/// SUPPORTED THIRD-PARTY PLUGIN
Admin Radar
Free guide for configuring this third-party plugin in the Hub. To install it, use its plugin page or official source.
Prepare your file
- Check the installed version
This guide describes Admin Radar 5.4.4. Use the same version in the configurator.
- Get the settings
Click Import, then From my server. Select the files and confirm loading them. Selecting a server does not replace the open document. You can also import files from this device or a configuration from My projects.
- Edit and send
Adjust settings, fix errors, then use Send to transfer files to the selected server. A conflict blocks sending until you choose how to resolve it. You can still export only the files you need.
Server transfers have private backups. Save keeps your work in My projects; it does not send anything to the server. A download also lets you resume without a server connection.
Settings for this version
General 2
- Bypass list
- List · required
Hide these players from ordinary radars, whether online or sleeping. Observers listed in Bypass Override can still see them; this does not revoke their access to radar.
JSON path
Bypass - Bypass override
- List · required
Allow these observers to see players hidden by Bypass. This expands visible information but does not by itself grant radar access.
JSON path
Bypass Override
Additional tracking 15
- Backpacks plugin bags
- On / off · required
Add tracking for Backpacks plugin bags. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → Backpacks Plugin - Boats
- On / off · required
Add tracking for boats. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → Boats - Bradley APC
- On / off · required
Add tracking for Bradley APC. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → Bradley APC - Cars
- On / off · required
Add tracking for cars. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → Cars - Cargo planes
- On / off · required
Add tracking for cargo planes. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → CargoPlanes - Cargo ships
- On / off · required
Add tracking for cargo ships. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → CargoShips - CCTV cameras
- On / off · required
Add tracking for CCTV cameras. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → CCTV - CH47 helicopters
- On / off · required
Add tracking for CH47 helicopters. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → CH47 - Patrol helicopters
- On / off · required
Add tracking for patrol helicopters. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → Helicopters - Rotor health
- On / off · required
Add the two rotor weak-spot health values to the helicopter health shown on radar. This does not create a separate filter or change actual helicopter health.
JSON path
Additional Tracking → Helicopter Rotor Health - Minicopters
- On / off · required
Add tracking for minicopters. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → MiniCopter - MLRS launchers
- On / off · required
Add tracking for MLRS launchers. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → MLRS - Rideable horses
- On / off · required
Add tracking for ridable horses. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → Ridable Horses - RHIB boats
- On / off · required
Add tracking for RHIB boats. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → RHIB - Traps
- On / off · required
Add tracking for traps. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.
JSON path
Additional Tracking → Traps
Radar colors 41
- Player arrows
- Text · required
Radar color for player arrows, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Player Arrows - Distance
- Text · required
Radar color for distance labels, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Distance - Patrol helicopters
- Text · required
Radar color for patrol helicopters, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Helicopters - Bradley APC
- Text · required
Radar color for Bradley APC, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Bradley - Minicopters
- Text · required
Radar color for minicopters, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → MiniCopter - Scrap transport helicopters
- Text · required
Radar color for transport helicopters, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → MiniCopter (ScrapTransportHelicopter) - Online players
- Text · required
Radar color for online players, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Online Player - Online players underground
- Text · required
Radar color for underground online players, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Online Player (Underground) - Online players flying
- Text · required
Radar color for flying online players, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Online Player (Flying) - Dead online players
- Text · required
Radar color for dead online players, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Online Dead Player - Dead players
- Text · required
Radar color for dead players, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Dead Player - Sleeping players
- Text · required
Radar color for sleeping players, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Sleeping Player - Dead sleeping players
- Text · required
Radar color for dead sleeping players, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Sleeping Dead Player - Health
- Text · required
Radar color for health labels, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Health - Idle time
- Text · required
Radar color for idle-time labels, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Idle Time - Backpacks
- Text · required
Radar color for backpacks, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Backpacks - Scientists
- Text · required
Radar color for scientists, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Scientists - Peacekeeper scientists
- Text · required
Radar color for peacekeeper scientists, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Scientist Peacekeeper - Murderers
