-up: value × reached level; requires SkillTree.

JSON pathLevel Up Rewards (Reward * Level = Amount) → SkillTree XP → Skinning
Woodcutting
Number

SkillTree XP granted on level-up: value × reached level; requires SkillTree.

JSON pathLevel Up Rewards (Reward * Level = Amount) → SkillTree XP → Woodcutting
Fishing
Number

SkillTree XP granted on level-up: value × reached level; requires SkillTree.

JSON pathLevel Up Rewards (Reward * Level = Amount) → SkillTree XP → Fishing
Points per hit at night 6
Acquire
JSON value

XP per qualifying hit at night while the night bonus is active.

JSON pathNight Bonus → Points Per Hit At Night → ACQUIRE
Mining
JSON value

XP per qualifying hit at night while the night bonus is active.

JSON pathNight Bonus → Points Per Hit At Night → MINING
Skinning
JSON value

XP per qualifying hit at night while the night bonus is active.

JSON pathNight Bonus → Points Per Hit At Night → SKINNING
Woodcutting
JSON value

XP per qualifying hit at night while the night bonus is active.

JSON pathNight Bonus → Points Per Hit At Night → WOODCUTTING
Crafting
JSON value

XP points awarded for each action of this skill in this context.

JSON pathNight Bonus → Points Per Hit At Night → CRAFTING
Fishing
JSON value

XP points awarded for each action of this skill in this context.

JSON pathNight Bonus → Points Per Hit At Night → FISHING
Points per power tool at night 6
Mining
JSON value

XP per powered-tool hit at night while the night bonus is active.

JSON pathNight Bonus → Points Per PowerTool At Night → MINING
Woodcutting
JSON value

XP per powered-tool hit at night while the night bonus is active.

JSON pathNight Bonus → Points Per PowerTool At Night → WOODCUTTING
Acquire
JSON value

XP points awarded for each action of this skill in this context.

JSON pathNight Bonus → Points Per PowerTool At Night → ACQUIRE
Crafting
JSON value

XP points awarded for each action of this skill in this context.

JSON pathNight Bonus → Points Per PowerTool At Night → CRAFTING
Skinning
JSON value

XP points awarded for each action of this skill in this context.

JSON pathNight Bonus → Points Per PowerTool At Night → SKINNING
Fishing
JSON value

XP points awarded for each action of this skill in this context.

JSON pathNight Bonus → Points Per PowerTool At Night → FISHING
Night resource multiplier 6
Acquire
JSON value

At night, replaces the normal coefficient: the resource multiplier gains 0.1 × this value × (level − 1) while the night bonus is active.

JSON pathNight Bonus → Resource Per Level Multiplier At Night → ACQUIRE
Mining
JSON value

At night, replaces the normal coefficient: the resource multiplier gains 0.1 × this value × (level − 1) while the night bonus is active.

JSON pathNight Bonus → Resource Per Level Multiplier At Night → MINING
Skinning
JSON value

At night, replaces the normal coefficient: the resource multiplier gains 0.1 × this value × (level − 1) while the night bonus is active.

JSON pathNight Bonus → Resource Per Level Multiplier At Night → SKINNING
Woodcutting
JSON value

At night, replaces the normal coefficient: the resource multiplier gains 0.1 × this value × (level − 1) while the night bonus is active.

JSON pathNight Bonus → Resource Per Level Multiplier At Night → WOODCUTTING
Crafting
JSON value

At night, replaces the normal CRAFTING coefficient in GetMultiplier while the night bonus is active.

JSON pathNight Bonus → Resource Per Level Multiplier At Night → CRAFTING
Fishing
JSON value

Value retained in native config; the fishing bonus exposed by GetMultiplier uses extra-fish chance instead.

JSON pathNight Bonus → Resource Per Level Multiplier At Night → FISHING
Crafting details 7
Time spent
Number

Crafting seconds corresponding to one XP-gain interval.

JSON pathSettings → Crafting Details → Time Spent
XP per time spent
Number

XP points awarded per seconds interval defined by Time Spent.

JSON pathSettings → Crafting Details → XP Per Time Spent
Percent faster per level
Number

Crafting-time percentage removed for each crafting level.

