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/// SUPPORTED THIRD-PARTY PLUGIN

Admin Radar

Free guide for configuring this third-party plugin in the Hub. To install it, use its plugin page or official source.

Prepare your file

  1. Check the installed version

    This guide describes Admin Radar 5.4.3. Use the same version in the configurator.

  2. Get the settings

    Click Import, then From my server. Select the files and confirm loading them. Selecting a server does not replace the open document. You can also import files from this device or a configuration from My projects.

  3. Edit and send

    Adjust settings, fix errors, then use Send to transfer files to the selected server. A conflict blocks sending until you choose how to resolve it. You can still export only the files you need.

Server transfers have private backups. Save keeps your work in My projects; it does not send anything to the server. A download also lets you resume without a server connection.

Settings for this version

General 2
Bypass list
List · required

Hide these players from ordinary radars, whether online or sleeping. Observers listed in Bypass Override can still see them; this does not revoke their access to radar.

JSON pathBypass
Bypass override
List · required

Allow these observers to see players hidden by Bypass. This expands visible information but does not by itself grant radar access.

JSON pathBypass Override
Additional tracking 15
Backpacks plugin bags
On / off · required

Add tracking for Backpacks plugin bags. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → Backpacks Plugin
Boats
On / off · required

Add tracking for boats. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → Boats
Bradley APC
On / off · required

Add tracking for Bradley APC. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → Bradley APC
Cars
On / off · required

Add tracking for cars. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → Cars
Cargo planes
On / off · required

Add tracking for cargo planes. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → CargoPlanes
Cargo ships
On / off · required

Add tracking for cargo ships. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → CargoShips
CCTV cameras
On / off · required

Add tracking for CCTV cameras. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → CCTV
CH47 helicopters
On / off · required

Add tracking for CH47 helicopters. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → CH47
Patrol helicopters
On / off · required

Add tracking for patrol helicopters. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → Helicopters
Rotor health
On / off · required

Add the two rotor weak-spot health values to the helicopter health shown on radar. This does not create a separate filter or change actual helicopter health.

JSON pathAdditional Tracking → Helicopter Rotor Health
Minicopters
On / off · required

Add tracking for minicopters. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → MiniCopter
MLRS launchers
On / off · required

Add tracking for MLRS launchers. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → MLRS
Rideable horses
On / off · required

Add tracking for ridable horses. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → Ridable Horses
RHIB boats
On / off · required

Add tracking for RHIB boats. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → RHIB
Traps
On / off · required

Add tracking for traps. Depending on the filter, its button may control visibility; limiting extra tracking reduces radar work.

JSON pathAdditional Tracking → Traps
Radar colors 41
Player arrows
Text · required

Radar color for player arrows, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Player Arrows
Distance
Text · required

Radar color for distance labels, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Distance
Patrol helicopters
Text · required

Radar color for patrol helicopters, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Helicopters
Bradley APC
Text · required

Radar color for Bradley APC, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Bradley
Minicopters
Text · required

Radar color for minicopters, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → MiniCopter
Scrap transport helicopters
Text · required

Radar color for transport helicopters, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → MiniCopter (ScrapTransportHelicopter)
Online players
Text · required

Radar color for online players, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Online Player
Online players underground
Text · required

Radar color for underground online players, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Online Player (Underground)
Online players flying
Text · required

Radar color for flying online players, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Online Player (Flying)
Dead online players
Text · required

Radar color for dead online players, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Online Dead Player
Dead players
Text · required

Radar color for dead players, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Dead Player
Sleeping players
Text · required

Radar color for sleeping players, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Sleeping Player
Dead sleeping players
Text · required

Radar color for dead sleeping players, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Sleeping Dead Player
Health
Text · required

Radar color for health labels, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Health
Idle time
Text · required

Radar color for idle-time labels, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Idle Time
Backpacks
Text · required

Radar color for backpacks, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Backpacks
Scientists
Text · required

Radar color for scientists, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Scientists
Peacekeeper scientists
Text · required

Radar color for peacekeeper scientists, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Scientist Peacekeeper
Murderers
Text · required