- Text · required
Radar color for murderer NPCs, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Murderers - Animals
- Text · required
Radar color for animals, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Animals - Ore nodes
- Text · required
Radar color for resources, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Resources - Collectibles
- Text · required
Radar color for collectibles, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Collectibles - Tool cupboards
- Text · required
Radar color for tool cupboards, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Tool Cupboards - Sleeping bags
- Text · required
Radar color for sleeping bags, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Sleeping Bags - Airdrops
- Text · required
Radar color for airdrops, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Airdrops - Auto turrets
- Text · required
Radar color for auto turrets, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → AutoTurrets - Corpses
- Text · required
Radar color for corpses, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Corpses - Storage boxes
- Text · required
Radar color for storage boxes, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Box - Loot containers
- Text · required
Radar color for loot containers, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Loot - Stashes
- Text · required
Radar color for stashes, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Stash - Boats
- Text · required
Radar color for boats, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Boat - Cargo planes
- Text · required
Radar color for cargo planes, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → CargoPlane - Cargo ships
- Text · required
Radar color for cargo ships, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → CargoShip - Cars
- Text · required
Radar color for cars, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Car - CCTV cameras
- Text · required
Radar color for CCTV cameras, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → CCTV - CH47 helicopters
- Text · required
Radar color for CH47 helicopters, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → CH47 - Rideable horses
- Text · required
Radar color for ridable horses, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → RidableHorse - MLRS launchers
- Text · required
Radar color for MLRS launchers, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → MLRS - NPCs
- Text · required
Radar color for NPCs, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → NPC - RHIB boats
- Text · required
Radar color for RHIB boats, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → RHIB - Traps
- Text · required
Radar color for traps, in #RRGGBB format. This does not change tracking.
JSON path
Color-Hex Codes → Traps
Core tracking 15
- Players
- On / off · required
Enable players tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → Players - Sleeping players
- On / off · required
Enable sleeping players tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → Sleepers - Animals
- On / off · required
Enable animals tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → Animals - Sleeping bags
- On / off · required
Enable sleeping bags tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → Bags - Storage boxes
- On / off · required
Enable storage boxes tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → Box - Collectibles
- On / off · required
Enable collectibles tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → Collectibles - Dead players
- On / off · required
Enable dead players tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → Dead - Loot containers
- On / off · required
Enable loot containers tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → Loot - NPCs
- On / off · required
Enable NPCs tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → NPC - Ore nodes
- On / off · required
Enable ore nodes tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → Ore - Ore whitelist
- List · required
Limit displayed ore nodes to prefab names starting with one of these strings. An empty list applies no such filter; it does not hide every ore node. Ore tracking and distance settings still apply.
JSON path
Core Tracking → Ore Whitelist - Hidden stashes
- On / off · required
Enable stashes tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → Stash - Supply drops
- On / off · required
Enable supply drops tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → SupplyDrops - Tool cupboards
- On / off · required
Enable tool cupboards tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → TC - Auto turrets
- On / off · required
Enable turrets tracking for this filter. Display also depends on active radar filters and configured distances.
JSON path
Core Tracking → Turrets
Discord messages 9
- Discord embed border
- Whole number · required
Discord embed border color as a decimal RGB integer from 0 to 16777215. Does not change radar colors.
JSON path
DiscordMessages → Message - Embed Color (DECIMAL) - Discord webhook URL
- Text · required
Secret Discord webhook URL receiving radar announcements. Anyone with this URL can post through it; remove it before sharing JSON.
JSON path
DiscordMessages → Message - Webhook URL - Server label
- Text · required
Server-field label in the Discord message. Change the visible text, not a server address.
JSON path
DiscordMessages → Embed_MessageServer - Location label
- Text · required
Location-field label in the Discord message; the plugin adds the actual position.
JSON path
DiscordMessages → Embed_MessageLocation - Message title
- Text · required
Title of the Discord announcement sent by the plugin.
JSON path
DiscordMessages → Embed_MessageTitle - Player label
- Text · required
Player-field label in the Discord announcement; the plugin adds the actual identity.
JSON path
DiscordMessages → Embed_MessagePlayer - Message label
- Text · required
Label of the field describing the radar action in the Discord message.
