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/// SUPPORTED THIRD-PARTY PLUGIN

Admin Radar

Free guide for configuring this third-party plugin in the Hub. Install the plugin separately from its official source.

Prepare your file

  1. Check the installed version

    This guide describes Admin Radar 5.4.3. Use the same version in the configurator.

  2. Import your configuration

    Open the configurator and import your current JSON. For a new installation, you can start from the provided example.

  3. Edit and download

    Adjust the settings, fix reported errors, and download the JSON. Keep a copy of your old file before replacing it.

Your configuration is not saved on the site. Keep the exported file; you can import it again later.

Settings for this version

General 2
Bypass list
List · required

Steam64 IDs excluded from radar visibility.

JSON pathBypass
Bypass override
List · required

Steam64 IDs allowed to override the bypass list.

JSON pathBypass Override
Additional tracking 15
Backpacks Plugin
On / off · required

Add tracking for Backpacks plugin bags. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → Backpacks Plugin
Boats
On / off · required

Add tracking for boats. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → Boats
Bradley APC
On / off · required

Add tracking for Bradley APC. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → Bradley APC
Cars
On / off · required

Add tracking for cars. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → Cars
CargoPlanes
On / off · required

Add tracking for cargo planes. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → CargoPlanes
CargoShips
On / off · required

Add tracking for cargo ships. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → CargoShips
CCTV
On / off · required

Add tracking for CCTV cameras. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → CCTV
CH47
On / off · required

Add tracking for CH47 helicopters. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → CH47
Helicopters
On / off · required

Add tracking for patrol helicopters. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → Helicopters
Helicopter Rotor Health
On / off · required

Add tracking for helicopter rotor health. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → Helicopter Rotor Health
MiniCopter
On / off · required

Add tracking for minicopters. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → MiniCopter
MLRS
On / off · required

Add tracking for MLRS launchers. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → MLRS
Ridable Horses
On / off · required

Add tracking for ridable horses. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → Ridable Horses
RHIB
On / off · required

Add tracking for RHIB boats. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → RHIB
Traps
On / off · required

Add tracking for traps. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → Traps
Radar colors 41
Player Arrows
Text · required

Radar color for player arrows. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Player Arrows
Distance
Text · required

Radar color for distance labels. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Distance
Helicopters
Text · required

Radar color for patrol helicopters. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Helicopters
Bradley
Text · required

Radar color for Bradley APC. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Bradley
MiniCopter
Text · required

Radar color for minicopters. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → MiniCopter
MiniCopter (ScrapTransportHelicopter)
Text · required

Radar color for transport helicopters. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → MiniCopter (ScrapTransportHelicopter)
Online Player
Text · required

Radar color for online players. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Online Player
Online Player (Underground)
Text · required

Radar color for underground online players. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Online Player (Underground)
Online Player (Flying)
Text · required

Radar color for flying online players. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Online Player (Flying)
Online Dead Player
Text · required

Radar color for dead online players. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Online Dead Player
Dead Player
Text · required

Radar color for dead players. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Dead Player
Sleeping Player
Text · required

Radar color for sleeping players. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Sleeping Player
Sleeping Dead Player
Text · required

Radar color for dead sleeping players. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Sleeping Dead Player
Health
Text · required

Radar color for health labels. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Health
Idle Time
Text · required

Radar color for idle-time labels. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Idle Time
Backpacks
Text · required

Radar color for backpacks. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Backpacks
Scientists
Text · required

Radar color for scientists. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Scientists
Scientist Peacekeeper
Text · required

Radar color for peacekeeper scientists. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Scientist Peacekeeper
Murderers
Text · required

Radar color for murderer NPCs. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Murderers
Animals
Text · required

Radar color for animals. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Animals
Resources
Text · required

Radar color for resources. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Resources
Collectibles
Text · required

Radar color for collectibles. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Collectibles
Tool Cupboards
Text · required

Radar color for tool cupboards. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Tool Cupboards
Sleeping Bags
Text · required

Radar color for sleeping bags. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Sleeping Bags
Airdrops
Text · required