Radar color for murderer NPCs, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Murderers
Animals
Text · required

Radar color for animals, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Animals
Ore nodes
Text · required

Radar color for resources, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Resources
Collectibles
Text · required

Radar color for collectibles, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Collectibles
Tool cupboards
Text · required

Radar color for tool cupboards, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Tool Cupboards
Sleeping bags
Text · required

Radar color for sleeping bags, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Sleeping Bags
Airdrops
Text · required

Radar color for airdrops, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Airdrops
Auto turrets
Text · required

Radar color for auto turrets, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → AutoTurrets
Corpses
Text · required

Radar color for corpses, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Corpses
Storage boxes
Text · required

Radar color for storage boxes, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Box
Loot containers
Text · required

Radar color for loot containers, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Loot
Stashes
Text · required

Radar color for stashes, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Stash
Boats
Text · required

Radar color for boats, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Boat
Cargo planes
Text · required

Radar color for cargo planes, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → CargoPlane
Cargo ships
Text · required

Radar color for cargo ships, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → CargoShip
Cars
Text · required

Radar color for cars, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Car
CCTV cameras
Text · required

Radar color for CCTV cameras, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → CCTV
CH47 helicopters
Text · required

Radar color for CH47 helicopters, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → CH47
Rideable horses
Text · required

Radar color for ridable horses, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → RidableHorse
MLRS launchers
Text · required

Radar color for MLRS launchers, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → MLRS
NPCs
Text · required

Radar color for NPCs, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → NPC
RHIB boats
Text · required

Radar color for RHIB boats, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → RHIB
Traps
Text · required

Radar color for traps, in #RRGGBB format. This does not change tracking.

JSON pathColor-Hex Codes → Traps
Core tracking 15
Players
On / off · required

Enable players tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → Players
Sleeping players
On / off · required

Enable sleeping players tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → Sleepers
Animals
On / off · required

Enable animals tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → Animals
Sleeping bags
On / off · required

Enable sleeping bags tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → Bags
Storage boxes
On / off · required

Enable storage boxes tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → Box
Collectibles
On / off · required

Enable collectibles tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → Collectibles
Dead players
On / off · required

Enable dead players tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → Dead
Loot containers
On / off · required

Enable loot containers tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → Loot
NPCs
On / off · required

Enable NPCs tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → NPC
Ore nodes
On / off · required

Enable ore nodes tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → Ore
Ore whitelist
List · required

Limit displayed ore nodes to prefab names starting with one of these strings. An empty list applies no such filter; it does not hide every ore node. Ore tracking and distance settings still apply.

JSON pathCore Tracking → Ore Whitelist
Hidden stashes
On / off · required

Enable stashes tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → Stash
Supply drops
On / off · required

Enable supply drops tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → SupplyDrops
Tool cupboards
On / off · required

Enable tool cupboards tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → TC
Auto turrets
On / off · required

Enable turrets tracking for this filter. Display also depends on active radar filters and configured distances.

JSON pathCore Tracking → Turrets
Discord messages 9
Discord embed border
Whole number · required

Discord embed border color as a decimal RGB integer from 0 to 16777215. Does not change radar colors.

JSON pathDiscordMessages → Message - Embed Color (DECIMAL)
Discord webhook URL
Text · required

Secret Discord webhook URL receiving radar announcements. Anyone with this URL can post through it; remove it before sharing JSON.

JSON pathDiscordMessages → Message - Webhook URL
Server label
Text · required

Server-field label in the Discord message. Change the visible text, not a server address.

JSON pathDiscordMessages → Embed_MessageServer
Location label
Text · required

Location-field label in the Discord message; the plugin adds the actual position.

JSON pathDiscordMessages → Embed_MessageLocation
Message title
Text · required

Title of the Discord announcement sent by the plugin.

JSON pathDiscordMessages → Embed_MessageTitle
Player label
Text · required

Player-field label in the Discord announcement; the plugin adds the actual identity.

JSON pathDiscordMessages → Embed_MessagePlayer
Message label
Text · required

Label of the field describing the radar action in the Discord message.

