/// SUPPORTED THIRD-PARTY PLUGIN
ZLevels Remastered
Free guide for configuring this third-party plugin in the Hub. To install it, use its plugin page or official source.
Prepare your file
- Check the installed version
This guide describes ZLevels Remastered 3.3.1. Use the same version in the configurator.
- Get the settings
Choose your server: its settings are retrieved automatically. An existing draft is kept. You can also import files from this device or use the defaults.
- Edit and apply
Adjust settings, fix errors, then apply files to the selected server. A conflict blocks sending until you choose how to resolve it. You can still export only the files you need.
A configuration linked to the server has private backups when files are sent. Unsent edits remain in the editor. Keep your export too, to resume without connecting to the server.
Settings for this version
Appearance 13
- UI scale
- Number
Progress-panel scale; code-enforced minimum: 0.1.
JSON path
CUI → UI Scale - UI client panel
- Text
Rust parent panel for the progress UI; None hides it.
JSON path
CUI → UI Client Panel - Move button client panel
- Text
Rust parent panel for the UI move button.
JSON path
CUI → Move Button Client Panel - XP bar colors
- JSON value
JSON path
CUI → Xp Bar Colors - Panel background
- Text
RGBA background color of the progress panel.
JSON path
CUI → Bounds Background - CUI enabled
- On / off
Enables the CUI progress panel when a parent panel is selected.
JSON path
CUI → CUI Enabled - Font color
- Text
RGBA color of progress and level text.
JSON path
CUI → Font Color - Bar font size
- Whole number
Skill-name font size in the XP bar.
JSON path
CUI → FontSize Bar - Level font size
- Whole number
Font size of displayed level text.
JSON path
CUI → FontSize Level - Percent font size
- Whole number
Font size of displayed progress percentage.
JSON path
CUI → FontSize Percent - Text shadow enabled
- On / off
Adds a shadow to progress-panel text.
JSON path
CUI → Text Shadow Enabled - XP bar background
- Text
RGBA background color of the XP bar.
JSON path
CUI → Xp Bar Background - Display on overlay
- On / off
Legacy setting converted to Overlay or Under panel choice on load.
JSON path
CUI → Display on Overlay
Functions 15
- Collectible entities
- JSON value
JSON path
Functions → Collectible Entities - Enable collectible pickup
- On / off
Grants XP when picking up collectibles.
JSON path
Functions → Enable Collectible Pickup - Enable crop gather
- On / off
Grants XP for harvesting crops.
JSON path
Functions → Enable Crop Gather - Enable wood gather
- On / off
Applies the gather bonus to bois and grants its XP. When disabled, the XP-only setting can still grant XP.
JSON path
Functions → Enable Wood Gather - Enable metal gather
- On / off
Applies the gather bonus to métal and grants its XP. When disabled, the XP-only setting can still grant XP.
JSON path
Functions → Enable Metal Gather - Enable HQM gather
- On / off
Applies the gather bonus to high-quality metal and grants its XP.
JSON path
Functions → Enable HQM Gather - Allow mining multiplier on gibs
- On / off
Applies the mining multiplier to debris from destroyed ore nodes.
JSON path
Functions → Allow Mining Multiplier On Gibs - Collectible hook
- Text
Selects the pickup hook to listen to: OnCollectiblePickup or OnCollectiblePickedup.
JSON path
Functions → Collectible Pickup Hook - Enable stone gather
- On / off
Applies the gather bonus to pierre and grants its XP. When disabled, the XP-only setting can still grant XP.
JSON path
Functions → Enable Stone Ore Gather - Enable sulfur gather
- On / off
Applies the gather bonus to soufre and grants its XP. When disabled, the XP-only setting can still grant XP.
JSON path
Functions → Enable Sulfur Ore Gather - Grant wood XP only
- On / off
Grants XP for gathering bois without a resource bonus when its gather bonus is disabled.
JSON path
Functions → Grant Wood XP Only - Grant stone XP only
- On / off
Grants XP for gathering pierre without a resource bonus when its gather bonus is disabled.
JSON path
Functions → Grant Stone XP Only - Grant sulfur XP only
- On / off
Grants XP for gathering soufre without a resource bonus when its gather bonus is disabled.