Radar color for airdrops. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Airdrops
AutoTurrets
Text · required

Radar color for auto turrets. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → AutoTurrets
Corpses
Text · required

Radar color for corpses. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Corpses
Box
Text · required

Radar color for storage boxes. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Box
Loot
Text · required

Radar color for loot containers. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Loot
Stash
Text · required

Radar color for stashes. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Stash
Boat
Text · required

Radar color for boats. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Boat
CargoPlane
Text · required

Radar color for cargo planes. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → CargoPlane
CargoShip
Text · required

Radar color for cargo ships. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → CargoShip
Car
Text · required

Radar color for cars. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Car
CCTV
Text · required

Radar color for CCTV cameras. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → CCTV
CH47
Text · required

Radar color for CH47 helicopters. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → CH47
RidableHorse
Text · required

Radar color for ridable horses. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → RidableHorse
MLRS
Text · required

Radar color for MLRS launchers. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → MLRS
NPC
Text · required

Radar color for NPCs. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → NPC
RHIB
Text · required

Radar color for RHIB boats. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → RHIB
Traps
Text · required

Radar color for traps. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.

JSON pathColor-Hex Codes → Traps
Core tracking 15
Players
On / off · required

Enable players tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → Players
Sleeping players
On / off · required

Enable sleeping players tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → Sleepers
Animals
On / off · required

Enable animals tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → Animals
Sleeping bags
On / off · required

Enable sleeping bags tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → Bags
Storage boxes
On / off · required

Enable storage boxes tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → Box
Collectibles
On / off · required

Enable collectibles tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → Collectibles
Dead players
On / off · required

Enable dead players tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → Dead
Loot containers
On / off · required

Enable loot containers tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → Loot
NPCs
On / off · required

Enable NPCs tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → NPC
Ore nodes
On / off · required

Enable ore nodes tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → Ore
Ore whitelist
List · required

Ore prefab names that the radar may display.

JSON pathCore Tracking → Ore Whitelist
Hidden stashes
On / off · required

Enable stashes tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → Stash
Supply drops
On / off · required

Enable supply drops tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → SupplyDrops
Tool cupboards
On / off · required

Enable tool cupboards tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → TC
Auto turrets
On / off · required

Enable turrets tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → Turrets
Discord messages 9
Message - Embed Color (DECIMAL)
Whole number · required

Discord embed color as a decimal integer, not #RRGGBB. Example: 16711680 represents red.

JSON pathDiscordMessages → Message - Embed Color (DECIMAL)
Message - Webhook URL
Text · required

Secret Discord webhook URL receiving radar announcements. Anyone with this URL can post through it; remove it before sharing JSON.

JSON pathDiscordMessages → Message - Webhook URL
Embed_MessageServer
Text · required

Server-field label in the Discord message. Change the visible text, not a server address.

JSON pathDiscordMessages → Embed_MessageServer
Embed_MessageLocation
Text · required

Location-field label in the Discord message; the plugin adds the actual position.

JSON pathDiscordMessages → Embed_MessageLocation
Embed_MessageTitle
Text · required

Title of the Discord announcement sent by the plugin.

JSON pathDiscordMessages → Embed_MessageTitle
Embed_MessagePlayer
Text · required

Player-field label in the Discord announcement; the plugin adds the actual identity.

JSON pathDiscordMessages → Embed_MessagePlayer
Embed_MessageMessage
Text · required

Label of the field describing the radar action in the Discord message.

JSON pathDiscordMessages → Embed_MessageMessage
Off
Text · required

Announcement text when radar is disabled. This does not itself disable radar.

JSON pathDiscordMessages → Off
On
Text · required

Announcement text when radar is enabled. This does not automatically enable radar.

JSON pathDiscordMessages → On
Drawing distances 27
Sleepers Min Y
Whole number · required

World Y height below which sleeping players are not shown. This is not a detection distance.