JSON path
DiscordMessages → Embed_MessageMessage - Radar-stop text
- Text · required
Announcement text when radar is disabled. This does not itself disable radar.
JSON path
DiscordMessages → Off - Radar-start text
- Text · required
Announcement text when radar is enabled. This does not automatically enable radar.
JSON path
DiscordMessages → On
Drawing distances 27
- Sleeping-player minimum altitude
- Whole number · required
World Y height below which sleeping players are not shown. This is not a detection distance.
JSON path
Drawing Distances → Sleepers Min YMinimum : -150
- Player corpses
- Whole number · required
Maximum display distance for player corpses in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → Player CorpsesMinimum : 0
- Players
- Whole number · required
Maximum display distance for players in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → PlayersMinimum : 0
- Airdrop crates
- Whole number · required
Maximum display distance for airdrop crates in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → Airdrop CratesMinimum : 0
- Animals
- Whole number · required
Maximum display distance for animals in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → AnimalsMinimum : 0
- Boats
- Whole number · required
Maximum display distance for boats in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → BoatsMinimum : 0
- Storage boxes
- Whole number · required
Maximum display distance for storage boxes in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → BoxesMinimum : 0
- Bradley APC
- Whole number · required
Maximum display distance for Bradley APC in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → BradleyAPCMinimum : 0
- Cargo planes
- Whole number · required
Maximum display distance for cargo planes in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → Cargo PlaneMinimum : 0
- Cars
- Whole number · required
Maximum display distance for cars in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → CarsMinimum : 0
- CCTV cameras
- Whole number · required
Maximum display distance for CCTV cameras in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → CCTVMinimum : 0
- Collectibles
- Whole number · required
Maximum display distance for collectibles in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → CollectiblesMinimum : 0
- Loot containers
- Whole number · required
Maximum display distance for loot containers in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → Loot ContainersMinimum : 0
- Minicopters
- Whole number · required
Maximum display distance for minicopters in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → MiniCopterMinimum : 0
- MLRS launchers
- Whole number · required
Maximum display distance for MLRS launchers in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → MLRSMinimum : 0
- NPCs
- Whole number · required
Maximum display distance for NPC players in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → NPC PlayersMinimum : 0
- Patrol helicopters
- Whole number · required
Maximum display distance for patrol helicopters in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → Patrol HelicopterMinimum : 0
- Ore nodes
- Whole number · required
Maximum display distance for ore nodes in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → Resources (Ore)Minimum : 0
- Rideable horses
- Whole number · required
Maximum display distance for ridable horses in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → Ridable HorsesMinimum : 0
- Sleeping bags
- Whole number · required
Maximum display distance for sleeping bags in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → Sleeping BagsMinimum : 0
- Stashes
- Whole number · required
Maximum display distance for stashes in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → StashesMinimum : 0
- Tool cupboards
- Whole number · required
Maximum display distance for tool cupboards in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → Tool CupboardsMinimum : 0
- Cupboard arrows
- Whole number · required
Maximum display distance for tool-cupboard arrows in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → Tool Cupboard ArrowsMinimum : 0
- Traps
- Whole number · required
Maximum display distance for traps in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → TrapsMinimum : 0
- Turrets
- Whole number · required
Maximum display distance for turrets in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → TurretsMinimum : 0
- Vending machines
- Whole number · required
Maximum display distance for vending machines in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → Vending MachinesMinimum : 0
- Dropped-item search command
- Whole number · required
Maximum display distance for radar drops command items in meters. Longer ranges show more entities and can increase radar load.
JSON path
Drawing Distances → Radar Drops CommandMinimum : 0
Drawing methods 3
- Draw player arrows
- On / off · required
Draw arrows to locate players. Keep at least one drawing method enabled for a useful radar.
JSON path
Drawing Methods → Draw Arrows On Players - Draw boxes
- On / off · required
Draw boxes around detected entities. Combining drawing methods increases the number of drawings.
JSON path
Drawing Methods → Draw Boxes - Draw text
- On / off · required
Display radar names and information as text. If every drawing method is disabled, the plugin re-enables text.
JSON path
Drawing Methods → Draw Text
Group limit 7
- Mark nearby groups
- On / off · required
Enable visual grouping of nearby players and group-limit indicators. This does not enforce a player team-size limit.