JSON path
Functions → Grant Sulfur XP Only - Grant metal XP only
- On / off
Grants XP for gathering métal without a resource bonus when its gather bonus is disabled.
JSON path
Functions → Grant Metal XP Only - Grant HQM XP only
- On / off
Grants XP for gathering métal de haute qualité without a resource bonus when its gather bonus is disabled.
JSON path
Functions → Grant HQM XP Only
General 20
- Enable level up broadcast
- On / off
Broadcasts level-ups to all players.
JSON path
Generic → Enable Level Up Broadcast - Enable permission
- On / off
Requires the permission configured below to use the plugin.
JSON path
Generic → Enable Permission - Penalty minutes
- Whole number
Penalty duration in minutes after death when enabled.
JSON path
Generic → Penalty Minutes - Plugin permission
- Text
Permission required when Enable Permission is on.
JSON path
Generic → Permission Name - SteamID icon
- Whole number
Steam ID used as the plugin message icon; 0 keeps the default.
JSON path
Generic → SteamID Icon - Wipe data on new save
- On / off
Resets saved levels when a new map save begins.
JSON path
Generic → Wipe Data OnNewSave - Additional boost multipliers
- JSON value
JSON path
Generic → Additional Boost Multipliers - Chainsaw permission
- Text
Permission used to control gathering with chainsaw.
JSON path
Generic → Chainsaw On Gather Permission - Jackhammer permission
- Text
Permission used to control gathering with jackhammer.
JSON path
Generic → Jackhammer On Gather Permission - Weapons permission
- Text
Permission used to control gathering with weapons.
JSON path
Generic → Weapons On Gather Permission - Game protocol
- Whole number
JSON path
Generic → gameProtocol - Suicide penalty minutes
- Whole number
Penalty duration in minutes after suicide when enabled.
JSON path
Generic → Penalty Minutes (Suicide) - Reset levels after penalty
- On / off
Resets all levels to starting values when a penalty applies.
JSON path
Generic → Penalty Resets All Levels To Default - Penalty on death
- On / off
Applies the XP/level penalty after death.
JSON path
Generic → Penalty On Death - Penalty on suicide
- On / off
Applies the XP/level penalty after suicide.
JSON path
Generic → Penalty On Suicide - No XP loss permission
- Text
Permission that prevents XP loss from penalties.
JSON path
Generic → Permission Name XP - No-wipes permission
- Text
Permission that preserves a player’s levels during a wipe.
JSON path
Generic → Permission Name No Wipes - Player CUI default enabled
- On / off
Shows the CUI by default to new players.
JSON path
Generic → Player CUI Default Enabled - Player plugin default
- On / off
Enables plugin bonuses by default for new players.
JSON path
Generic → Player Plugin Default Enabled - Plugin prefix
- Text
Prefix on messages the plugin sends to players.
JSON path
Generic → Plugin Prefix
Night bonus 3
- Enable night bonus
- On / off
Replaces XP gains and resource coefficients with night values during nighttime.
JSON path
Night Bonus → Enable Night Bonus - Broadcast enabled bonus
- On / off
Announces the start of the night bonus to players.
JSON path
Night Bonus → Broadcast Enabled Bonus - Log enabled
- On / off
Logs activation of the night bonus to the console.
JSON path
Night Bonus → Log Enabled Bonus Console
Skill settings 3
- Use mining skill for picked up stones and ore
- On / off
Counts stone and ore pickups toward MINING rather than ACQUIRE.
JSON path
Settings → Use Mining Skill When Picking Up Stones And Ore - Use acquire skill for picked up wood
- On / off
Counts wood pickups toward ACQUIRE rather than WOODCUTTING.
JSON path
Settings → Use Acquire Skill When Picking Up Wood - No penalty zones
- List
Zone ID where death-related level/XP penalties do not apply.
JSON path
Settings → No Penalty Zones
Bounds 7
- Minimum offset
- Text
Minimum pixel offset of the progress panel from its anchor.
JSON path
CUI → Bounds → Offset Min - Maximum offset
- Text
Maximum pixel offset of the progress panel from its anchor.
JSON path
CUI → Bounds → Offset Max - Normalized anchor
- Text
Normalized screen position of the progress-panel anchor (0 to 1).