JSON pathDiscordMessages → Embed_MessageMessage
Radar-stop text
Text · required

Announcement text when radar is disabled. This does not itself disable radar.

JSON pathDiscordMessages → Off
Radar-start text
Text · required

Announcement text when radar is enabled. This does not automatically enable radar.

JSON pathDiscordMessages → On
Drawing distances 27
Sleeping-player minimum altitude
Whole number · required

World Y height below which sleeping players are not shown. This is not a detection distance.

JSON pathDrawing Distances → Sleepers Min Y

Minimum : -150

Player corpses
Whole number · required

Maximum display distance for player corpses in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Player Corpses

Minimum : 0

Players
Whole number · required

Maximum display distance for players in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Players

Minimum : 0

Airdrop crates
Whole number · required

Maximum display distance for airdrop crates in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Airdrop Crates

Minimum : 0

Animals
Whole number · required

Maximum display distance for animals in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Animals

Minimum : 0

Boats
Whole number · required

Maximum display distance for boats in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Boats

Minimum : 0

Storage boxes
Whole number · required

Maximum display distance for storage boxes in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Boxes

Minimum : 0

Bradley APC
Whole number · required

Maximum display distance for Bradley APC in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → BradleyAPC

Minimum : 0

Cargo planes
Whole number · required

Maximum display distance for cargo planes in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Cargo Plane

Minimum : 0

Cars
Whole number · required

Maximum display distance for cars in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Cars

Minimum : 0

CCTV cameras
Whole number · required

Maximum display distance for CCTV cameras in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → CCTV

Minimum : 0

Collectibles
Whole number · required

Maximum display distance for collectibles in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Collectibles

Minimum : 0

Loot containers
Whole number · required

Maximum display distance for loot containers in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Loot Containers

Minimum : 0

Minicopters
Whole number · required

Maximum display distance for minicopters in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → MiniCopter

Minimum : 0

MLRS launchers
Whole number · required

Maximum display distance for MLRS launchers in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → MLRS

Minimum : 0

NPCs
Whole number · required

Maximum display distance for NPC players in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → NPC Players

Minimum : 0

Patrol helicopters
Whole number · required

Maximum display distance for patrol helicopters in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Patrol Helicopter

Minimum : 0

Ore nodes
Whole number · required

Maximum display distance for ore nodes in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Resources (Ore)

Minimum : 0

Rideable horses
Whole number · required

Maximum display distance for ridable horses in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Ridable Horses

Minimum : 0

Sleeping bags
Whole number · required

Maximum display distance for sleeping bags in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Sleeping Bags

Minimum : 0

Stashes
Whole number · required

Maximum display distance for stashes in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Stashes

Minimum : 0

Tool cupboards
Whole number · required

Maximum display distance for tool cupboards in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Tool Cupboards

Minimum : 0

Cupboard arrows
Whole number · required

Maximum display distance for tool-cupboard arrows in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Tool Cupboard Arrows

Minimum : 0

Traps
Whole number · required

Maximum display distance for traps in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Traps

Minimum : 0

Turrets
Whole number · required

Maximum display distance for turrets in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Turrets

Minimum : 0

Vending machines
Whole number · required

Maximum display distance for vending machines in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Vending Machines

Minimum : 0

Dropped-item search command
Whole number · required

Maximum display distance for radar drops command items in meters. Longer ranges show more entities and can increase radar load.

JSON pathDrawing Distances → Radar Drops Command

Minimum : 0

Drawing methods 3
Draw player arrows
On / off · required

Draw arrows to locate players. Keep at least one drawing method enabled for a useful radar.

JSON pathDrawing Methods → Draw Arrows On Players
Draw boxes
On / off · required

Draw boxes around detected entities. Combining drawing methods increases the number of drawings.

JSON pathDrawing Methods → Draw Boxes
Draw text
On / off · required

Display radar names and information as text. If every drawing method is disabled, the plugin re-enables text.

JSON pathDrawing Methods → Draw Text
Group limit 7
Mark nearby groups
On / off · required

Enable visual grouping of nearby players and group-limit indicators. This does not enforce a player team-size limit.