JSON path
Group Limit → Enabled - Players-per-group threshold
- Whole number · required
Player-count threshold for the radar’s group indicator. The plugin does not block teams exceeding it.
JSON path
Group Limit → Limit - Grouping distance (meters)
- Whole number · required
Distance in meters used to consider players nearby for visual grouping.
JSON path
Group Limit → Range - Group height offset (0 = disabled)
- Whole number · required
World vertical offset for the group drawing. 0 disables this offset.
JSON path
Group Limit → Height Offset [0.0 = disabled] - Use group-index palette
- On / off · required
Give nearby groups reaching Limit different colors according to their index in the palette. This is not a color based on player count: a missing entry uses Group Color Basic.
JSON path
Group Limit → Use Group Colors Configuration - Dead-member marker
- Text · required
Marker color for a dead member, as #RRGGBB.
JSON path
Group Limit → Dead Color - Fallback group color
- Text · required
Color groups reaching Limit when the palette is disabled or has no entry for their index. Smaller groups are drawn green; this does not change the threshold.
JSON path
Group Limit → Group Color Basic
Radar GUI 32
- Move-arrow text
- Text · required
Symbol shown on the radar panel’s move control. This changes its label, not the panel position.
JSON path
GUI → Move Arrow Text - Bottom-left offset
- Text · required
Move this corner in pixels. Positive X moves right; positive Y moves up.
JSON path
GUI → Offset Min - Top-right offset
- Text · required
Move this corner in pixels. Positive X moves right; positive Y moves up.
JSON path
GUI → Offset Max - Active filter background
- Text · required
Active filter-button background: red, green, blue, opacity from 0 to 1. Does not recolor tracked entities.
JSON path
GUI → Color On - Inactive filter background
- Text · required
Inactive filter-button background: red, green, blue, opacity from 0 to 1. Does not disable radar access rights.
JSON path
GUI → Color Off - All button
- On / off · required
Show a button for choosing the all filters filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - All - Airdrops button
- On / off · required
Show a button for choosing the airdrops filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Airdrops - Sleeping bags button
- On / off · required
Show a button for choosing the sleeping bags filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Bags - Boats button
- On / off · required
Show a button for choosing the boats filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Boats - Bradley button
- On / off · required
Show a button for choosing the Bradley APC filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Bradley - Storage boxes button
- On / off · required
Show a button for choosing the storage boxes filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Box - Cars button
- On / off · required
Show a button for choosing the cars filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Cars - CCTV cameras button
- On / off · required
Show a button for choosing the CCTV cameras filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - CCTV - Cargo planes button
- On / off · required
Show a button for choosing the cargo planes filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - CargoPlanes - Cargo ships button
- On / off · required
Show a button for choosing the cargo ships filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - CargoShips - CH47 helicopters button
- On / off · required
Show a button for choosing the CH47 helicopters filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - CH47 - Collectibles button
- On / off · required
Show a button for choosing the collectibles filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Collectibles - Dead players button
- On / off · required
Show a button for choosing the dead players filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Dead - Helicopters button
- On / off · required
Show a button for choosing the helicopters filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Heli - Loot containers button
- On / off · required
Show a button for choosing the loot containers filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Loot - Minicopters button
- On / off · required
Show a button for choosing the minicopters filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - MiniCopter - MLRS launchers button
- On / off · required
Show a button for choosing the MLRS launchers filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - MLRS - NPCs button
- On / off · required
Show a button for choosing the NPCs filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - NPC - Ore nodes button
- On / off · required
Show a button for choosing the ore nodes filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Ore - Rideable horses button
- On / off · required
Show a button for choosing the ridable horses filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Ridable Horses - RHIB boats button
- On / off · required
Show a button for choosing the RHIB boats filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - RigidHullInflatableBoats - Sleeping players button
- On / off · required
Show a button for choosing the sleeping players filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Sleepers - Stashes button
- On / off · required
Show a button for choosing the stashes filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Stash - Tool cupboards button
- On / off · required
Show a button for choosing the tool cupboards filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - TC - Cupboard arrows button
- On / off · required
Show a button for choosing the tool-cupboard arrows filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - TC Arrow - Cupboard turrets button
- On / off · required
Show a button for choosing the cupboard-related turrets filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - TC Turrets - Traps button
- On / off · required
Show a button for choosing the traps filter. This does not replace the corresponding tracking settings.