JSON path
CUI → Bounds → Normalized Anchor - Width left · legacy format
- Text
Legacy normalized bound. When all four bounds are set, the plugin replaces offsets and anchor on load, then clears these values.
JSON path
CUI → Bounds → Width Left - Width right · legacy format
- Text
Legacy position value converted to offsets/anchor when all four old bounds are present, then cleared on load.
JSON path
CUI → Bounds → Width Right - Lower height · legacy format
- Text
Legacy position value converted to offsets/anchor when all four old bounds are present, then cleared on load.
JSON path
CUI → Bounds → Height Lower - Upper height · legacy format
- Text
Legacy position value converted to offsets/anchor when all four old bounds are present, then cleared on load.
JSON path
CUI → Bounds → Height Upper
Economics 6
- Acquire
- Number
Amount granted on level-up: value × reached level when positive; requires Economics or IQEconomic.
JSON path
Level Up Rewards (Reward * Level = Amount) → Economics Money → Acquire - Crafting
- Number
Amount granted on level-up: value × reached level when positive; requires Economics or IQEconomic.
JSON path
Level Up Rewards (Reward * Level = Amount) → Economics Money → Crafting - Mining
- Number
Amount granted on level-up: value × reached level when positive; requires Economics or IQEconomic.
JSON path
Level Up Rewards (Reward * Level = Amount) → Economics Money → Mining - Skinning
- Number
Amount granted on level-up: value × reached level when positive; requires Economics or IQEconomic.
JSON path
Level Up Rewards (Reward * Level = Amount) → Economics Money → Skinning - Woodcutting
- Number
Amount granted on level-up: value × reached level when positive; requires Economics or IQEconomic.
JSON path
Level Up Rewards (Reward * Level = Amount) → Economics Money → Woodcutting - Fishing
- Number
Amount granted on level-up: value × reached level when positive; requires Economics or IQEconomic.
JSON path
Level Up Rewards (Reward * Level = Amount) → Economics Money → Fishing
ServerRewards 6
- Acquire
- Number
ServerRewards points granted on level-up: value × reached level; requires ServerRewards.
JSON path
Level Up Rewards (Reward * Level = Amount) → ServerRewards Points → Acquire - Crafting
- Number
ServerRewards points granted on level-up: value × reached level; requires ServerRewards.
JSON path
Level Up Rewards (Reward * Level = Amount) → ServerRewards Points → Crafting - Mining
- Number
ServerRewards points granted on level-up: value × reached level; requires ServerRewards.
JSON path
Level Up Rewards (Reward * Level = Amount) → ServerRewards Points → Mining - Skinning
- Number
ServerRewards points granted on level-up: value × reached level; requires ServerRewards.
JSON path
Level Up Rewards (Reward * Level = Amount) → ServerRewards Points → Skinning - Woodcutting
- Number
ServerRewards points granted on level-up: value × reached level; requires ServerRewards.
JSON path
Level Up Rewards (Reward * Level = Amount) → ServerRewards Points → Woodcutting - Fishing
- Number
ServerRewards points granted on level-up: value × reached level; requires ServerRewards.
JSON path
Level Up Rewards (Reward * Level = Amount) → ServerRewards Points → Fishing
SkillTree 6
- Acquire
- Number
SkillTree XP granted on level-up: value × reached level; requires SkillTree.
JSON path
Level Up Rewards (Reward * Level = Amount) → SkillTree XP → Acquire - Crafting
- Number
SkillTree XP granted on level-up: value × reached level; requires SkillTree.
JSON path
Level Up Rewards (Reward * Level = Amount) → SkillTree XP → Crafting - Mining
- Number
SkillTree XP granted on level-up: value × reached level; requires SkillTree.
JSON path
Level Up Rewards (Reward * Level = Amount) → SkillTree XP → Mining - Skinning
- Number
SkillTree XP granted on level-up: value × reached level; requires SkillTree.
JSON path
Level Up Rewards (Reward * Level = Amount) → SkillTree XP → Skinning - Woodcutting
- Number
SkillTree XP granted on level-up: value × reached level; requires SkillTree.