JSON pathDrawing Distances → Sleepers Min Y

Minimum : -150

Player Corpses
Whole number · required

Maximum display distance for player corpses in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Player Corpses

Minimum : 0

Players
Whole number · required

Maximum display distance for players in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Players

Minimum : 0

Airdrop Crates
Whole number · required

Maximum display distance for airdrop crates in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Airdrop Crates

Minimum : 0

Animals
Whole number · required

Maximum display distance for animals in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Animals

Minimum : 0

Boats
Whole number · required

Maximum display distance for boats in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Boats

Minimum : 0

Boxes
Whole number · required

Maximum display distance for storage boxes in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Boxes

Minimum : 0

BradleyAPC
Whole number · required

Maximum display distance for Bradley APC in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → BradleyAPC

Minimum : 0

Cargo Plane
Whole number · required

Maximum display distance for cargo planes in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Cargo Plane

Minimum : 0

Cars
Whole number · required

Maximum display distance for cars in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Cars

Minimum : 0

CCTV
Whole number · required

Maximum display distance for CCTV cameras in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → CCTV

Minimum : 0

Collectibles
Whole number · required

Maximum display distance for collectibles in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Collectibles

Minimum : 0

Loot Containers
Whole number · required

Maximum display distance for loot containers in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Loot Containers

Minimum : 0

MiniCopter
Whole number · required

Maximum display distance for minicopters in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → MiniCopter

Minimum : 0

MLRS
Whole number · required

Maximum display distance for MLRS launchers in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → MLRS

Minimum : 0

NPC Players
Whole number · required

Maximum display distance for NPC players in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → NPC Players

Minimum : 0

Patrol Helicopter
Whole number · required

Maximum display distance for patrol helicopters in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Patrol Helicopter

Minimum : 0

Resources (Ore)
Whole number · required

Maximum display distance for ore nodes in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Resources (Ore)

Minimum : 0

Ridable Horses
Whole number · required

Maximum display distance for ridable horses in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Ridable Horses

Minimum : 0

Sleeping Bags
Whole number · required

Maximum display distance for sleeping bags in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Sleeping Bags

Minimum : 0

Stashes
Whole number · required

Maximum display distance for stashes in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Stashes

Minimum : 0

Tool Cupboards
Whole number · required

Maximum display distance for tool cupboards in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Tool Cupboards

Minimum : 0

Tool Cupboard Arrows
Whole number · required

Maximum display distance for tool-cupboard arrows in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Tool Cupboard Arrows

Minimum : 0

Traps
Whole number · required

Maximum display distance for traps in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Traps

Minimum : 0

Turrets
Whole number · required

Maximum display distance for turrets in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Turrets

Minimum : 0

Vending Machines
Whole number · required

Maximum display distance for vending machines in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Vending Machines

Minimum : 0

Radar Drops Command
Whole number · required

Maximum display distance for radar drops command items in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Radar Drops Command

Minimum : 0

Drawing methods 3
Draw Arrows On Players
On / off · required

Draw arrows to locate players. Keep at least one drawing method enabled for a useful radar.

JSON pathDrawing Methods → Draw Arrows On Players
Draw Boxes
On / off · required

Draw boxes around detected entities. Combining drawing methods increases the number of drawings.

JSON pathDrawing Methods → Draw Boxes
Draw Text
On / off · required

Display radar names and information as text. If every drawing method is disabled, the plugin re-enables text.

JSON pathDrawing Methods → Draw Text
Group limit 7
Enabled
On / off · required

Enable visual grouping of nearby players and group-limit indicators. This does not enforce a player team-size limit.

JSON pathGroup Limit → Enabled
Limit
Whole number · required

Player-count threshold for the radar’s group indicator. The plugin does not block teams exceeding it.

JSON pathGroup Limit → Limit
Range
Whole number · required

Distance in meters used to consider players nearby for visual grouping.

JSON pathGroup Limit → Range
Height Offset [0.0 = disabled]
Whole number · required

World vertical offset for the group drawing. 0 disables this offset.

JSON pathGroup Limit → Height Offset [0.0 = disabled]
Use Group Colors Configuration
On / off · required

Use configured group-size colors instead of the basic group color.