JSON path
GUI → Show Button - Traps
Display options 20
- Displayed box types
- List · required
Short-prefab-name fragments of storage tracked by the Box filter. Matching uses “contains”, so one entry can cover several entities. Use prefab names, not inventory item names.
JSON path
Options → Boxes - Additional traps
- List · required
Short-prefab-name fragments of additional traps to track. Matching uses “contains”; adding an entry does not spawn any entity on the server.
JSON path
Options → Additional Traps - Mark distant players with X
- On / off · required
Represent distant players with an X rather than a detailed drawing, reducing visual clutter.
JSON path
Options → Draw Distant Players With X - Show empty containers
- On / off · required
Also display empty containers. Disable to focus radar on containers holding loot.
JSON path
Options → Draw Empty Containers - Abbreviate item names
- On / off · required
Shorten radar item names to reduce space occupied by container contents.
JSON path
Options → Abbreviate Item Names - Show resource amounts
- On / off · required
Show resource quantities alongside their markers. This can make radar denser.
JSON path
Options → Show Resource Amounts - Items shown in barrels and crates
- Whole number · required
Item names shown for barrels and crates. 0 limits display to the amount; high values can clutter radar.
JSON path
Options → Show X Items From Barrel And Crate - Items shown in airdrops
- Whole number · required
Item names shown for airdrops. 0 limits display to the amount; high values can clutter radar.
JSON path
Options → Show X Items From Airdrop - Items shown in stashes
- Whole number · required
Item names shown for stashes. 0 limits display to the amount; high values can clutter radar.
JSON path
Options → Show X Items From Stash - Items shown in backpacks
- Whole number · required
Item names shown for backpacks. 0 limits display to the amount; high values can clutter radar.
JSON path
Options → Show X Items From Backpacks - Items shown in corpses
- Whole number · required
Item names shown for corpses. 0 limits display to the amount; high values can clutter radar.
JSON path
Options → Show X Items From Corpses - Show NPCs in world view
- On / off · required
Restrict NPC visibility to the observer’s vertical world view, notably above or below ground.
JSON path
Options → Show NPC At World View - Use NPC prefab names
- On / off · required
Show the NPC’s technical prefab name instead of its usual name, useful for entity-type diagnosis.
JSON path
Options → Show NPC Name As Prefab Name - Cupboard authorized-player count
- On / off · required
Show the authorized-player count for each detected tool cupboard.
JSON path
Options → Show Authed Count On Cupboards - Cupboard bag count
- On / off · required
Show the sleeping-bag count associated with the tool-cupboard area.
JSON path
Options → Show Bag Count On Cupboards - Show NPC target
- On / off · required
Show the current target of tracked NPC players to understand their behavior.
JSON path
Options → Show Npc Player Target - Building-marker duration
- Whole number · required
Seconds that markers from the radar buildings command remain visible after execution.
JSON path
Options → Radar Buildings Draw Time - Dropped-item marker duration
- Whole number · required
Seconds that markers from the radar drops command remain visible after execution.
JSON path
Options → Radar Drops Draw Time - Search-marker duration
- Whole number · required
Seconds that markers from the radar find command remain visible after execution.
JSON path
Options → Radar Find Draw Time - ID-search marker duration
- Whole number · required
Seconds that markers from the radar findbyid command remain visible after execution.
JSON path
Options → Radar FindByID Draw Time
Access and performance 29
- Lightweight mode
- On / off · required
Reduce radar to player tracking by disabling non-player features. Use to limit radar load.
JSON path
Settings → Barebones Performance Mode - Allowed Steam IDs
- List · required
Allowed Steam IDs when using explicit access restrictions. A non-empty list restricts access; this is not the list of players to hide.
JSON path
Settings → Restrict Access To Steam64 IDs - Required admin level
- Whole number · required
Admin level required by auth-level access: 1 = moderator, 2 = owner. Also review Steam restrictions and plugin permissions.