JSON path
Level Up Rewards (Reward * Level = Amount) → SkillTree XP → Woodcutting - Fishing
- Number
SkillTree XP granted on level-up: value × reached level; requires SkillTree.
JSON path
Level Up Rewards (Reward * Level = Amount) → SkillTree XP → Fishing
Points per hit at night 6
- Acquire
- JSON value
XP per qualifying hit at night while the night bonus is active.
JSON path
Night Bonus → Points Per Hit At Night → ACQUIRE - Mining
- JSON value
XP per qualifying hit at night while the night bonus is active.
JSON path
Night Bonus → Points Per Hit At Night → MINING - Skinning
- JSON value
XP per qualifying hit at night while the night bonus is active.
JSON path
Night Bonus → Points Per Hit At Night → SKINNING - Woodcutting
- JSON value
XP per qualifying hit at night while the night bonus is active.
JSON path
Night Bonus → Points Per Hit At Night → WOODCUTTING - Crafting
- JSON value
XP points awarded for each action of this skill in this context.
JSON path
Night Bonus → Points Per Hit At Night → CRAFTING - Fishing
- JSON value
XP points awarded for each action of this skill in this context.
JSON path
Night Bonus → Points Per Hit At Night → FISHING
Points per power tool at night 6
- Mining
- JSON value
XP per powered-tool hit at night while the night bonus is active.
JSON path
Night Bonus → Points Per PowerTool At Night → MINING - Woodcutting
- JSON value
XP per powered-tool hit at night while the night bonus is active.
JSON path
Night Bonus → Points Per PowerTool At Night → WOODCUTTING - Acquire
- JSON value
XP points awarded for each action of this skill in this context.
JSON path
Night Bonus → Points Per PowerTool At Night → ACQUIRE - Crafting
- JSON value
XP points awarded for each action of this skill in this context.
JSON path
Night Bonus → Points Per PowerTool At Night → CRAFTING - Skinning
- JSON value
XP points awarded for each action of this skill in this context.
JSON path
Night Bonus → Points Per PowerTool At Night → SKINNING - Fishing
- JSON value
XP points awarded for each action of this skill in this context.
JSON path
Night Bonus → Points Per PowerTool At Night → FISHING
Night resource multiplier 6
- Acquire
- JSON value
At night, replaces the normal coefficient: the resource multiplier gains 0.1 × this value × (level − 1) while the night bonus is active.
JSON path
Night Bonus → Resource Per Level Multiplier At Night → ACQUIRE - Mining
- JSON value
At night, replaces the normal coefficient: the resource multiplier gains 0.1 × this value × (level − 1) while the night bonus is active.
JSON path
Night Bonus → Resource Per Level Multiplier At Night → MINING - Skinning
- JSON value
At night, replaces the normal coefficient: the resource multiplier gains 0.1 × this value × (level − 1) while the night bonus is active.
JSON path
Night Bonus → Resource Per Level Multiplier At Night → SKINNING - Woodcutting
- JSON value
At night, replaces the normal coefficient: the resource multiplier gains 0.1 × this value × (level − 1) while the night bonus is active.
JSON path
Night Bonus → Resource Per Level Multiplier At Night → WOODCUTTING - Crafting
- JSON value
At night, replaces the normal CRAFTING coefficient in GetMultiplier while the night bonus is active.
JSON path
Night Bonus → Resource Per Level Multiplier At Night → CRAFTING - Fishing
- JSON value
Value retained in native config; the fishing bonus exposed by GetMultiplier uses extra-fish chance instead.
JSON path
Night Bonus → Resource Per Level Multiplier At Night → FISHING
Crafting details 7
- Time spent
- Number
Crafting seconds corresponding to one XP-gain interval.
JSON path
Settings → Crafting Details → Time Spent - XP per time spent
- Number
XP points awarded per seconds interval defined by Time Spent.
JSON path
Settings → Crafting Details → XP Per Time Spent - Percent faster per level
- Number
Crafting-time percentage removed for each crafting level.
JSON path
Settings → Crafting Details → Percent Faster Per Level - Require instant bulk permission
- On / off
Requires permission for instant bulk crafting.
JSON path
Settings → Crafting Details → Require Permission For Instant Bulk Craft - Instant bulk bypasses max level
- On / off
Exempts permitted players from needing maximum level for instant bulk crafting.