JSON pathGroup Limit → Use Group Colors Configuration
Dead Color
Text · required

Marker color for a dead member, as #RRGGBB or a recognized color name.

JSON pathGroup Limit → Dead Color
Group Color Basic
Text · required

Basic grouping color used without size-specific colors. Use #RRGGBB or a recognized color name.

JSON pathGroup Limit → Group Color Basic
Radar GUI 32
Move Arrow Text
Text · required

Symbol shown on the radar panel’s move control. This changes its label, not the panel position.

JSON pathGUI → Move Arrow Text
Offset Min
Text · required

Bottom-left offset, written as x y in pixels, added to the anchor. Negative values move this corner left or down.

JSON pathGUI → Offset Min
Offset Max
Text · required

Top-right offset, written as x y in pixels, added to the anchor. Positive values move this corner right or up.

JSON pathGUI → Offset Max
Color On
Text · required

Rust color: red, green, blue and opacity from 0 to 1, separated by spaces. Example: 1 0.5 0 1 is opaque orange; opacity 0 makes the element invisible.

JSON pathGUI → Color On
Color Off
Text · required

Rust color: red, green, blue and opacity from 0 to 1, separated by spaces. Example: 1 0.5 0 1 is opaque orange; opacity 0 makes the element invisible.

JSON pathGUI → Color Off
Show Button - All
On / off · required

Show a button for choosing the all filters filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - All
Show Button - Airdrops
On / off · required

Show a button for choosing the airdrops filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Airdrops
Show Button - Bags
On / off · required

Show a button for choosing the sleeping bags filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Bags
Show Button - Boats
On / off · required

Show a button for choosing the boats filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Boats
Show Button - Bradley
On / off · required

Show a button for choosing the Bradley APC filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Bradley
Show Button - Box
On / off · required

Show a button for choosing the storage boxes filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Box
Show Button - Cars
On / off · required

Show a button for choosing the cars filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Cars
Show Button - CCTV
On / off · required

Show a button for choosing the CCTV cameras filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - CCTV
Show Button - CargoPlanes
On / off · required

Show a button for choosing the cargo planes filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - CargoPlanes
Show Button - CargoShips
On / off · required

Show a button for choosing the cargo ships filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - CargoShips
Show Button - CH47
On / off · required

Show a button for choosing the CH47 helicopters filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - CH47
Show Button - Collectibles
On / off · required

Show a button for choosing the collectibles filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Collectibles
Show Button - Dead
On / off · required

Show a button for choosing the dead players filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Dead
Show Button - Heli
On / off · required

Show a button for choosing the helicopters filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Heli
Show Button - Loot
On / off · required

Show a button for choosing the loot containers filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Loot
Show Button - MiniCopter
On / off · required

Show a button for choosing the minicopters filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - MiniCopter
Show Button - MLRS
On / off · required

Show a button for choosing the MLRS launchers filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - MLRS
Show Button - NPC
On / off · required

Show a button for choosing the NPCs filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - NPC
Show Button - Ore
On / off · required

Show a button for choosing the ore nodes filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Ore
Show Button - Ridable Horses
On / off · required

Show a button for choosing the ridable horses filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Ridable Horses
Show Button - RigidHullInflatableBoats
On / off · required

Show a button for choosing the RHIB boats filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - RigidHullInflatableBoats
Show Button - Sleepers
On / off · required

Show a button for choosing the sleeping players filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Sleepers
Show Button - Stash
On / off · required

Show a button for choosing the stashes filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Stash
Show Button - TC
On / off · required

Show a button for choosing the tool cupboards filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - TC
Show Button - TC Arrow
On / off · required

Show a button for choosing the tool-cupboard arrows filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - TC Arrow
Show Button - TC Turrets
On / off · required

Show a button for choosing the cupboard-related turrets filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - TC Turrets
Show Button - Traps
On / off · required

Show a button for choosing the traps filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Traps
Display options 20
Boxes
List · required

Storage-entity prefab short names tracked by the Box filter. Use entity names, not inventory item short names.