JSON path
Settings → Restrict Access To Auth LevelMinimum : 0 · Maximum : 2
- Owner filter limit
- Whole number · required
Maximum simultaneous filters for OWNERID access. Limiting filters reduces entities searched and drawn.
JSON path
Settings → Max Active Filters (OWNERID) - Moderator filter limit
- Whole number · required
Maximum simultaneous filters for MODERATORID access. Limiting filters reduces entities searched and drawn.
JSON path
Settings → Max Active Filters (MODERATORID) - Permission-based filter limit
- Whole number · required
Maximum simultaneous filters for ADMINRADAR.ALLOWED access. Limiting filters reduces entities searched and drawn.
JSON path
Settings → Max Active Filters (ADMINRADAR.ALLOWED) - Default range (meters)
- Whole number · required
Default radar range in meters when a user does not specify one. Also review filter-specific distances.
JSON path
Settings → Default Distance - Default refresh (seconds)
- Whole number · required
Default seconds between updates. Shorter intervals are more responsive but increase server work; respect the minimum interval.
JSON path
Settings → Default Refresh TimeMinimum : 0.1
- Minimum refresh (seconds)
- Whole number · required
Minimum update interval users can request, in seconds. Prevents overly frequent refreshes; keep the default at least this large.
JSON path
Settings → Minimum Refresh TimeMinimum : 0.1
- Dropped-item exceptions
- List · required
Short-prefab-name fragments of dropped items to ignore. Matching uses “contains”; a broad entry can hide several item types.
JSON path
Settings → Dropped Item Exceptions - Stop after inactivity (seconds)
- Whole number · required
Stop radar after this many inactive seconds. 0 disables this limit.
JSON path
Settings → Deactivate Radar After X Seconds Inactive - Maximum active duration (seconds)
- Whole number · required
Maximum duration of one radar activation in seconds. 0 sets no duration limit.
JSON path
Settings → Deactivate Radar After X Seconds Activated - Show filter panel
- On / off · required
Enable the filter-control panel. Disabling the interface does not remove radar commands.
JSON path
Settings → User Interface Enabled - Average-ping interval (0 = disabled)
- Whole number · required
Seconds between average-ping calculations and display. 0 disables this extra information.
JSON path
Settings → Show Average Ping Every X Seconds [0 = disabled] - Show player idle time
- On / off · required
Show players’ idle time in minutes using the threshold and rounding settings below.
JSON path
Settings → Show Player Idle Time (Minutes) - Idle display threshold (minutes)
- Whole number · required
Idle minutes required before the idle-time indicator becomes visible.
JSON path
Settings → Player Idle Time Visible After X Minutes - Idle-time decimal places
- Whole number · required
Decimal places for displayed idle time. Fewer digits make the indicator more compact.
JSON path
Settings → Player Idle Time Round To X Digits - Reuse cooldown (seconds)
- Whole number · required
Minimum seconds before reactivating radar, limiting repeated activations.
JSON path
Settings → Re-use Cooldown, Seconds - Announce start and stop
- On / off · required
Send confirmation messages when a user enables or disables their radar.
JSON path
Settings → Show Radar Activated/Deactivated Messages - Player-label height
- Whole number · required
Extra world height for text above the player. Increase if text covers the character.
JSON path
Settings → Increase Height Of Text Above Player - Player-name text size
- Whole number · required
Size of the corresponding radar text. Large values can overlap nearby player or entity information.
JSON path
Settings → Player Name Text Size - Player-info text size
- Whole number · required
Size of the corresponding radar text. Large values can overlap nearby player or entity information.
JSON path
Settings → Player Information Text Size - Entity-name text size
- Whole number · required
Size of the corresponding radar text. Large values can overlap nearby player or entity information.
JSON path
Settings → Entity Name Text Size - Entity-info text size
- Whole number · required
Size of the corresponding radar text. Large values can overlap nearby player or entity information.
JSON path
Settings → Entity Information Text Size - Apply clan/team color to the whole label
- On / off · required
Apply the clan/team’s unique color to all player text rather than only part of it.
JSON path
Settings → Unique Clan/Team Color Applies To Entire Player Text - Show tracked group
- Text · required
Exact permission-group name whose members should receive a special radar indicator.