JSON path
Settings → Crafting Details → Instant Bulk Craft Permission Does Not Require Max Level - Instant bulk permission
- Text
Permission allowing instant bulk crafting at maximum level.
JSON path
Settings → Crafting Details → Permission For Instant Bulk Crafting At Max Level - Require inventory slots
- On / off
Requires free inventory slots for instant crafting output.
JSON path
Settings → Crafting Details → Require Inventory Slots
Default resource multiplier 6
- Acquire
- JSON value
Base resource multiplier for this skill before level and night bonuses.
JSON path
Settings → Default Resource Multiplier → ACQUIRE - Mining
- JSON value
Base resource multiplier for this skill before level and night bonuses.
JSON path
Settings → Default Resource Multiplier → MINING - Skinning
- JSON value
Base resource multiplier for this skill before level and night bonuses.
JSON path
Settings → Default Resource Multiplier → SKINNING - Woodcutting
- JSON value
Base resource multiplier for this skill before level and night bonuses.
JSON path
Settings → Default Resource Multiplier → WOODCUTTING - Crafting
- JSON value
Base CRAFTING multiplier returned by the GetMultiplier API before the level bonus.
JSON path
Settings → Default Resource Multiplier → CRAFTING - Fishing
- JSON value
Value retained in native config; the fishing bonus exposed by GetMultiplier uses extra-fish chance instead.
JSON path
Settings → Default Resource Multiplier → FISHING
Fishing details 3
- XP per catch
- Number
XP points granted for each fishing catch.
JSON path
Settings → Fishing Details → XP Per Catch - Extra fish chance per level (%)
- Number
Extra fish chance per fishing level, in percentage points.
JSON path
Settings → Fishing Details → Extra Fish Chance Per Level (%) - Maximum extra fish chance (%)
- Number
Cap on extra fish chance, in percent.
JSON path
Settings → Fishing Details → Maximum Extra Fish Chance (%)
Level caps 6
- Acquire
- JSON value
Caps this skill’s level when positive; 0 removes the cap. XP points can continue accumulating.
JSON path
Settings → Level Caps → ACQUIRE - Crafting
- JSON value
Caps this skill’s level when positive; 0 removes the cap. XP points can continue accumulating.
JSON path
Settings → Level Caps → CRAFTING - Mining
- JSON value
Caps this skill’s level when positive; 0 removes the cap. XP points can continue accumulating.
JSON path
Settings → Level Caps → MINING - Skinning
- JSON value
Caps this skill’s level when positive; 0 removes the cap. XP points can continue accumulating.
JSON path
Settings → Level Caps → SKINNING - Woodcutting
- JSON value
Caps this skill’s level when positive; 0 removes the cap. XP points can continue accumulating.
JSON path
Settings → Level Caps → WOODCUTTING - Fishing
- JSON value
Caps this skill’s level when positive; 0 removes the cap. XP points can continue accumulating.
JSON path
Settings → Level Caps → FISHING
Percent lost on death 6
- Acquire
- JSON value
Share of this skill’s points lost when the death penalty applies; 0 prevents this loss.
JSON path
Settings → Percent Lost On Death → ACQUIRE - Crafting
- JSON value
Share of this skill’s points lost when the death penalty applies; 0 prevents this loss.
JSON path
Settings → Percent Lost On Death → CRAFTING - Mining
- JSON value
Share of this skill’s points lost when the death penalty applies; 0 prevents this loss.
JSON path
Settings → Percent Lost On Death → MINING - Skinning
- JSON value
Share of this skill’s points lost when the death penalty applies; 0 prevents this loss.
JSON path
Settings → Percent Lost On Death → SKINNING - Woodcutting
- JSON value
Share of this skill’s points lost when the death penalty applies; 0 prevents this loss.
JSON path
Settings → Percent Lost On Death → WOODCUTTING - Fishing
- JSON value
Share of this skill’s points lost when the death penalty applies; 0 prevents this loss.
JSON path
Settings → Percent Lost On Death → FISHING
Percent lost on suicide 6
- Acquire
- JSON value
Share of this skill’s points lost when the suicide penalty applies; 0 prevents this loss.
