/// SUPPORTED THIRD-PARTY PLUGIN
Admin Radar
Free guide for configuring this third-party plugin in the Hub. Install the plugin separately from its official source.
Prepare your file
- Check the installed version
This guide describes Admin Radar 5.4.3. Use the same version in the configurator.
- Import your configuration
Open the configurator and import your current JSON. For a new installation, you can start from the provided example.
- Edit and download
Adjust the settings, fix reported errors, and download the JSON. Keep a copy of your old file before replacing it.
Your configuration is not saved on the site. Keep the exported file; you can import it again later.
Settings for this version
General 2
- Bypass list
- List · required
Steam64 IDs excluded from radar visibility.
JSON path
Bypass - Bypass override
- List · required
Steam64 IDs allowed to override the bypass list.
JSON path
Bypass Override
Additional tracking 15
- Backpacks Plugin
- On / off · required
Add tracking for Backpacks plugin bags. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → Backpacks Plugin - Boats
- On / off · required
Add tracking for boats. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → Boats - Bradley APC
- On / off · required
Add tracking for Bradley APC. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → Bradley APC - Cars
- On / off · required
Add tracking for cars. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → Cars - CargoPlanes
- On / off · required
Add tracking for cargo planes. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → CargoPlanes - CargoShips
- On / off · required
Add tracking for cargo ships. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → CargoShips - CCTV
- On / off · required
Add tracking for CCTV cameras. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → CCTV - CH47
- On / off · required
Add tracking for CH47 helicopters. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → CH47 - Helicopters
- On / off · required
Add tracking for patrol helicopters. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → Helicopters - Helicopter Rotor Health
- On / off · required
Add tracking for helicopter rotor health. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → Helicopter Rotor Health - MiniCopter
- On / off · required
Add tracking for minicopters. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → MiniCopter - MLRS
- On / off · required
Add tracking for MLRS launchers. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → MLRS - Ridable Horses
- On / off · required
Add tracking for ridable horses. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → Ridable Horses - RHIB
- On / off · required
Add tracking for RHIB boats. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → RHIB - Traps
- On / off · required
Add tracking for traps. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → Traps
Radar colors 41
- Player Arrows
- Text · required
Radar color for player arrows. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Player Arrows - Distance
- Text · required
Radar color for distance labels. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Distance - Helicopters
- Text · required
Radar color for patrol helicopters. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Helicopters - Bradley
- Text · required
Radar color for Bradley APC. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Bradley - MiniCopter
- Text · required
Radar color for minicopters. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → MiniCopter - MiniCopter (ScrapTransportHelicopter)
- Text · required
Radar color for transport helicopters. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → MiniCopter (ScrapTransportHelicopter) - Online Player
- Text · required
Radar color for online players. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Online Player - Online Player (Underground)
- Text · required
Radar color for underground online players. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Online Player (Underground) - Online Player (Flying)
- Text · required
Radar color for flying online players. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Online Player (Flying) - Online Dead Player
- Text · required
Radar color for dead online players. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Online Dead Player - Dead Player
- Text · required
Radar color for dead players. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Dead Player - Sleeping Player
- Text · required
Radar color for sleeping players. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Sleeping Player - Sleeping Dead Player
- Text · required
Radar color for dead sleeping players. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Sleeping Dead Player - Health
- Text · required
Radar color for health labels. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Health - Idle Time
- Text · required
Radar color for idle-time labels. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Idle Time - Backpacks
- Text · required
Radar color for backpacks. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Backpacks - Scientists
- Text · required
Radar color for scientists. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Scientists - Scientist Peacekeeper
- Text · required
Radar color for peacekeeper scientists. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Scientist Peacekeeper - Murderers
- Text · required
Radar color for murderer NPCs. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Murderers - Animals
- Text · required
Radar color for animals. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Animals - Resources
- Text · required
Radar color for resources. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Resources - Collectibles
- Text · required