JSON pathOptions → Boxes
Additional Traps
List · required

Additional prefab short names to consider traps. Adding an entity here does not spawn a trap on the server.

JSON pathOptions → Additional Traps
Draw Distant Players With X
On / off · required

Represent distant players with an X rather than a detailed drawing, reducing visual clutter.

JSON pathOptions → Draw Distant Players With X
Draw Empty Containers
On / off · required

Also display empty containers. Disable to focus radar on containers holding loot.

JSON pathOptions → Draw Empty Containers
Abbreviate Item Names
On / off · required

Shorten radar item names to reduce space occupied by container contents.

JSON pathOptions → Abbreviate Item Names
Show Resource Amounts
On / off · required

Show resource quantities alongside their markers. This can make radar denser.

JSON pathOptions → Show Resource Amounts
Show X Items From Barrel And Crate
Whole number · required

Item names shown for barrels and crates. 0 limits display to the amount; high values can clutter radar.

JSON pathOptions → Show X Items From Barrel And Crate
Show X Items From Airdrop
Whole number · required

Item names shown for airdrops. 0 limits display to the amount; high values can clutter radar.

JSON pathOptions → Show X Items From Airdrop
Show X Items From Stash
Whole number · required

Item names shown for stashes. 0 limits display to the amount; high values can clutter radar.

JSON pathOptions → Show X Items From Stash
Show X Items From Backpacks
Whole number · required

Item names shown for backpacks. 0 limits display to the amount; high values can clutter radar.

JSON pathOptions → Show X Items From Backpacks
Show X Items From Corpses
Whole number · required

Item names shown for corpses. 0 limits display to the amount; high values can clutter radar.

JSON pathOptions → Show X Items From Corpses
Show NPC At World View
On / off · required

Restrict NPC visibility to the observer’s vertical world view, notably above or below ground.

JSON pathOptions → Show NPC At World View
Show NPC Name As Prefab Name
On / off · required

Show the NPC’s technical prefab name instead of its usual name, useful for entity-type diagnosis.

JSON pathOptions → Show NPC Name As Prefab Name
Show Authed Count On Cupboards
On / off · required

Show the authorized-player count for each detected tool cupboard.

JSON pathOptions → Show Authed Count On Cupboards
Show Bag Count On Cupboards
On / off · required

Show the sleeping-bag count associated with the tool-cupboard area.

JSON pathOptions → Show Bag Count On Cupboards
Show Npc Player Target
On / off · required

Show the current target of tracked NPC players to understand their behavior.

JSON pathOptions → Show Npc Player Target
Radar Buildings Draw Time
Whole number · required

Seconds that markers from the radar buildings command remain visible after execution.

JSON pathOptions → Radar Buildings Draw Time
Radar Drops Draw Time
Whole number · required

Seconds that markers from the radar drops command remain visible after execution.

JSON pathOptions → Radar Drops Draw Time
Radar Find Draw Time
Whole number · required

Seconds that markers from the radar find command remain visible after execution.

JSON pathOptions → Radar Find Draw Time
Radar FindByID Draw Time
Whole number · required

Seconds that markers from the radar findbyid command remain visible after execution.

JSON pathOptions → Radar FindByID Draw Time
Access and performance 29
Barebones Performance Mode
On / off · required

Reduce radar to player tracking by disabling non-player features. Use to limit radar load.

JSON pathSettings → Barebones Performance Mode
Restrict Access To Steam64 IDs
List · required

Allowed Steam IDs when using explicit access restrictions. A non-empty list restricts access; this is not the list of players to hide.

JSON pathSettings → Restrict Access To Steam64 IDs
Restrict Access To Auth Level
Whole number · required

Admin level required by auth-level access: 1 = moderator, 2 = owner. Also review Steam restrictions and plugin permissions.

JSON pathSettings → Restrict Access To Auth Level

Minimum : 0 · Maximum : 2

Max Active Filters (OWNERID)
Whole number · required

Maximum simultaneous filters for OWNERID access. Limiting filters reduces entities searched and drawn.