JSON path
Settings → Percent Lost On Suicide → ACQUIRE - Crafting
- JSON value
Share of this skill’s points lost when the suicide penalty applies; 0 prevents this loss.
JSON path
Settings → Percent Lost On Suicide → CRAFTING - Mining
- JSON value
Share of this skill’s points lost when the suicide penalty applies; 0 prevents this loss.
JSON path
Settings → Percent Lost On Suicide → MINING - Skinning
- JSON value
Share of this skill’s points lost when the suicide penalty applies; 0 prevents this loss.
JSON path
Settings → Percent Lost On Suicide → SKINNING - Woodcutting
- JSON value
Share of this skill’s points lost when the suicide penalty applies; 0 prevents this loss.
JSON path
Settings → Percent Lost On Suicide → WOODCUTTING - Fishing
- JSON value
Share of this skill’s points lost when the suicide penalty applies; 0 prevents this loss.
JSON path
Settings → Percent Lost On Suicide → FISHING
Points per hit 6
- Acquire
- JSON value
XP granted per qualifying hit for this skill.
JSON path
Settings → Points Per Hit → ACQUIRE - Mining
- JSON value
XP granted per qualifying hit for this skill.
JSON path
Settings → Points Per Hit → MINING - Skinning
- JSON value
XP granted per qualifying hit for this skill.
JSON path
Settings → Points Per Hit → SKINNING - Woodcutting
- JSON value
XP granted per qualifying hit for this skill.
JSON path
Settings → Points Per Hit → WOODCUTTING - Crafting
- JSON value
XP points awarded for each action of this skill in this context.
JSON path
Settings → Points Per Hit → CRAFTING - Fishing
- JSON value
XP points awarded for each action of this skill in this context.
JSON path
Settings → Points Per Hit → FISHING
Points per power tool 6
- Mining
- JSON value
XP granted per powered-tool hit for this skill.
JSON path
Settings → Points Per Power Tool → MINING - Woodcutting
- JSON value
XP granted per powered-tool hit for this skill.
JSON path
Settings → Points Per Power Tool → WOODCUTTING - Acquire
- JSON value
XP points awarded for each action of this skill in this context.
JSON path
Settings → Points Per Power Tool → ACQUIRE - Crafting
- JSON value
XP points awarded for each action of this skill in this context.
JSON path
Settings → Points Per Power Tool → CRAFTING - Skinning
- JSON value
XP points awarded for each action of this skill in this context.
JSON path
Settings → Points Per Power Tool → SKINNING - Fishing
- JSON value
XP points awarded for each action of this skill in this context.
JSON path
Settings → Points Per Power Tool → FISHING
Resource per level multiplier 6
- Acquire
- JSON value
The resource multiplier gains 0.1 × this value × (level − 1), on top of the base multiplier.
JSON path
Settings → Resource Per Level Multiplier → ACQUIRE - Mining
- JSON value
The resource multiplier gains 0.1 × this value × (level − 1), on top of the base multiplier.
JSON path
Settings → Resource Per Level Multiplier → MINING - Skinning
- JSON value
The resource multiplier gains 0.1 × this value × (level − 1), on top of the base multiplier.
JSON path
Settings → Resource Per Level Multiplier → SKINNING - Woodcutting
- JSON value
The resource multiplier gains 0.1 × this value × (level − 1), on top of the base multiplier.
JSON path
Settings → Resource Per Level Multiplier → WOODCUTTING - Crafting
- JSON value
The CRAFTING multiplier returned by GetMultiplier gains 0.1 × this value × (level − 1).
JSON path
Settings → Resource Per Level Multiplier → CRAFTING - Fishing
- JSON value
Value retained in native config; the fishing bonus exposed by GetMultiplier uses extra-fish chance instead.
JSON path
Settings → Resource Per Level Multiplier → FISHING
Skill colors 6
- Acquire
- Text
Hex color assigned to this skill in the interface.
JSON path
Settings → Skill Colors → ACQUIRE - Crafting
- Text
Hex color assigned to this skill in the interface.
JSON path
Settings → Skill Colors → CRAFTING - Mining
- Text
Hex color assigned to this skill in the interface.