JSON pathGroup Limit → Enabled
Players-per-group threshold
Whole number · required

Player-count threshold for the radar’s group indicator. The plugin does not block teams exceeding it.

JSON pathGroup Limit → Limit
Grouping distance (meters)
Whole number · required

Distance in meters used to consider players nearby for visual grouping.

JSON pathGroup Limit → Range
Group height offset (0 = disabled)
Whole number · required

World vertical offset for the group drawing. 0 disables this offset.

JSON pathGroup Limit → Height Offset [0.0 = disabled]
Use group-index palette
On / off · required

Give nearby groups reaching Limit different colors according to their index in the palette. This is not a color based on player count: a missing entry uses Group Color Basic.

JSON pathGroup Limit → Use Group Colors Configuration
Dead-member marker
Text · required

Marker color for a dead member, as #RRGGBB.

JSON pathGroup Limit → Dead Color
Fallback group color
Text · required

Color groups reaching Limit when the palette is disabled or has no entry for their index. Smaller groups are drawn green; this does not change the threshold.

JSON pathGroup Limit → Group Color Basic
Radar GUI 32
Move-arrow text
Text · required

Symbol shown on the radar panel’s move control. This changes its label, not the panel position.

JSON pathGUI → Move Arrow Text
Bottom-left offset
Text · required

Move this corner in pixels. Positive X moves right; positive Y moves up.

JSON pathGUI → Offset Min
Top-right offset
Text · required

Move this corner in pixels. Positive X moves right; positive Y moves up.

JSON pathGUI → Offset Max
Active filter background
Text · required

Active filter-button background: red, green, blue, opacity from 0 to 1. Does not recolor tracked entities.

JSON pathGUI → Color On
Inactive filter background
Text · required

Inactive filter-button background: red, green, blue, opacity from 0 to 1. Does not disable radar access rights.

JSON pathGUI → Color Off
All button
On / off · required

Show a button for choosing the all filters filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - All
Airdrops button
On / off · required

Show a button for choosing the airdrops filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Airdrops
Sleeping bags button
On / off · required

Show a button for choosing the sleeping bags filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Bags
Boats button
On / off · required

Show a button for choosing the boats filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Boats
Bradley button
On / off · required

Show a button for choosing the Bradley APC filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Bradley
Storage boxes button
On / off · required

Show a button for choosing the storage boxes filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Box
Cars button
On / off · required

Show a button for choosing the cars filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Cars
CCTV cameras button
On / off · required

Show a button for choosing the CCTV cameras filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - CCTV
Cargo planes button
On / off · required

Show a button for choosing the cargo planes filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - CargoPlanes
Cargo ships button
On / off · required

Show a button for choosing the cargo ships filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - CargoShips
CH47 helicopters button
On / off · required

Show a button for choosing the CH47 helicopters filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - CH47
Collectibles button
On / off · required

Show a button for choosing the collectibles filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Collectibles
Dead players button
On / off · required

Show a button for choosing the dead players filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Dead
Helicopters button
On / off · required

Show a button for choosing the helicopters filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Heli
Loot containers button
On / off · required

Show a button for choosing the loot containers filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Loot
Minicopters button
On / off · required

Show a button for choosing the minicopters filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - MiniCopter
MLRS launchers button
On / off · required

Show a button for choosing the MLRS launchers filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - MLRS
NPCs button
On / off · required

Show a button for choosing the NPCs filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - NPC
Ore nodes button
On / off · required

Show a button for choosing the ore nodes filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Ore
Rideable horses button
On / off · required

Show a button for choosing the ridable horses filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Ridable Horses
RHIB boats button
On / off · required

Show a button for choosing the RHIB boats filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - RigidHullInflatableBoats
Sleeping players button
On / off · required

Show a button for choosing the sleeping players filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Sleepers
Stashes button
On / off · required

Show a button for choosing the stashes filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Stash
Tool cupboards button
On / off · required

Show a button for choosing the tool cupboards filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - TC
Cupboard arrows button
On / off · required

Show a button for choosing the tool-cupboard arrows filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - TC Arrow
Cupboard turrets button
On / off · required

Show a button for choosing the cupboard-related turrets filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - TC Turrets
Traps button
On / off · required

Show a button for choosing the traps filter. This does not replace the corresponding tracking settings.