JSON pathSettings → Crafting Details → Percent Faster Per Level
Require instant bulk permission
On / off

Requires permission for instant bulk crafting.

JSON pathSettings → Crafting Details → Require Permission For Instant Bulk Craft
Instant bulk bypasses max level
On / off

Exempts permitted players from needing maximum level for instant bulk crafting.

JSON pathSettings → Crafting Details → Instant Bulk Craft Permission Does Not Require Max Level
Instant bulk permission
Text

Permission allowing instant bulk crafting at maximum level.

JSON pathSettings → Crafting Details → Permission For Instant Bulk Crafting At Max Level
Require inventory slots
On / off

Requires free inventory slots for instant crafting output.

JSON pathSettings → Crafting Details → Require Inventory Slots
Default resource multiplier 6
Acquire
JSON value

Base resource multiplier for this skill before level and night bonuses.

JSON pathSettings → Default Resource Multiplier → ACQUIRE
Mining
JSON value

Base resource multiplier for this skill before level and night bonuses.

JSON pathSettings → Default Resource Multiplier → MINING
Skinning
JSON value

Base resource multiplier for this skill before level and night bonuses.

JSON pathSettings → Default Resource Multiplier → SKINNING
Woodcutting
JSON value

Base resource multiplier for this skill before level and night bonuses.

JSON pathSettings → Default Resource Multiplier → WOODCUTTING
Crafting
JSON value

Base CRAFTING multiplier returned by the GetMultiplier API before the level bonus.

JSON pathSettings → Default Resource Multiplier → CRAFTING
Fishing
JSON value

Value retained in native config; the fishing bonus exposed by GetMultiplier uses extra-fish chance instead.

JSON pathSettings → Default Resource Multiplier → FISHING
Fishing details 3
XP per catch
Number

XP points granted for each fishing catch.

JSON pathSettings → Fishing Details → XP Per Catch
Extra fish chance per level (%)
Number

Extra fish chance per fishing level, in percentage points.

JSON pathSettings → Fishing Details → Extra Fish Chance Per Level (%)
Maximum extra fish chance (%)
Number

Cap on extra fish chance, in percent.

JSON pathSettings → Fishing Details → Maximum Extra Fish Chance (%)
Level caps 6
Acquire
JSON value

Caps this skill’s level when positive; 0 removes the cap. XP points can continue accumulating.

JSON pathSettings → Level Caps → ACQUIRE
Crafting
JSON value

Caps this skill’s level when positive; 0 removes the cap. XP points can continue accumulating.

JSON pathSettings → Level Caps → CRAFTING
Mining
JSON value

Caps this skill’s level when positive; 0 removes the cap. XP points can continue accumulating.

JSON pathSettings → Level Caps → MINING
Skinning
JSON value

Caps this skill’s level when positive; 0 removes the cap. XP points can continue accumulating.

JSON pathSettings → Level Caps → SKINNING
Woodcutting
JSON value

Caps this skill’s level when positive; 0 removes the cap. XP points can continue accumulating.

JSON pathSettings → Level Caps → WOODCUTTING
Fishing
JSON value

Caps this skill’s level when positive; 0 removes the cap. XP points can continue accumulating.

JSON pathSettings → Level Caps → FISHING
Percent lost on death 6
Acquire
JSON value

Share of this skill’s points lost when the death penalty applies; 0 prevents this loss.

JSON pathSettings → Percent Lost On Death → ACQUIRE
Crafting
JSON value

Share of this skill’s points lost when the death penalty applies; 0 prevents this loss.

JSON pathSettings → Percent Lost On Death → CRAFTING
Mining
JSON value

Share of this skill’s points lost when the death penalty applies; 0 prevents this loss.

JSON pathSettings → Percent Lost On Death → MINING
Skinning
JSON value

Share of this skill’s points lost when the death penalty applies; 0 prevents this loss.

JSON pathSettings → Percent Lost On Death → SKINNING
Woodcutting
JSON value

Share of this skill’s points lost when the death penalty applies; 0 prevents this loss.

JSON pathSettings → Percent Lost On Death → WOODCUTTING
Fishing
JSON value

Share of this skill’s points lost when the death penalty applies; 0 prevents this loss.