Radar color for collectibles. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Collectibles - Tool Cupboards
- Text · required
Radar color for tool cupboards. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Tool Cupboards - Sleeping Bags
- Text · required
Radar color for sleeping bags. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Sleeping Bags - Airdrops
- Text · required
Radar color for airdrops. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Airdrops - AutoTurrets
- Text · required
Radar color for auto turrets. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → AutoTurrets - Corpses
- Text · required
Radar color for corpses. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Corpses - Box
- Text · required
Radar color for storage boxes. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Box - Loot
- Text · required
Radar color for loot containers. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Loot - Stash
- Text · required
Radar color for stashes. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Stash - Boat
- Text · required
Radar color for boats. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Boat - CargoPlane
- Text · required
Radar color for cargo planes. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → CargoPlane - CargoShip
- Text · required
Radar color for cargo ships. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → CargoShip - Car
- Text · required
Radar color for cars. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Car - CCTV
- Text · required
Radar color for CCTV cameras. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → CCTV - CH47
- Text · required
Radar color for CH47 helicopters. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → CH47 - RidableHorse
- Text · required
Radar color for ridable horses. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → RidableHorse - MLRS
- Text · required
Radar color for MLRS launchers. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → MLRS - NPC
- Text · required
Radar color for NPCs. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → NPC - RHIB
- Text · required
Radar color for RHIB boats. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → RHIB - Traps
- Text · required
Radar color for traps. Use #RRGGBB, such as #FF8800 for orange, or a recognized color name. This does not change tracking.
JSON path
Color-Hex Codes → Traps
Core tracking 15
- Players
- On / off · required
Enable players tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → Players - Sleeping players
- On / off · required
Enable sleeping players tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → Sleepers - Animals
- On / off · required
Enable animals tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → Animals - Sleeping bags
- On / off · required
Enable sleeping bags tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → Bags - Storage boxes
- On / off · required
Enable storage boxes tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → Box - Collectibles
- On / off · required
Enable collectibles tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → Collectibles - Dead players
- On / off · required
Enable dead players tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → Dead - Loot containers
- On / off · required
Enable loot containers tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → Loot - NPCs
- On / off · required
Enable NPCs tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → NPC - Ore nodes
- On / off · required
Enable ore nodes tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → Ore - Ore whitelist
- List · required
Ore prefab names that the radar may display.
JSON path
Core Tracking → Ore Whitelist - Hidden stashes
- On / off · required
Enable stashes tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → Stash - Supply drops
- On / off · required
Enable supply drops tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → SupplyDrops - Tool cupboards
- On / off · required
Enable tool cupboards tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → TC - Auto turrets
- On / off · required
Enable turrets tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → Turrets
Discord messages 9
- Message - Embed Color (DECIMAL)
- Whole number · required
Discord embed color as a decimal integer, not #RRGGBB. Example: 16711680 represents red.
JSON path
DiscordMessages → Message - Embed Color (DECIMAL) - Message - Webhook URL
- Text · required
Secret Discord webhook URL receiving radar announcements. Anyone with this URL can post through it; remove it before sharing JSON.
JSON path
DiscordMessages → Message - Webhook URL - Embed_MessageServer
- Text · required
Server-field label in the Discord message. Change the visible text, not a server address.
JSON path
DiscordMessages → Embed_MessageServer - Embed_MessageLocation
- Text · required
Location-field label in the Discord message; the plugin adds the actual position.
JSON path
DiscordMessages → Embed_MessageLocation - Embed_MessageTitle
- Text · required
Title of the Discord announcement sent by the plugin.
JSON path
DiscordMessages → Embed_MessageTitle - Embed_MessagePlayer
- Text · required
Player-field label in the Discord announcement; the plugin adds the actual identity.
JSON path
DiscordMessages → Embed_MessagePlayer - Embed_MessageMessage
- Text · required
Label of the field describing the radar action in the Discord message.
JSON path
DiscordMessages → Embed_MessageMessage - Off
- Text · required
Announcement text when radar is disabled. This does not itself disable radar.
JSON path
DiscordMessages → Off - On
- Text · required
Announcement text when radar is enabled. This does not automatically enable radar.
JSON path
DiscordMessages → On
Drawing distances 27
- Sleepers Min Y
- Whole number · required
World Y height below which sleeping players are not shown. This is not a detection distance.