JSON pathSettings → Max Active Filters (OWNERID)
Max Active Filters (MODERATORID)
Whole number · required

Maximum simultaneous filters for MODERATORID access. Limiting filters reduces entities searched and drawn.

JSON pathSettings → Max Active Filters (MODERATORID)
Max Active Filters (ADMINRADAR.ALLOWED)
Whole number · required

Maximum simultaneous filters for ADMINRADAR.ALLOWED access. Limiting filters reduces entities searched and drawn.

JSON pathSettings → Max Active Filters (ADMINRADAR.ALLOWED)
Default Distance
Whole number · required

Default radar range in meters when a user does not specify one. Also review filter-specific distances.

JSON pathSettings → Default Distance
Default Refresh Time
Whole number · required

Default seconds between updates. Shorter intervals are more responsive but increase server work; respect the minimum interval.

JSON pathSettings → Default Refresh Time

Minimum : 0.1

Minimum Refresh Time
Whole number · required

Minimum update interval users can request, in seconds. Prevents overly frequent refreshes; keep the default at least this large.

JSON pathSettings → Minimum Refresh Time

Minimum : 0.1

Dropped Item Exceptions
List · required

Item names ignored by radar drops to reduce clutter, such as common discarded items.

JSON pathSettings → Dropped Item Exceptions
Deactivate Radar After X Seconds Inactive
Whole number · required

Stop radar after this many inactive seconds. 0 disables this limit.

JSON pathSettings → Deactivate Radar After X Seconds Inactive
Deactivate Radar After X Seconds Activated
Whole number · required

Maximum duration of one radar activation in seconds. 0 sets no duration limit.

JSON pathSettings → Deactivate Radar After X Seconds Activated
User Interface Enabled
On / off · required

Enable the filter-control panel. Disabling the interface does not remove radar commands.

JSON pathSettings → User Interface Enabled
Show Average Ping Every X Seconds [0 = disabled]
Whole number · required

Seconds between average-ping calculations and display. 0 disables this extra information.

JSON pathSettings → Show Average Ping Every X Seconds [0 = disabled]
Show Player Idle Time (Minutes)
On / off · required

Show players’ idle time in minutes using the threshold and rounding settings below.

JSON pathSettings → Show Player Idle Time (Minutes)
Player Idle Time Visible After X Minutes
Whole number · required

Idle minutes required before the idle-time indicator becomes visible.

JSON pathSettings → Player Idle Time Visible After X Minutes
Player Idle Time Round To X Digits
Whole number · required

Decimal places for displayed idle time. Fewer digits make the indicator more compact.

JSON pathSettings → Player Idle Time Round To X Digits
Re-use Cooldown, Seconds
Whole number · required

Minimum seconds before reactivating radar, limiting repeated activations.

JSON pathSettings → Re-use Cooldown, Seconds
Show Radar Activated/Deactivated Messages
On / off · required

Send confirmation messages when a user enables or disables their radar.

JSON pathSettings → Show Radar Activated/Deactivated Messages
Increase Height Of Text Above Player
Whole number · required

Extra world height for text above the player. Increase if text covers the character.

JSON pathSettings → Increase Height Of Text Above Player
Player Name Text Size
Whole number · required

Size of the corresponding radar text. Large values can overlap nearby player or entity information.

JSON pathSettings → Player Name Text Size
Player Information Text Size
Whole number · required

Size of the corresponding radar text. Large values can overlap nearby player or entity information.

JSON pathSettings → Player Information Text Size
Entity Name Text Size
Whole number · required

Size of the corresponding radar text. Large values can overlap nearby player or entity information.

JSON pathSettings → Entity Name Text Size
Entity Information Text Size
Whole number · required

Size of the corresponding radar text. Large values can overlap nearby player or entity information.

JSON pathSettings → Entity Information Text Size
Unique Clan/Team Color Applies To Entire Player Text
On / off · required

Apply the clan/team’s unique color to all player text rather than only part of it.

JSON pathSettings → Unique Clan/Team Color Applies To Entire Player Text
Track Group Name
Text · required

Exact permission-group name whose members should receive a special radar indicator.