JSON pathGUI → Show Button - Traps
Display options 20
Displayed box types
List · required

Short-prefab-name fragments of storage tracked by the Box filter. Matching uses “contains”, so one entry can cover several entities. Use prefab names, not inventory item names.

JSON pathOptions → Boxes
Additional traps
List · required

Short-prefab-name fragments of additional traps to track. Matching uses “contains”; adding an entry does not spawn any entity on the server.

JSON pathOptions → Additional Traps
Mark distant players with X
On / off · required

Represent distant players with an X rather than a detailed drawing, reducing visual clutter.

JSON pathOptions → Draw Distant Players With X
Show empty containers
On / off · required

Also display empty containers. Disable to focus radar on containers holding loot.

JSON pathOptions → Draw Empty Containers
Abbreviate item names
On / off · required

Shorten radar item names to reduce space occupied by container contents.

JSON pathOptions → Abbreviate Item Names
Show resource amounts
On / off · required

Show resource quantities alongside their markers. This can make radar denser.

JSON pathOptions → Show Resource Amounts
Items shown in barrels and crates
Whole number · required

Item names shown for barrels and crates. 0 limits display to the amount; high values can clutter radar.

JSON pathOptions → Show X Items From Barrel And Crate
Items shown in airdrops
Whole number · required

Item names shown for airdrops. 0 limits display to the amount; high values can clutter radar.

JSON pathOptions → Show X Items From Airdrop
Items shown in stashes
Whole number · required

Item names shown for stashes. 0 limits display to the amount; high values can clutter radar.

JSON pathOptions → Show X Items From Stash
Items shown in backpacks
Whole number · required

Item names shown for backpacks. 0 limits display to the amount; high values can clutter radar.

JSON pathOptions → Show X Items From Backpacks
Items shown in corpses
Whole number · required

Item names shown for corpses. 0 limits display to the amount; high values can clutter radar.

JSON pathOptions → Show X Items From Corpses
Show NPCs in world view
On / off · required

Restrict NPC visibility to the observer’s vertical world view, notably above or below ground.

JSON pathOptions → Show NPC At World View
Use NPC prefab names
On / off · required

Show the NPC’s technical prefab name instead of its usual name, useful for entity-type diagnosis.

JSON pathOptions → Show NPC Name As Prefab Name
Cupboard authorized-player count
On / off · required

Show the authorized-player count for each detected tool cupboard.

JSON pathOptions → Show Authed Count On Cupboards
Cupboard bag count
On / off · required

Show the sleeping-bag count associated with the tool-cupboard area.

JSON pathOptions → Show Bag Count On Cupboards
Show NPC target
On / off · required

Show the current target of tracked NPC players to understand their behavior.

JSON pathOptions → Show Npc Player Target
Building-marker duration
Whole number · required

Seconds that markers from the radar buildings command remain visible after execution.

JSON pathOptions → Radar Buildings Draw Time
Dropped-item marker duration
Whole number · required

Seconds that markers from the radar drops command remain visible after execution.

JSON pathOptions → Radar Drops Draw Time
Search-marker duration
Whole number · required

Seconds that markers from the radar find command remain visible after execution.

JSON pathOptions → Radar Find Draw Time
ID-search marker duration
Whole number · required

Seconds that markers from the radar findbyid command remain visible after execution.

JSON pathOptions → Radar FindByID Draw Time
Access and performance 29
Lightweight mode
On / off · required

Reduce radar to player tracking by disabling non-player features. Use to limit radar load.

JSON pathSettings → Barebones Performance Mode
Allowed Steam IDs
List · required

Allowed Steam IDs when using explicit access restrictions. A non-empty list restricts access; this is not the list of players to hide.

JSON pathSettings → Restrict Access To Steam64 IDs
Required admin level
Whole number · required

Admin level required by auth-level access: 1 = moderator, 2 = owner. Also review Steam restrictions and plugin permissions.