JSON path
Drawing Distances → Sleepers Min YMinimum : -150
- Player Corpses
- Whole number · required
Maximum display distance for player corpses in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → Player CorpsesMinimum : 0
- Players
- Whole number · required
Maximum display distance for players in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → PlayersMinimum : 0
- Airdrop Crates
- Whole number · required
Maximum display distance for airdrop crates in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → Airdrop CratesMinimum : 0
- Animals
- Whole number · required
Maximum display distance for animals in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → AnimalsMinimum : 0
- Boats
- Whole number · required
Maximum display distance for boats in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → BoatsMinimum : 0
- Boxes
- Whole number · required
Maximum display distance for storage boxes in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → BoxesMinimum : 0
- BradleyAPC
- Whole number · required
Maximum display distance for Bradley APC in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → BradleyAPCMinimum : 0
- Cargo Plane
- Whole number · required
Maximum display distance for cargo planes in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → Cargo PlaneMinimum : 0
- Cars
- Whole number · required
Maximum display distance for cars in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → CarsMinimum : 0
- CCTV
- Whole number · required
Maximum display distance for CCTV cameras in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → CCTVMinimum : 0
- Collectibles
- Whole number · required
Maximum display distance for collectibles in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → CollectiblesMinimum : 0
- Loot Containers
- Whole number · required
Maximum display distance for loot containers in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → Loot ContainersMinimum : 0
- MiniCopter
- Whole number · required
Maximum display distance for minicopters in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → MiniCopterMinimum : 0
- MLRS
- Whole number · required
Maximum display distance for MLRS launchers in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → MLRSMinimum : 0
- NPC Players
- Whole number · required
Maximum display distance for NPC players in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → NPC PlayersMinimum : 0
- Patrol Helicopter
- Whole number · required
Maximum display distance for patrol helicopters in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → Patrol HelicopterMinimum : 0
- Resources (Ore)
- Whole number · required
Maximum display distance for ore nodes in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → Resources (Ore)Minimum : 0
- Ridable Horses
- Whole number · required
Maximum display distance for ridable horses in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → Ridable HorsesMinimum : 0
- Sleeping Bags
- Whole number · required
Maximum display distance for sleeping bags in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → Sleeping BagsMinimum : 0
- Stashes
- Whole number · required
Maximum display distance for stashes in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → StashesMinimum : 0
- Tool Cupboards
- Whole number · required
Maximum display distance for tool cupboards in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → Tool CupboardsMinimum : 0
- Tool Cupboard Arrows
- Whole number · required
Maximum display distance for tool-cupboard arrows in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → Tool Cupboard ArrowsMinimum : 0
- Traps
- Whole number · required
Maximum display distance for traps in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → TrapsMinimum : 0
- Turrets
- Whole number · required
Maximum display distance for turrets in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → TurretsMinimum : 0
- Vending Machines
- Whole number · required
Maximum display distance for vending machines in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → Vending MachinesMinimum : 0
- Radar Drops Command
- Whole number · required
Maximum display distance for radar drops command items in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → Radar Drops CommandMinimum : 0
Drawing methods 3
- Draw Arrows On Players
- On / off · required
Draw arrows to locate players. Keep at least one drawing method enabled for a useful radar.
JSON path
Drawing Methods → Draw Arrows On Players - Draw Boxes
- On / off · required
Draw boxes around detected entities. Combining drawing methods increases the number of drawings.
JSON path
Drawing Methods → Draw Boxes - Draw Text
- On / off · required
Display radar names and information as text. If every drawing method is disabled, the plugin re-enables text.
JSON path
Drawing Methods → Draw Text
Group limit 7
- Enabled
- On / off · required
Enable visual grouping of nearby players and group-limit indicators. This does not enforce a player team-size limit.
JSON path
Group Limit → Enabled - Limit
- Whole number · required
Player-count threshold for the radar’s group indicator. The plugin does not block teams exceeding it.
JSON path
Group Limit → Limit - Range
- Whole number · required
Distance in meters used to consider players nearby for visual grouping.
JSON path
Group Limit → Range - Height Offset [0.0 = disabled]
- Whole number · required
World vertical offset for the group drawing. 0 disables this offset.