JSON path
Settings → Track Group Name - Tracked-group text
- Text · required
Text identifying a member of the tracked group. This does not define the group or its permissions.
JSON path
Settings → Tracked Group Name Text - Main chat command
- Text · required
Main radar chat command, without a leading /. Avoid conflicts with other plugins.
JSON path
Settings → Chat Command - Second chat command
- Text · required
Second command name accessing radar. It shares the main command’s behavior and authorization.
JSON path
Settings → Second Command
Admin status markers 12
- Mark: active radar
- On / off · required
Show a active radar indicator on affected administrators. Detection does not grant this ability.
JSON path
Track Admin Status → Radar - Marker text: active radar
- Text · required
active radar indicator text. Keep it short to avoid cluttering the player label.
JSON path
Track Admin Status → Radar Text - Mark: console godmode
- On / off · required
Show a console godmode indicator on affected administrators. Detection does not grant this ability.
JSON path
Track Admin Status → Console Godmode - Marker text: console godmode
- Text · required
console godmode indicator text. Keep it short to avoid cluttering the player label.
JSON path
Track Admin Status → Console Godmode Text - Mark: plugin godmode
- On / off · required
Show a plugin godmode indicator on affected administrators. Detection does not grant this ability.
JSON path
Track Admin Status → Plugin Godmode - Marker text: plugin godmode
- Text · required
plugin godmode indicator text. Keep it short to avoid cluttering the player label.
JSON path
Track Admin Status → Plugin Godmode Text - Mark: invisibility
- On / off · required
Show a Vanish invisibility indicator on affected administrators. Detection does not grant this ability.
JSON path
Track Admin Status → Vanish - Marker text: invisibility
- Text · required
Vanish invisibility indicator text. Keep it short to avoid cluttering the player label.
JSON path
Track Admin Status → Vanish Text - Mark: noclip
- On / off · required
Show a noclip movement indicator on affected administrators. Detection does not grant this ability.
JSON path
Track Admin Status → NOCLIP - Marker text: noclip
- Text · required
noclip movement indicator text. Keep it short to avoid cluttering the player label.
JSON path
Track Admin Status → NOCLIP Text - Mark: spectating
- On / off · required
Show a spectating indicator on affected administrators. Detection does not grant this ability.
JSON path
Track Admin Status → Spectating - Marker text: spectating
- Text · required
spectating indicator text. Keep it short to avoid cluttering the player label.
JSON path
Track Admin Status → Spectating Text
Voice detection 3
- Indicate voice activity
- On / off · required
Detect nearby player voice activity for radar indication. This does not provide an audio recording.
JSON path
Voice Detection → Enabled - Voice-marker duration (seconds)
- Whole number · required
Seconds the voice indicator remains active after the last detected activity.
JSON path
Voice Detection → Timeout After X Seconds - Detection radius (meters)
- Whole number · required
Voice-detection radius in meters around the observer. Increasing it widens the tracked area.
JSON path
Voice Detection → Detection Radius
Drones 10
- Hostile thrown drone
- Text · required
Color for thrown drones considered hostile. Use #RRGGBB.
JSON path
Color-Hex Codes → Drones → Hostile: Thrown - Thrown-drone hostility threshold
- Whole number · required
Score at which a thrown drone receives the hostile color. It changes radar indication, not drone behavior.
JSON path
Color-Hex Codes → Drones → Hostile score threshold (Thrown)Minimum : 0 · Maximum : 20
- Other hostile drone
- Text · required
Color for other drones considered hostile. Use #RRGGBB.
JSON path
Color-Hex Codes → Drones → Hostile: Other - Other-drone hostility threshold
- Whole number · required
Score at which another drone receives the hostile color. It changes radar indication, not drone behavior.
JSON path
Color-Hex Codes → Drones → Hostile score threshold (Other)Minimum : 0 · Maximum : 20
- Player controlled
- Text · required
Color of player-controlled drones. Use #RRGGBB.
JSON path
Color-Hex Codes → Drones → Player Controlled - Flying
- Text · required
Color of flying drones. This does not enable tracking.
JSON path
Color-Hex Codes → Drones → Flying - Delivery or unowned
- Text · required
Color of delivery or unowned drones.