JSON pathSettings → Restrict Access To Auth Level

Minimum : 0 · Maximum : 2

Owner filter limit
Whole number · required

Maximum simultaneous filters for OWNERID access. Limiting filters reduces entities searched and drawn.

JSON pathSettings → Max Active Filters (OWNERID)
Moderator filter limit
Whole number · required

Maximum simultaneous filters for MODERATORID access. Limiting filters reduces entities searched and drawn.

JSON pathSettings → Max Active Filters (MODERATORID)
Permission-based filter limit
Whole number · required

Maximum simultaneous filters for ADMINRADAR.ALLOWED access. Limiting filters reduces entities searched and drawn.

JSON pathSettings → Max Active Filters (ADMINRADAR.ALLOWED)
Default range (meters)
Whole number · required

Default radar range in meters when a user does not specify one. Also review filter-specific distances.

JSON pathSettings → Default Distance
Default refresh (seconds)
Whole number · required

Default seconds between updates. Shorter intervals are more responsive but increase server work; respect the minimum interval.

JSON pathSettings → Default Refresh Time

Minimum : 0.1

Minimum refresh (seconds)
Whole number · required

Minimum update interval users can request, in seconds. Prevents overly frequent refreshes; keep the default at least this large.

JSON pathSettings → Minimum Refresh Time

Minimum : 0.1

Dropped-item exceptions
List · required

Short-prefab-name fragments of dropped items to ignore. Matching uses “contains”; a broad entry can hide several item types.

JSON pathSettings → Dropped Item Exceptions
Stop after inactivity (seconds)
Whole number · required

Stop radar after this many inactive seconds. 0 disables this limit.

JSON pathSettings → Deactivate Radar After X Seconds Inactive
Maximum active duration (seconds)
Whole number · required

Maximum duration of one radar activation in seconds. 0 sets no duration limit.

JSON pathSettings → Deactivate Radar After X Seconds Activated
Show filter panel
On / off · required

Enable the filter-control panel. Disabling the interface does not remove radar commands.

JSON pathSettings → User Interface Enabled
Average-ping interval (0 = disabled)
Whole number · required

Seconds between average-ping calculations and display. 0 disables this extra information.

JSON pathSettings → Show Average Ping Every X Seconds [0 = disabled]
Show player idle time
On / off · required

Show players’ idle time in minutes using the threshold and rounding settings below.

JSON pathSettings → Show Player Idle Time (Minutes)
Idle display threshold (minutes)
Whole number · required

Idle minutes required before the idle-time indicator becomes visible.

JSON pathSettings → Player Idle Time Visible After X Minutes
Idle-time decimal places
Whole number · required

Decimal places for displayed idle time. Fewer digits make the indicator more compact.

JSON pathSettings → Player Idle Time Round To X Digits
Reuse cooldown (seconds)
Whole number · required

Minimum seconds before reactivating radar, limiting repeated activations.

JSON pathSettings → Re-use Cooldown, Seconds
Announce start and stop
On / off · required

Send confirmation messages when a user enables or disables their radar.

JSON pathSettings → Show Radar Activated/Deactivated Messages
Player-label height
Whole number · required

Extra world height for text above the player. Increase if text covers the character.

JSON pathSettings → Increase Height Of Text Above Player
Player-name text size
Whole number · required

Size of the corresponding radar text. Large values can overlap nearby player or entity information.

JSON pathSettings → Player Name Text Size
Player-info text size
Whole number · required

Size of the corresponding radar text. Large values can overlap nearby player or entity information.

JSON pathSettings → Player Information Text Size
Entity-name text size
Whole number · required

Size of the corresponding radar text. Large values can overlap nearby player or entity information.

JSON pathSettings → Entity Name Text Size
Entity-info text size
Whole number · required

Size of the corresponding radar text. Large values can overlap nearby player or entity information.

JSON pathSettings → Entity Information Text Size
Apply clan/team color to the whole label
On / off · required

Apply the clan/team’s unique color to all player text rather than only part of it.

JSON pathSettings → Unique Clan/Team Color Applies To Entire Player Text
Show tracked group
Text · required

Exact permission-group name whose members should receive a special radar indicator.

JSON pathSettings → Track Group Name
Tracked-group text
Text · required

Text identifying a member of the tracked group. This does not define the group or its permissions.