JSON path
Group Limit → Height Offset [0.0 = disabled] - Use Group Colors Configuration
- On / off · required
Use configured group-size colors instead of the basic group color.
JSON path
Group Limit → Use Group Colors Configuration - Dead Color
- Text · required
Marker color for a dead member, as #RRGGBB or a recognized color name.
JSON path
Group Limit → Dead Color - Group Color Basic
- Text · required
Basic grouping color used without size-specific colors. Use #RRGGBB or a recognized color name.
JSON path
Group Limit → Group Color Basic
Radar GUI 32
- Move Arrow Text
- Text · required
Symbol shown on the radar panel’s move control. This changes its label, not the panel position.
JSON path
GUI → Move Arrow Text - Offset Min
- Text · required
Bottom-left offset, written as x y in pixels, added to the anchor. Negative values move this corner left or down.
JSON path
GUI → Offset Min - Offset Max
- Text · required
Top-right offset, written as x y in pixels, added to the anchor. Positive values move this corner right or up.
JSON path
GUI → Offset Max - Color On
- Text · required
Rust color: red, green, blue and opacity from 0 to 1, separated by spaces. Example: 1 0.5 0 1 is opaque orange; opacity 0 makes the element invisible.
JSON path
GUI → Color On - Color Off
- Text · required
Rust color: red, green, blue and opacity from 0 to 1, separated by spaces. Example: 1 0.5 0 1 is opaque orange; opacity 0 makes the element invisible.
JSON path
GUI → Color Off - Show Button - All
- On / off · required
Show a button for choosing the all filters filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - All - Show Button - Airdrops
- On / off · required
Show a button for choosing the airdrops filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Airdrops - Show Button - Bags
- On / off · required
Show a button for choosing the sleeping bags filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Bags - Show Button - Boats
- On / off · required
Show a button for choosing the boats filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Boats - Show Button - Bradley
- On / off · required
Show a button for choosing the Bradley APC filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Bradley - Show Button - Box
- On / off · required
Show a button for choosing the storage boxes filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Box - Show Button - Cars
- On / off · required
Show a button for choosing the cars filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Cars - Show Button - CCTV
- On / off · required
Show a button for choosing the CCTV cameras filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - CCTV - Show Button - CargoPlanes
- On / off · required
Show a button for choosing the cargo planes filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - CargoPlanes - Show Button - CargoShips
- On / off · required
Show a button for choosing the cargo ships filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - CargoShips - Show Button - CH47
- On / off · required
Show a button for choosing the CH47 helicopters filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - CH47 - Show Button - Collectibles
- On / off · required
Show a button for choosing the collectibles filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Collectibles - Show Button - Dead
- On / off · required
Show a button for choosing the dead players filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Dead - Show Button - Heli
- On / off · required
Show a button for choosing the helicopters filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Heli - Show Button - Loot
- On / off · required
Show a button for choosing the loot containers filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Loot - Show Button - MiniCopter
- On / off · required
Show a button for choosing the minicopters filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - MiniCopter - Show Button - MLRS
- On / off · required
Show a button for choosing the MLRS launchers filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - MLRS - Show Button - NPC
- On / off · required
Show a button for choosing the NPCs filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - NPC - Show Button - Ore
- On / off · required
Show a button for choosing the ore nodes filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Ore - Show Button - Ridable Horses
- On / off · required
Show a button for choosing the ridable horses filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Ridable Horses - Show Button - RigidHullInflatableBoats
- On / off · required
Show a button for choosing the RHIB boats filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - RigidHullInflatableBoats - Show Button - Sleepers
- On / off · required
Show a button for choosing the sleeping players filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Sleepers - Show Button - Stash
- On / off · required
Show a button for choosing the stashes filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Stash - Show Button - TC
- On / off · required
Show a button for choosing the tool cupboards filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - TC - Show Button - TC Arrow
- On / off · required
Show a button for choosing the tool-cupboard arrows filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - TC Arrow - Show Button - TC Turrets
- On / off · required
Show a button for choosing the cupboard-related turrets filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - TC Turrets - Show Button - Traps
- On / off · required
Show a button for choosing the traps filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Traps
Display options 20
- Boxes
- List · required
Storage-entity prefab short names tracked by the Box filter. Use entity names, not inventory item short names.