JSON path
Settings → Skill Colors → MINING - Skinning
- Text
Hex color assigned to this skill in the interface.
JSON path
Settings → Skill Colors → SKINNING - Woodcutting
- Text
Hex color assigned to this skill in the interface.
JSON path
Settings → Skill Colors → WOODCUTTING - Fishing
- Text
Hex color assigned to this skill in the interface.
JSON path
Settings → Skill Colors → FISHING
Starting stats 13
- Acquire level
- Number
Initial level assigned to this skill when player data is created.
JSON path
Settings → Starting Stats → Acquire Level - Acquire points
- Number
Initial points assigned to this skill when player data is created.
JSON path
Settings → Starting Stats → Acquire Points - Crafting level
- Number
Initial level assigned to this skill when player data is created.
JSON path
Settings → Starting Stats → Crafting Level - Crafting points
- Number
Initial points assigned to this skill when player data is created.
JSON path
Settings → Starting Stats → Crafting Points - Mining level
- Number
Initial level assigned to this skill when player data is created.
JSON path
Settings → Starting Stats → Mining Level - Mining points
- Number
Initial points assigned to this skill when player data is created.
JSON path
Settings → Starting Stats → Mining Points - Skinning level
- Number
Initial level assigned to this skill when player data is created.
JSON path
Settings → Starting Stats → Skinning Level - Skinning points
- Number
Initial points assigned to this skill when player data is created.
JSON path
Settings → Starting Stats → Skinning Points - Woodcutting level
- Number
Initial level assigned to this skill when player data is created.
JSON path
Settings → Starting Stats → Woodcutting Level - Woodcutting points
- Number
Initial points assigned to this skill when player data is created.
JSON path
Settings → Starting Stats → Woodcutting Points - Fishing level
- Number
Initial level assigned to this skill when player data is created.
JSON path
Settings → Starting Stats → Fishing Level - Fishing points
- Number
Initial points assigned to this skill when player data is created.
JSON path
Settings → Starting Stats → Fishing Points - XP multiplier
- Number
Initial XP multiplier assigned to new players.
JSON path
Settings → Starting Stats → XP Multiplier
Plugin instructions
ZLevels Remastered 3.3.1: tune skill progression
The configurator edits oxide/config/ZLevelsRemastered.json and the administrator catalogue oxide/data/ZLevelsCraftDetails.json. It also lets you set the plugin's CUI position and colors. Individual player progression saves are separate. The public overview gives two starting tasks.
Remove the death penalty
In the ZLevels configurator, open Examples and choose Progression without death XP penalty. It changes Generic → Penalty On Death to false while leaving other skill and reward settings intact. Export ZLevelsRemastered.json, apply it to a 3.3.1 test server, reload and compare points before and after a controlled death. Penalty On Suicide is a separate setting; check it explicitly.
Activate the night bonus
Open Examples and choose Night skill bonus to enable Night Bonus → Enable Night Bonus and console logging. Review Points Per Hit At Night, Points Per PowerTool At Night and Resource Per Level Multiplier At Night for the skills in your config. Compare a supported action in daytime and at night on a test server.
Work with the CUI and CraftDetails
The Config file contains CUI bounds, scale, bar colors and text styles. Previewing these fields helps layout work, but only the Rust client can confirm the in-game result. The separate ZLevelsCraftDetails.json is an administrator Data catalogue; import the server's current file before editing it. Do not treat that file as player level storage. Wipe Data OnNewSave is an independent config choice that deserves review before a wipe.
zlevelsremastered.use is relevant when Generic → Enable Permission is active. The source also registers zlevelsremastered.noxploss, so check permission grants while testing penalties.
Source and scope
Checked on 2026-10-17 against ZLevels Remastered 3.3.1 source and the uMod listing. Check progression and CUI display in game after applying changes.
Install the files
With a connected server, click Apply in the configurator. The result shows whether the files were sent and the plugin reloaded. Without RCON, reload the plugin from your server panel after sending.
Without a connected server: Keep a copy of the current files. Place each export in the folder shown before export, or follow the paths in the ZIP. Do not put data or translation files in the config folder.
Follow the plugin instructions above for dependencies and reloading. Exporting does not connect the site to your server.