JSON pathSettings → Tracked Group Name Text
Main chat command
Text · required

Main radar chat command, without a leading /. Avoid conflicts with other plugins.

JSON pathSettings → Chat Command
Second chat command
Text · required

Second command name accessing radar. It shares the main command’s behavior and authorization.

JSON pathSettings → Second Command
Admin status markers 12
Mark: active radar
On / off · required

Show a active radar indicator on affected administrators. Detection does not grant this ability.

JSON pathTrack Admin Status → Radar
Marker text: active radar
Text · required

active radar indicator text. Keep it short to avoid cluttering the player label.

JSON pathTrack Admin Status → Radar Text
Mark: console godmode
On / off · required

Show a console godmode indicator on affected administrators. Detection does not grant this ability.

JSON pathTrack Admin Status → Console Godmode
Marker text: console godmode
Text · required

console godmode indicator text. Keep it short to avoid cluttering the player label.

JSON pathTrack Admin Status → Console Godmode Text
Mark: plugin godmode
On / off · required

Show a plugin godmode indicator on affected administrators. Detection does not grant this ability.

JSON pathTrack Admin Status → Plugin Godmode
Marker text: plugin godmode
Text · required

plugin godmode indicator text. Keep it short to avoid cluttering the player label.

JSON pathTrack Admin Status → Plugin Godmode Text
Mark: invisibility
On / off · required

Show a Vanish invisibility indicator on affected administrators. Detection does not grant this ability.

JSON pathTrack Admin Status → Vanish
Marker text: invisibility
Text · required

Vanish invisibility indicator text. Keep it short to avoid cluttering the player label.

JSON pathTrack Admin Status → Vanish Text
Mark: noclip
On / off · required

Show a noclip movement indicator on affected administrators. Detection does not grant this ability.

JSON pathTrack Admin Status → NOCLIP
Marker text: noclip
Text · required

noclip movement indicator text. Keep it short to avoid cluttering the player label.

JSON pathTrack Admin Status → NOCLIP Text
Mark: spectating
On / off · required

Show a spectating indicator on affected administrators. Detection does not grant this ability.

JSON pathTrack Admin Status → Spectating
Marker text: spectating
Text · required

spectating indicator text. Keep it short to avoid cluttering the player label.

JSON pathTrack Admin Status → Spectating Text
Voice detection 3
Indicate voice activity
On / off · required

Detect nearby player voice activity for radar indication. This does not provide an audio recording.

JSON pathVoice Detection → Enabled
Voice-marker duration (seconds)
Whole number · required

Seconds the voice indicator remains active after the last detected activity.

JSON pathVoice Detection → Timeout After X Seconds
Detection radius (meters)
Whole number · required

Voice-detection radius in meters around the observer. Increasing it widens the tracked area.

JSON pathVoice Detection → Detection Radius
Drones 10
Hostile thrown drone
Text · required

Color for thrown drones considered hostile. Use #RRGGBB.

JSON pathColor-Hex Codes → Drones → Hostile: Thrown
Thrown-drone hostility threshold
Whole number · required

Score at which a thrown drone receives the hostile color. It changes radar indication, not drone behavior.

JSON pathColor-Hex Codes → Drones → Hostile score threshold (Thrown)

Minimum : 0 · Maximum : 20

Other hostile drone
Text · required

Color for other drones considered hostile. Use #RRGGBB.

JSON pathColor-Hex Codes → Drones → Hostile: Other
Other-drone hostility threshold
Whole number · required

Score at which another drone receives the hostile color. It changes radar indication, not drone behavior.

JSON pathColor-Hex Codes → Drones → Hostile score threshold (Other)

Minimum : 0 · Maximum : 20

Player controlled
Text · required

Color of player-controlled drones. Use #RRGGBB.

JSON pathColor-Hex Codes → Drones → Player Controlled
Flying
Text · required

Color of flying drones. This does not enable tracking.

JSON pathColor-Hex Codes → Drones → Flying
Delivery or unowned
Text · required

Color of delivery or unowned drones.

JSON pathColor-Hex Codes → Drones → Delivery or Unowned
Player owned
Text · required

Color of player-owned drones.