JSON pathSettings → Percent Lost On Death → FISHING
Percent lost on suicide 6
Acquire
JSON value

Share of this skill’s points lost when the suicide penalty applies; 0 prevents this loss.

JSON pathSettings → Percent Lost On Suicide → ACQUIRE
Crafting
JSON value

Share of this skill’s points lost when the suicide penalty applies; 0 prevents this loss.

JSON pathSettings → Percent Lost On Suicide → CRAFTING
Mining
JSON value

Share of this skill’s points lost when the suicide penalty applies; 0 prevents this loss.

JSON pathSettings → Percent Lost On Suicide → MINING
Skinning
JSON value

Share of this skill’s points lost when the suicide penalty applies; 0 prevents this loss.

JSON pathSettings → Percent Lost On Suicide → SKINNING
Woodcutting
JSON value

Share of this skill’s points lost when the suicide penalty applies; 0 prevents this loss.

JSON pathSettings → Percent Lost On Suicide → WOODCUTTING
Fishing
JSON value

Share of this skill’s points lost when the suicide penalty applies; 0 prevents this loss.

JSON pathSettings → Percent Lost On Suicide → FISHING
Points per hit 6
Acquire
JSON value

XP granted per qualifying hit for this skill.

JSON pathSettings → Points Per Hit → ACQUIRE
Mining
JSON value

XP granted per qualifying hit for this skill.

JSON pathSettings → Points Per Hit → MINING
Skinning
JSON value

XP granted per qualifying hit for this skill.

JSON pathSettings → Points Per Hit → SKINNING
Woodcutting
JSON value

XP granted per qualifying hit for this skill.

JSON pathSettings → Points Per Hit → WOODCUTTING
Crafting
JSON value

XP points awarded for each action of this skill in this context.

JSON pathSettings → Points Per Hit → CRAFTING
Fishing
JSON value

XP points awarded for each action of this skill in this context.

JSON pathSettings → Points Per Hit → FISHING
Points per power tool 6
Mining
JSON value

XP granted per powered-tool hit for this skill.

JSON pathSettings → Points Per Power Tool → MINING
Woodcutting
JSON value

XP granted per powered-tool hit for this skill.

JSON pathSettings → Points Per Power Tool → WOODCUTTING
Acquire
JSON value

XP points awarded for each action of this skill in this context.

JSON pathSettings → Points Per Power Tool → ACQUIRE
Crafting
JSON value

XP points awarded for each action of this skill in this context.

JSON pathSettings → Points Per Power Tool → CRAFTING
Skinning
JSON value

XP points awarded for each action of this skill in this context.

JSON pathSettings → Points Per Power Tool → SKINNING
Fishing
JSON value

XP points awarded for each action of this skill in this context.

JSON pathSettings → Points Per Power Tool → FISHING
Resource per level multiplier 6
Acquire
JSON value

The resource multiplier gains 0.1 × this value × (level − 1), on top of the base multiplier.

JSON pathSettings → Resource Per Level Multiplier → ACQUIRE
Mining
JSON value

The resource multiplier gains 0.1 × this value × (level − 1), on top of the base multiplier.

JSON pathSettings → Resource Per Level Multiplier → MINING
Skinning
JSON value

The resource multiplier gains 0.1 × this value × (level − 1), on top of the base multiplier.

JSON pathSettings → Resource Per Level Multiplier → SKINNING
Woodcutting
JSON value

The resource multiplier gains 0.1 × this value × (level − 1), on top of the base multiplier.

JSON pathSettings → Resource Per Level Multiplier → WOODCUTTING
Crafting
JSON value

The CRAFTING multiplier returned by GetMultiplier gains 0.1 × this value × (level − 1).

JSON pathSettings → Resource Per Level Multiplier → CRAFTING
Fishing
JSON value

Value retained in native config; the fishing bonus exposed by GetMultiplier uses extra-fish chance instead.

JSON pathSettings → Resource Per Level Multiplier → FISHING
Skill colors 6
Acquire
Text

Hex color assigned to this skill in the interface.

JSON pathSettings → Skill Colors → ACQUIRE
Crafting
Text

Hex color assigned to this skill in the interface.

JSON pathSettings → Skill Colors → CRAFTING
Mining
Text

Hex color assigned to this skill in the interface.