JSON path
Options → Boxes - Additional Traps
- List · required
Additional prefab short names to consider traps. Adding an entity here does not spawn a trap on the server.
JSON path
Options → Additional Traps - Draw Distant Players With X
- On / off · required
Represent distant players with an X rather than a detailed drawing, reducing visual clutter.
JSON path
Options → Draw Distant Players With X - Draw Empty Containers
- On / off · required
Also display empty containers. Disable to focus radar on containers holding loot.
JSON path
Options → Draw Empty Containers - Abbreviate Item Names
- On / off · required
Shorten radar item names to reduce space occupied by container contents.
JSON path
Options → Abbreviate Item Names - Show Resource Amounts
- On / off · required
Show resource quantities alongside their markers. This can make radar denser.
JSON path
Options → Show Resource Amounts - Show X Items From Barrel And Crate
- Whole number · required
Item names shown for barrels and crates. 0 limits display to the amount; high values can clutter radar.
JSON path
Options → Show X Items From Barrel And Crate - Show X Items From Airdrop
- Whole number · required
Item names shown for airdrops. 0 limits display to the amount; high values can clutter radar.
JSON path
Options → Show X Items From Airdrop - Show X Items From Stash
- Whole number · required
Item names shown for stashes. 0 limits display to the amount; high values can clutter radar.
JSON path
Options → Show X Items From Stash - Show X Items From Backpacks
- Whole number · required
Item names shown for backpacks. 0 limits display to the amount; high values can clutter radar.
JSON path
Options → Show X Items From Backpacks - Show X Items From Corpses
- Whole number · required
Item names shown for corpses. 0 limits display to the amount; high values can clutter radar.
JSON path
Options → Show X Items From Corpses - Show NPC At World View
- On / off · required
Restrict NPC visibility to the observer’s vertical world view, notably above or below ground.
JSON path
Options → Show NPC At World View - Show NPC Name As Prefab Name
- On / off · required
Show the NPC’s technical prefab name instead of its usual name, useful for entity-type diagnosis.
JSON path
Options → Show NPC Name As Prefab Name - Show Authed Count On Cupboards
- On / off · required
Show the authorized-player count for each detected tool cupboard.
JSON path
Options → Show Authed Count On Cupboards - Show Bag Count On Cupboards
- On / off · required
Show the sleeping-bag count associated with the tool-cupboard area.
JSON path
Options → Show Bag Count On Cupboards - Show Npc Player Target
- On / off · required
Show the current target of tracked NPC players to understand their behavior.
JSON path
Options → Show Npc Player Target - Radar Buildings Draw Time
- Whole number · required
Seconds that markers from the radar buildings command remain visible after execution.
JSON path
Options → Radar Buildings Draw Time - Radar Drops Draw Time
- Whole number · required
Seconds that markers from the radar drops command remain visible after execution.
JSON path
Options → Radar Drops Draw Time - Radar Find Draw Time
- Whole number · required
Seconds that markers from the radar find command remain visible after execution.
JSON path
Options → Radar Find Draw Time - Radar FindByID Draw Time
- Whole number · required
Seconds that markers from the radar findbyid command remain visible after execution.
JSON path
Options → Radar FindByID Draw Time
Access and performance 29
- Barebones Performance Mode
- On / off · required
Reduce radar to player tracking by disabling non-player features. Use to limit radar load.
JSON path
Settings → Barebones Performance Mode - Restrict Access To Steam64 IDs
- List · required
Allowed Steam IDs when using explicit access restrictions. A non-empty list restricts access; this is not the list of players to hide.
JSON path
Settings → Restrict Access To Steam64 IDs - Restrict Access To Auth Level
- Whole number · required
Admin level required by auth-level access: 1 = moderator, 2 = owner. Also review Steam restrictions and plugin permissions.
JSON path
Settings → Restrict Access To Auth LevelMinimum : 0 · Maximum : 2
- Max Active Filters (OWNERID)
- Whole number · required
Maximum simultaneous filters for OWNERID access. Limiting filters reduces entities searched and drawn.