JSON pathSettings → Track Group Name
Tracked Group Name Text
Text · required

Text identifying a member of the tracked group. This does not define the group or its permissions.

JSON pathSettings → Tracked Group Name Text
Chat Command
Text · required

Main radar chat command, without a leading /. Avoid conflicts with other plugins.

JSON pathSettings → Chat Command
Second Command
Text · required

Second command name accessing radar. It shares the main command’s behavior and authorization.

JSON pathSettings → Second Command
Admin status markers 12
Radar
On / off · required

Show a active radar indicator on affected administrators. Detection does not grant this ability.

JSON pathTrack Admin Status → Radar
Radar Text
Text · required

active radar indicator text. Keep it short to avoid cluttering the player label.

JSON pathTrack Admin Status → Radar Text
Console Godmode
On / off · required

Show a console godmode indicator on affected administrators. Detection does not grant this ability.

JSON pathTrack Admin Status → Console Godmode
Console Godmode Text
Text · required

console godmode indicator text. Keep it short to avoid cluttering the player label.

JSON pathTrack Admin Status → Console Godmode Text
Plugin Godmode
On / off · required

Show a plugin godmode indicator on affected administrators. Detection does not grant this ability.

JSON pathTrack Admin Status → Plugin Godmode
Plugin Godmode Text
Text · required

plugin godmode indicator text. Keep it short to avoid cluttering the player label.

JSON pathTrack Admin Status → Plugin Godmode Text
Vanish
On / off · required

Show a Vanish invisibility indicator on affected administrators. Detection does not grant this ability.

JSON pathTrack Admin Status → Vanish
Vanish Text
Text · required

Vanish invisibility indicator text. Keep it short to avoid cluttering the player label.

JSON pathTrack Admin Status → Vanish Text
NOCLIP
On / off · required

Show a noclip movement indicator on affected administrators. Detection does not grant this ability.

JSON pathTrack Admin Status → NOCLIP
NOCLIP Text
Text · required

noclip movement indicator text. Keep it short to avoid cluttering the player label.

JSON pathTrack Admin Status → NOCLIP Text
Spectating
On / off · required

Show a spectating indicator on affected administrators. Detection does not grant this ability.

JSON pathTrack Admin Status → Spectating
Spectating Text
Text · required

spectating indicator text. Keep it short to avoid cluttering the player label.

JSON pathTrack Admin Status → Spectating Text
Voice detection 3
Enabled
On / off · required

Detect nearby player voice activity for radar indication. This does not provide an audio recording.

JSON pathVoice Detection → Enabled
Timeout After X Seconds
Whole number · required

Seconds the voice indicator remains active after the last detected activity.

JSON pathVoice Detection → Timeout After X Seconds
Detection Radius
Whole number · required

Voice-detection radius in meters around the observer. Increasing it widens the tracked area.

JSON pathVoice Detection → Detection Radius
Drones 10
Hostile: Thrown
Text · required

Color for thrown drones considered hostile. Use #RRGGBB or a recognized color name.

JSON pathColor-Hex Codes → Drones → Hostile: Thrown
Hostile score threshold (Thrown)
Whole number · required

Score at which a thrown drone receives the hostile color. It changes radar indication, not drone behavior.

JSON pathColor-Hex Codes → Drones → Hostile score threshold (Thrown)

Minimum : 0 · Maximum : 20

Hostile: Other
Text · required

Color for other drones considered hostile. Use #RRGGBB or a recognized color name.

JSON pathColor-Hex Codes → Drones → Hostile: Other
Hostile score threshold (Other)
Whole number · required

Score at which another drone receives the hostile color. It changes radar indication, not drone behavior.

JSON pathColor-Hex Codes → Drones → Hostile score threshold (Other)

Minimum : 0 · Maximum : 20

Player Controlled
Text · required

Color of player-controlled drones. Use #RRGGBB or a recognized color name.

JSON pathColor-Hex Codes → Drones → Player Controlled
Flying
Text · required

Color of flying drones. This does not enable tracking.