JSON path
Color-Hex Codes → Drones → Delivery or Unowned - Player owned
- Text · required
Color of player-owned drones.
JSON path
Color-Hex Codes → Drones → Owned by Player - Show carried item
- On / off · required
Show the drone’s carried item name beside its marker.
JSON path
Color-Hex Codes → Drones → Show Item Name - Abbreviate item name
- On / off · required
Shorten the drone item name to make its marker more compact.
JSON path
Color-Hex Codes → Drones → Abbreviate Item Name
Group-index palette 5
- Group index 0
- Text · required
Color group index 0 in radar grouping when it reaches Limit and the palette is enabled. The index is not its player count; use #RRGGBB.
JSON path
Group Limit → Group Limit Colors → 0 - Group index 1
- Text · required
Color group index 1 in radar grouping when it reaches Limit and the palette is enabled. The index is not its player count; use #RRGGBB.
JSON path
Group Limit → Group Limit Colors → 1 - Group index 2
- Text · required
Color group index 2 in radar grouping when it reaches Limit and the palette is enabled. The index is not its player count; use #RRGGBB.
JSON path
Group Limit → Group Limit Colors → 2 - Group index 3
- Text · required
Color group index 3 in radar grouping when it reaches Limit and the palette is enabled. The index is not its player count; use #RRGGBB.
JSON path
Group Limit → Group Limit Colors → 3 - Group index 4
- Text · required
Color group index 4 in radar grouping when it reaches Limit and the palette is enabled. The index is not its player count; use #RRGGBB.
JSON path
Group Limit → Group Limit Colors → 4
Plugin instructions
Admin Radar 5.4.4
Admin Radar is an upstream uMod plugin that gives authorized administrators an in-game radar for players and other entities. This Hub bundle describes the complete configuration generated by the official 5.4.4 source. Installation from uMod is a separate action, available with an SFTP-connected server.
Access and privacy
Review Settings before use. Restrict Access To Auth Level, Restrict Access To Steam64 IDs, and the Oxide permission adminradar.allowed determine who can use a powerful surveillance tool. Bypass hides listed Steam64 IDs and Bypass Override allows listed IDs to override that exclusion. Keep these lists deliberate and auditable.
Scope and performance
Core Tracking and Additional Tracking select entity families. Drawing Distances controls their range. High distances, short refresh times, many active filters, voice detection, player arrows, boxes, and broad optional tracking can increase server/client work. Start from the default, change one family at a time, and test with representative player/entity counts. Barebones Performance Mode deliberately reduces work and detail. Keep Default Refresh Time at or above Minimum Refresh Time.
At least one value in Drawing Methods must remain enabled; the plugin otherwise repairs the configuration to text drawing at runtime. Group Limit, item-content counts, command draw durations, and idle/status disclosure also change how much information administrators see.
GUI, colors and integrations
Open Appearance to adjust the radar’s control panel with a live preview. Position and color fields update that panel; the example does not simulate player or entity markers drawn in the game world. Admin Radar uses its own Rust CUI, so these settings are edited here rather than in PimpMyCUI Editor.
DiscordMessages is optional. The shipped webhook value is the upstream documentation placeholder, not a working webhook; replace it with a secret server-side URL only if the integration is intentionally enabled, and do not share exported configurations containing a real webhook. Voice detection and admin-status markers should be disclosed to staff under your server policy.
Automatic form limits
Edit colors and named groups directly in the form. Use the panel preview to check the move button and layout, then test world-space radar drawing on your server. Import/export preserves the plugin’s original file structure.
Compatibility and update evidence
This bundle declares Oxide only. Carbon is not claimed because no concrete compatibility test was available for this review. Upstream: uMod page, official manifest, pinned source 5.4.4 under GPL-3.0, observed 2026-08-02. DiscordMessages is suggested upstream but not required.
Install the files
With a connected server, click Send in the configurator. The result shows whether the files were sent and the plugin reloaded. Without RCON, reload the plugin from your server panel after sending.
Without a connected server: Keep a copy of the current files. Place each export in the folder shown before export, or follow the paths in the ZIP. Do not put data or translation files in the config folder.
Follow the plugin instructions above for dependencies and reloading. Exporting does not connect the site to your server.