JSON path
Settings → Max Active Filters (OWNERID) - Max Active Filters (MODERATORID)
- Whole number · required
Maximum simultaneous filters for MODERATORID access. Limiting filters reduces entities searched and drawn.
JSON path
Settings → Max Active Filters (MODERATORID) - Max Active Filters (ADMINRADAR.ALLOWED)
- Whole number · required
Maximum simultaneous filters for ADMINRADAR.ALLOWED access. Limiting filters reduces entities searched and drawn.
JSON path
Settings → Max Active Filters (ADMINRADAR.ALLOWED) - Default Distance
- Whole number · required
Default radar range in meters when a user does not specify one. Also review filter-specific distances.
JSON path
Settings → Default Distance - Default Refresh Time
- Whole number · required
Default seconds between updates. Shorter intervals are more responsive but increase server work; respect the minimum interval.
JSON path
Settings → Default Refresh TimeMinimum : 0.1
- Minimum Refresh Time
- Whole number · required
Minimum update interval users can request, in seconds. Prevents overly frequent refreshes; keep the default at least this large.
JSON path
Settings → Minimum Refresh TimeMinimum : 0.1
- Dropped Item Exceptions
- List · required
Item names ignored by radar drops to reduce clutter, such as common discarded items.
JSON path
Settings → Dropped Item Exceptions - Deactivate Radar After X Seconds Inactive
- Whole number · required
Stop radar after this many inactive seconds. 0 disables this limit.
JSON path
Settings → Deactivate Radar After X Seconds Inactive - Deactivate Radar After X Seconds Activated
- Whole number · required
Maximum duration of one radar activation in seconds. 0 sets no duration limit.
JSON path
Settings → Deactivate Radar After X Seconds Activated - User Interface Enabled
- On / off · required
Enable the filter-control panel. Disabling the interface does not remove radar commands.
JSON path
Settings → User Interface Enabled - Show Average Ping Every X Seconds [0 = disabled]
- Whole number · required
Seconds between average-ping calculations and display. 0 disables this extra information.
JSON path
Settings → Show Average Ping Every X Seconds [0 = disabled] - Show Player Idle Time (Minutes)
- On / off · required
Show players’ idle time in minutes using the threshold and rounding settings below.
JSON path
Settings → Show Player Idle Time (Minutes) - Player Idle Time Visible After X Minutes
- Whole number · required
Idle minutes required before the idle-time indicator becomes visible.
JSON path
Settings → Player Idle Time Visible After X Minutes - Player Idle Time Round To X Digits
- Whole number · required
Decimal places for displayed idle time. Fewer digits make the indicator more compact.
JSON path
Settings → Player Idle Time Round To X Digits - Re-use Cooldown, Seconds
- Whole number · required
Minimum seconds before reactivating radar, limiting repeated activations.
JSON path
Settings → Re-use Cooldown, Seconds - Show Radar Activated/Deactivated Messages
- On / off · required
Send confirmation messages when a user enables or disables their radar.
JSON path
Settings → Show Radar Activated/Deactivated Messages - Increase Height Of Text Above Player
- Whole number · required
Extra world height for text above the player. Increase if text covers the character.
JSON path
Settings → Increase Height Of Text Above Player - Player Name Text Size
- Whole number · required
Size of the corresponding radar text. Large values can overlap nearby player or entity information.
JSON path
Settings → Player Name Text Size - Player Information Text Size
- Whole number · required
Size of the corresponding radar text. Large values can overlap nearby player or entity information.
JSON path
Settings → Player Information Text Size - Entity Name Text Size
- Whole number · required
Size of the corresponding radar text. Large values can overlap nearby player or entity information.
JSON path
Settings → Entity Name Text Size - Entity Information Text Size
- Whole number · required
Size of the corresponding radar text. Large values can overlap nearby player or entity information.
JSON path
Settings → Entity Information Text Size - Unique Clan/Team Color Applies To Entire Player Text
- On / off · required
Apply the clan/team’s unique color to all player text rather than only part of it.