JSON pathColor-Hex Codes → Drones → Flying
Delivery or Unowned
Text · required

Color of delivery or unowned drones.

JSON pathColor-Hex Codes → Drones → Delivery or Unowned
Owned by Player
Text · required

Color of player-owned drones.

JSON pathColor-Hex Codes → Drones → Owned by Player
Show Item Name
On / off · required

Show the drone’s carried item name beside its marker.

JSON pathColor-Hex Codes → Drones → Show Item Name
Abbreviate Item Name
On / off · required

Shorten the drone item name to make its marker more compact.

JSON pathColor-Hex Codes → Drones → Abbreviate Item Name
Group Limit Colors 5
0
Text · required

Color for entry 0 in the group-size palette, used when group colors are enabled. Format: #RRGGBB.

JSON pathGroup Limit → Group Limit Colors → 0
1
Text · required

Color for entry 1 in the group-size palette, used when group colors are enabled. Format: #RRGGBB.

JSON pathGroup Limit → Group Limit Colors → 1
2
Text · required

Color for entry 2 in the group-size palette, used when group colors are enabled. Format: #RRGGBB.

JSON pathGroup Limit → Group Limit Colors → 2
3
Text · required

Color for entry 3 in the group-size palette, used when group colors are enabled. Format: #RRGGBB.

JSON pathGroup Limit → Group Limit Colors → 3
4
Text · required

Color for entry 4 in the group-size palette, used when group colors are enabled. Format: #RRGGBB.

JSON pathGroup Limit → Group Limit Colors → 4

Plugin instructions

Admin Radar 5.4.3

Admin Radar is an upstream uMod plugin that gives authorized administrators an in-game radar for players and other entities. This Hub bundle describes the complete configuration generated by the official 5.4.3 source; it does not install or redistribute the plugin.

Access and privacy

Review Settings before use. Restrict Access To Auth Level, Restrict Access To Steam64 IDs, and the Oxide permission adminradar.allowed determine who can use a powerful surveillance tool. Bypass hides listed Steam64 IDs and Bypass Override allows listed IDs to override that exclusion. Keep these lists deliberate and auditable.

Scope and performance

Core Tracking and Additional Tracking select entity families. Drawing Distances controls their range. High distances, short refresh times, many active filters, voice detection, player arrows, boxes, and broad optional tracking can increase server/client work. Start from the default, change one family at a time, and test with representative player/entity counts. Barebones Performance Mode deliberately reduces work and detail. Keep Default Refresh Time at or above Minimum Refresh Time.

At least one value in Drawing Methods must remain enabled; the plugin otherwise repairs the configuration to text drawing at runtime. Group Limit, item-content counts, command draw durations, and idle/status disclosure also change how much information administrators see.

GUI, colors and integrations

GUI is a Rust CUI configuration. It is data-only and is not a PimpMyCUI/PimpMyCUI Editor subtree. Anchors and offsets are raw strings; the automatic form cannot preview the layout. Color-Hex Codes uses hexadecimal color strings, while GUI colors use space-separated Rust RGBA values.

DiscordMessages is optional. The shipped webhook value is the upstream documentation placeholder, not a working webhook; replace it with a secret server-side URL only if the integration is intentionally enabled, and do not share exported configurations containing a real webhook. Voice detection and admin-status markers should be disclosed to staff under your server policy.

Automatic form limits

The generic form handles scalar fields and scalar arrays. Nested drone colors, the group-color dictionary, and GUI layout strings may be easier to edit in lossless JSON. Import/export preserves these structures exactly. The schema intentionally rejects unknown fixed keys and does not delegate this third-party CUI to Studio.

Compatibility and update evidence

This bundle declares Oxide only. Carbon is not claimed because no concrete compatibility test was available for this review. Upstream: uMod page, official manifest, pinned source 5.4.3 under GPL-3.0, observed 2026-08-02. DiscordMessages is suggested upstream but not required.

Install the file

After keeping a copy of the previous file, place the exported JSON at this location on your server:

oxide/config/AdminRadar.json

Follow the plugin instructions above for dependencies and reloading. Exporting does not connect the site to your server.