JSON pathColor-Hex Codes → Drones → Owned by Player
Show carried item
On / off · required

Show the drone’s carried item name beside its marker.

JSON pathColor-Hex Codes → Drones → Show Item Name
Abbreviate item name
On / off · required

Shorten the drone item name to make its marker more compact.

JSON pathColor-Hex Codes → Drones → Abbreviate Item Name
Group-index palette 5
Group index 0
Text · required

Color group index 0 in radar grouping when it reaches Limit and the palette is enabled. The index is not its player count; use #RRGGBB.

JSON pathGroup Limit → Group Limit Colors → 0
Group index 1
Text · required

Color group index 1 in radar grouping when it reaches Limit and the palette is enabled. The index is not its player count; use #RRGGBB.

JSON pathGroup Limit → Group Limit Colors → 1
Group index 2
Text · required

Color group index 2 in radar grouping when it reaches Limit and the palette is enabled. The index is not its player count; use #RRGGBB.

JSON pathGroup Limit → Group Limit Colors → 2
Group index 3
Text · required

Color group index 3 in radar grouping when it reaches Limit and the palette is enabled. The index is not its player count; use #RRGGBB.

JSON pathGroup Limit → Group Limit Colors → 3
Group index 4
Text · required

Color group index 4 in radar grouping when it reaches Limit and the palette is enabled. The index is not its player count; use #RRGGBB.

JSON pathGroup Limit → Group Limit Colors → 4

Plugin instructions

Admin Radar 5.4.3

Admin Radar is an upstream uMod plugin that gives authorized administrators an in-game radar for players and other entities. This Hub bundle describes the complete configuration generated by the official 5.4.3 source. Installation from uMod is a separate action, available with an SFTP-connected server.

Access and privacy

Review Settings before use. Restrict Access To Auth Level, Restrict Access To Steam64 IDs, and the Oxide permission adminradar.allowed determine who can use a powerful surveillance tool. Bypass hides listed Steam64 IDs and Bypass Override allows listed IDs to override that exclusion. Keep these lists deliberate and auditable.

Scope and performance

Core Tracking and Additional Tracking select entity families. Drawing Distances controls their range. High distances, short refresh times, many active filters, voice detection, player arrows, boxes, and broad optional tracking can increase server/client work. Start from the default, change one family at a time, and test with representative player/entity counts. Barebones Performance Mode deliberately reduces work and detail. Keep Default Refresh Time at or above Minimum Refresh Time.

At least one value in Drawing Methods must remain enabled; the plugin otherwise repairs the configuration to text drawing at runtime. Group Limit, item-content counts, command draw durations, and idle/status disclosure also change how much information administrators see.

GUI, colors and integrations

Open Appearance to adjust the radar’s control panel with a live preview. Position and color fields update that panel; the example does not simulate player or entity markers drawn in the game world. Admin Radar uses its own Rust CUI, so these settings are edited here rather than in PimpMyCUI Editor.

DiscordMessages is optional. The shipped webhook value is the upstream documentation placeholder, not a working webhook; replace it with a secret server-side URL only if the integration is intentionally enabled, and do not share exported configurations containing a real webhook. Voice detection and admin-status markers should be disclosed to staff under your server policy.

Automatic form limits

Edit colors and named groups directly in the form. Use the panel preview to check the move button and layout, then test world-space radar drawing on your server. Import/export preserves the plugin’s original file structure.

Compatibility and update evidence

This bundle declares Oxide only. Carbon is not claimed because no concrete compatibility test was available for this review. Upstream: uMod page, official manifest, pinned source 5.4.3 under GPL-3.0, observed 2026-08-02. DiscordMessages is suggested upstream but not required.

Install the files

With a connected server, click Send in the configurator. The result shows whether the files were sent and the plugin reloaded. Without RCON, reload the plugin from your server panel after sending.

Without a connected server: Keep a copy of the current files. Place each export in the folder shown before export, or follow the paths in the ZIP. Do not put data or translation files in the config folder.

Follow the plugin instructions above for dependencies and reloading. Exporting does not connect the site to your server.

Configuration and transfer guide →