/// SUPPORTED THIRD-PARTY PLUGIN
Copy Paste
Free guide for configuring this third-party plugin in the Hub. Install the plugin separately from its official source.
Prepare your file
- Check the installed version
This guide describes Copy Paste 4.2.8. Use the same version in the configurator.
- Import your configuration
Open the configurator and import your current JSON. For a new installation, you can start from the provided example.
- Edit and download
Adjust the settings, fix reported errors, and download the JSON. Keep a copy of your old file before replacing it.
Your configuration is not saved on the site. Keep the exported file; you can import it again later.
Settings for this version
General 5
- Paste batch size
- Whole number · required
Entities processed in each paste batch; higher values can increase frame impact.
JSON path
Amount of entities to paste per batch. Use to tweak performance impact of pasting - Copy batch size
- Whole number · required
Entities processed in each copy batch; higher values can increase frame impact.
JSON path
Amount of entities to copy per batch. Use to tweak performance impact of copying - Undo batch size
- Whole number · required
Entities processed in each undo batch; higher values can increase frame impact.
JSON path
Amount of entities to undo per batch. Use to tweak performance impact of undoing - Blocked prefabs
- List · required
Prefab paths that must not be spawned during paste.
JSON path
Prevent These Prefabs From Spawning - Save copy data
- On / off · required
Persist copied structures to plugin data files.
JSON path
Enable data saving feature
Copy options 4
- Check each entity radius
- On / off · required
Continue proximity checks from each discovered entity.
JSON path
Copy Options → Check radius from each entity (true/false) - Copy shared data
- On / off · required
Copy share-related entity data.
JSON path
Copy Options → Share (true/false) - Copy trees
- On / off · required
Include trees and resources in a copy.
JSON path
Copy Options → Tree (true/false) - Default search radius
- Number · required
Proximity radius used to find entities from a block.
JSON path
Copy Options → Default radius to look for entities from block
Paste options 9
- Authorize player
- On / off · required
Authorize the player on pasted authorization entities.
JSON path
Paste Options → Auth (true/false) - Paste deployables
- On / off · required
Restore deployable entities.
JSON path
Paste Options → Deployables (true/false) - Paste inventories
- On / off · required
Restore saved container contents.
JSON path
Paste Options → Inventories (true/false) - Paste vending machines
- On / off · required
Restore vending machine data.
JSON path
Paste Options → Vending Machines (true/false) - Use stability
- On / off · required
Apply Rust building stability to pasted structures.
JSON path
Paste Options → Stability (true/false) - Restore entity owner
- On / off · required
Restore copied entity ownership.
JSON path
Paste Options → EntityOwner (true/false) - Paste DLC content
- On / off · required
Restore DLC items and deployables.
JSON path
Paste Options → DLC items and deployables (true/false) - Skin mode
- Choice · required
0 none, 1 all, 2 no paid, 3 allow specified, 4 block specified.
JSON path
Paste Options → Skins (0=no skins, 1=all, 2=no paid skins, 3=allow specified only, 4=block specified only)Allowed values: 0, 1, 2, 3, 4
- Specified skins
- JSON value · required
Skin IDs or redirected item shortnames used by modes 3 and 4.
JSON path
Paste Options → Specified Skins (skin id, like 2601577757, or item shortname for redirected skins, like hazmatsuit.spacesuit)
Plugin instructions
Copy Paste 4.2.8
Copy Paste captures and restores Rust structures. It has no required plugin dependency and runs on Oxide. Grant only the needed permissions: copypaste.copy, copypaste.list, copypaste.paste, copypaste.pasteback, and copypaste.undo.
Configuration
Copy Optionscontrols proximity traversal (Check radius from each entity...andDefault radius...), shared entity data (Share...), and trees/resources (Tree...). A wider radius or per-entity traversal can copy far more entities than expected.Paste Optionscontrols authorization, deployables, inventories, vending machines, stability, entity ownership, and DLC content. Restoring inventories, authorization, ownership, or vending data has gameplay and security consequences; verify the destination and operator permissions.- The skin mode accepts only 0–4 as stated in the source.
Specified Skins...accepts numeric skin IDs or redirected item shortnames and is used by allow/block modes 3 and 4. - The paste, copy, and undo batch sizes trade completion speed against per-frame server impact. The pinned source does not reject zero or negative values, so retain the defaults unless behavior has been tested.
Prevent These Prefabs From Spawningis a list of exact prefab paths. Enable data saving featurepersists copies. Disabling it changes persistence behavior; Copy Paste data files are not part of this configuration bundle.
Target file: oxide/config/CopyPaste.json. Command-line options can override some defaults for an individual operation.
Install the file
After keeping a copy of the previous file, place the exported JSON at this location on your server:
oxide/config/CopyPaste.jsonFollow the plugin instructions above for dependencies and reloading. Exporting does not connect the site to your server.