JSON pathSettings → Skill Colors → MINING
Skinning
Text

Hex color assigned to this skill in the interface.

JSON pathSettings → Skill Colors → SKINNING
Woodcutting
Text

Hex color assigned to this skill in the interface.

JSON pathSettings → Skill Colors → WOODCUTTING
Fishing
Text

Hex color assigned to this skill in the interface.

JSON pathSettings → Skill Colors → FISHING
Starting stats 13
Acquire level
Number

Initial level assigned to this skill when player data is created.

JSON pathSettings → Starting Stats → Acquire Level
Acquire points
Number

Initial points assigned to this skill when player data is created.

JSON pathSettings → Starting Stats → Acquire Points
Crafting level
Number

Initial level assigned to this skill when player data is created.

JSON pathSettings → Starting Stats → Crafting Level
Crafting points
Number

Initial points assigned to this skill when player data is created.

JSON pathSettings → Starting Stats → Crafting Points
Mining level
Number

Initial level assigned to this skill when player data is created.

JSON pathSettings → Starting Stats → Mining Level
Mining points
Number

Initial points assigned to this skill when player data is created.

JSON pathSettings → Starting Stats → Mining Points
Skinning level
Number

Initial level assigned to this skill when player data is created.

JSON pathSettings → Starting Stats → Skinning Level
Skinning points
Number

Initial points assigned to this skill when player data is created.

JSON pathSettings → Starting Stats → Skinning Points
Woodcutting level
Number

Initial level assigned to this skill when player data is created.

JSON pathSettings → Starting Stats → Woodcutting Level
Woodcutting points
Number

Initial points assigned to this skill when player data is created.

JSON pathSettings → Starting Stats → Woodcutting Points
Fishing level
Number

Initial level assigned to this skill when player data is created.

JSON pathSettings → Starting Stats → Fishing Level
Fishing points
Number

Initial points assigned to this skill when player data is created.

JSON pathSettings → Starting Stats → Fishing Points
XP multiplier
Number

Initial XP multiplier assigned to new players.

JSON pathSettings → Starting Stats → XP Multiplier

Plugin instructions

ZLevels Remastered 3.3.1: tune skill progression

The configurator edits oxide/config/ZLevelsRemastered.json and the administrator catalogue oxide/data/ZLevelsCraftDetails.json. It also lets you set the plugin's CUI position and colors. Individual player progression saves are separate. The public overview gives two starting tasks.

Remove the death penalty

In the ZLevels configurator, open Examples and choose Progression without death XP penalty. It changes Generic → Penalty On Death to false while leaving other skill and reward settings intact. Export ZLevelsRemastered.json, apply it to a 3.3.1 test server, reload and compare points before and after a controlled death. Penalty On Suicide is a separate setting; check it explicitly.

Activate the night bonus

Open Examples and choose Night skill bonus to enable Night Bonus → Enable Night Bonus and console logging. Review Points Per Hit At Night, Points Per PowerTool At Night and Resource Per Level Multiplier At Night for the skills in your config. Compare a supported action in daytime and at night on a test server.

Work with the CUI and CraftDetails

The Config file contains CUI bounds, scale, bar colors and text styles. Previewing these fields helps layout work, but only the Rust client can confirm the in-game result. The separate ZLevelsCraftDetails.json is an administrator Data catalogue; import the server's current file before editing it. Do not treat that file as player level storage. Wipe Data OnNewSave is an independent config choice that deserves review before a wipe.

zlevelsremastered.use is relevant when Generic → Enable Permission is active. The source also registers zlevelsremastered.noxploss, so check permission grants while testing penalties.

Source and scope

Checked on 2026-10-17 against ZLevels Remastered 3.3.1 source and the uMod listing. Check progression and CUI display in game after applying changes.

Install the files

With a connected server, click Apply in the configurator. The result shows whether the files were sent and the plugin reloaded. Without RCON, reload the plugin from your server panel after sending.

Without a connected server: Keep a copy of the current files. Place each export in the folder shown before export, or follow the paths in the ZIP. Do not put data or translation files in the config folder.

Follow the plugin instructions above for dependencies and reloading. Exporting does not connect the site to your server.

Configuration and transfer guide →

ZLevels Remastered — Rust guide | PimpMyRust