JSON path
Settings → Unique Clan/Team Color Applies To Entire Player Text - Track Group Name
- Text · required
Exact permission-group name whose members should receive a special radar indicator.
JSON path
Settings → Track Group Name - Tracked Group Name Text
- Text · required
Text identifying a member of the tracked group. This does not define the group or its permissions.
JSON path
Settings → Tracked Group Name Text - Chat Command
- Text · required
Main radar chat command, without a leading /. Avoid conflicts with other plugins.
JSON path
Settings → Chat Command - Second Command
- Text · required
Second command name accessing radar. It shares the main command’s behavior and authorization.
JSON path
Settings → Second Command
Admin status markers 12
- Radar
- On / off · required
Show a active radar indicator on affected administrators. Detection does not grant this ability.
JSON path
Track Admin Status → Radar - Radar Text
- Text · required
active radar indicator text. Keep it short to avoid cluttering the player label.
JSON path
Track Admin Status → Radar Text - Console Godmode
- On / off · required
Show a console godmode indicator on affected administrators. Detection does not grant this ability.
JSON path
Track Admin Status → Console Godmode - Console Godmode Text
- Text · required
console godmode indicator text. Keep it short to avoid cluttering the player label.
JSON path
Track Admin Status → Console Godmode Text - Plugin Godmode
- On / off · required
Show a plugin godmode indicator on affected administrators. Detection does not grant this ability.
JSON path
Track Admin Status → Plugin Godmode - Plugin Godmode Text
- Text · required
plugin godmode indicator text. Keep it short to avoid cluttering the player label.
JSON path
Track Admin Status → Plugin Godmode Text - Vanish
- On / off · required
Show a Vanish invisibility indicator on affected administrators. Detection does not grant this ability.
JSON path
Track Admin Status → Vanish - Vanish Text
- Text · required
Vanish invisibility indicator text. Keep it short to avoid cluttering the player label.
JSON path
Track Admin Status → Vanish Text - NOCLIP
- On / off · required
Show a noclip movement indicator on affected administrators. Detection does not grant this ability.
JSON path
Track Admin Status → NOCLIP - NOCLIP Text
- Text · required
noclip movement indicator text. Keep it short to avoid cluttering the player label.
JSON path
Track Admin Status → NOCLIP Text - Spectating
- On / off · required
Show a spectating indicator on affected administrators. Detection does not grant this ability.
JSON path
Track Admin Status → Spectating - Spectating Text
- Text · required
spectating indicator text. Keep it short to avoid cluttering the player label.
JSON path
Track Admin Status → Spectating Text
Voice detection 3
- Enabled
- On / off · required
Detect nearby player voice activity for radar indication. This does not provide an audio recording.
JSON path
Voice Detection → Enabled - Timeout After X Seconds
- Whole number · required
Seconds the voice indicator remains active after the last detected activity.
JSON path
Voice Detection → Timeout After X Seconds - Detection Radius
- Whole number · required
Voice-detection radius in meters around the observer. Increasing it widens the tracked area.
JSON path
Voice Detection → Detection Radius
Drones 10
- Hostile: Thrown
- Text · required
Color for thrown drones considered hostile. Use #RRGGBB or a recognized color name.
JSON path
Color-Hex Codes → Drones → Hostile: Thrown - Hostile score threshold (Thrown)
- Whole number · required
Score at which a thrown drone receives the hostile color. It changes radar indication, not drone behavior.
JSON path
Color-Hex Codes → Drones → Hostile score threshold (Thrown)Minimum : 0 · Maximum : 20
- Hostile: Other
- Text · required
Color for other drones considered hostile. Use #RRGGBB or a recognized color name.
JSON path
Color-Hex Codes → Drones → Hostile: Other - Hostile score threshold (Other)
- Whole number · required
Score at which another drone receives the hostile color. It changes radar indication, not drone behavior.
JSON path
Color-Hex Codes → Drones → Hostile score threshold (Other)Minimum : 0 · Maximum : 20
- Player Controlled
- Text · required
Color of player-controlled drones. Use #RRGGBB or a recognized color name.
JSON path
Color-Hex Codes → Drones → Player Controlled - Flying
- Text · required
Color of flying drones. This does not enable tracking.
JSON path
Color-Hex Codes → Drones → Flying - Delivery or Unowned
- Text · required
Color of delivery or unowned drones.
JSON path
Color-Hex Codes → Drones → Delivery or Unowned - Owned by Player
- Text · required
Color of player-owned drones.
JSON path
Color-Hex Codes → Drones → Owned by Player - Show Item Name
- On / off · required
Show the drone’s carried item name beside its marker.
JSON path
Color-Hex Codes → Drones → Show Item Name - Abbreviate Item Name
- On / off · required
Shorten the drone item name to make its marker more compact.
JSON path
Color-Hex Codes → Drones → Abbreviate Item Name
Group Limit Colors 5
- 0
- Text · required
Color for entry 0 in the group-size palette, used when group colors are enabled. Format: #RRGGBB.
JSON path
Group Limit → Group Limit Colors → 0 - 1
- Text · required
Color for entry 1 in the group-size palette, used when group colors are enabled. Format: #RRGGBB.
JSON path
Group Limit → Group Limit Colors → 1 - 2
- Text · required
Color for entry 2 in the group-size palette, used when group colors are enabled. Format: #RRGGBB.
JSON path
Group Limit → Group Limit Colors → 2 - 3
- Text · required
Color for entry 3 in the group-size palette, used when group colors are enabled. Format: #RRGGBB.
JSON path
Group Limit → Group Limit Colors → 3 - 4
- Text · required
Color for entry 4 in the group-size palette, used when group colors are enabled. Format: #RRGGBB.
JSON path
Group Limit → Group Limit Colors → 4
Plugin instructions
Admin Radar 5.4.3
Admin Radar is an upstream uMod plugin that gives authorized administrators an in-game radar for players and other entities. This Hub bundle describes the complete configuration generated by the official 5.4.3 source; it does not install or redistribute the plugin.
Access and privacy
Review Settings before use. Restrict Access To Auth Level, Restrict Access To Steam64 IDs, and the Oxide permission adminradar.allowed determine who can use a powerful surveillance tool. Bypass hides listed Steam64 IDs and Bypass Override allows listed IDs to override that exclusion. Keep these lists deliberate and auditable.
Scope and performance
Core Tracking and Additional Tracking select entity families. Drawing Distances controls their range. High distances, short refresh times, many active filters, voice detection, player arrows, boxes, and broad optional tracking can increase server/client work. Start from the default, change one family at a time, and test with representative player/entity counts. Barebones Performance Mode deliberately reduces work and detail. Keep Default Refresh Time at or above Minimum Refresh Time.
At least one value in Drawing Methods must remain enabled; the plugin otherwise repairs the configuration to text drawing at runtime. Group Limit, item-content counts, command draw durations, and idle/status disclosure also change how much information administrators see.
GUI, colors and integrations
GUI is a Rust CUI configuration. It is data-only and is not a PimpMyCUI/PimpMyCUI Editor subtree. Anchors and offsets are raw strings; the automatic form cannot preview the layout. Color-Hex Codes uses hexadecimal color strings, while GUI colors use space-separated Rust RGBA values.
DiscordMessages is optional. The shipped webhook value is the upstream documentation placeholder, not a working webhook; replace it with a secret server-side URL only if the integration is intentionally enabled, and do not share exported configurations containing a real webhook. Voice detection and admin-status markers should be disclosed to staff under your server policy.
Automatic form limits
The generic form handles scalar fields and scalar arrays. Nested drone colors, the group-color dictionary, and GUI layout strings may be easier to edit in lossless JSON. Import/export preserves these structures exactly. The schema intentionally rejects unknown fixed keys and does not delegate this third-party CUI to Studio.
Compatibility and update evidence
This bundle declares Oxide only. Carbon is not claimed because no concrete compatibility test was available for this review. Upstream: uMod page, official manifest, pinned source 5.4.3 under GPL-3.0, observed 2026-08-02. DiscordMessages is suggested upstream but not required.
Install the file
After keeping a copy of the previous file, place the exported JSON at this location on your server:
oxide/config/AdminRadar.jsonFollow the plugin instructions above for dependencies and reloading. Exporting does not connect the site to your server.