Chemins et IDs des prefabs Rust
Trouvez un chemin de prefab ou son ID. Filtrez par dossier ou index d’entités, puis copiez la valeur exacte.
Quelle valeur copier ?
- Copiez le chemin complet en .prefab si votre plugin attend un chemin d’asset.
- Le Prefab ID est l’identifiant natif associé à ce chemin (pooled ID), pas un Item ID ni l’identifiant réseau d’une entité déjà créée.
- Le filtre « Index d’entités » garde les prefabs déclarés dans cet index du jeu. Il ne garantit pas qu’un plugin puisse les créer correctement sur un serveur.
- La liste complète comprend aussi des effets et éléments de décor. Les dossiers proviennent des chemins natifs.
17 318 résultats
| Prefab | Chemin | Prefab ID |
|---|---|---|
ak47u_med.viewmodelweapons | assets/prefabs/weapons/ak47u/medieval skin/ak47u_med.viewmodel.prefab | 3435259930 |
ak47u_med.worldmodelweapons | assets/prefabs/weapons/ak47u/medieval skin/ak47u_med.worldmodel.prefab | 2524687217 |
ak47u._ice.itemweapons | assets/prefabs/weapons/ak47u/iceskin/ak47u._ice.item.prefab | 3054495827 |
ak47u.entityweapons | assets/prefabs/weapons/ak47u/ak47u.entity.prefab | 1978739833 |
ak47u.glass.blue.entityweapons | assets/prefabs/weapons/ak47u/glass skin/ak47u.glass.blue.entity.prefab | 2408471514 |
ak47u.glass.blue.itemweapons | assets/prefabs/weapons/ak47u/glass skin/ak47u.glass.blue.item.prefab | 35120222 |
ak47u.glass.blue.viewmodelweapons | assets/prefabs/weapons/ak47u/glass skin/ak47u.glass.blue.viewmodel.prefab | 4252022343 |
ak47u.glass.blue.worldmodelweapons | assets/prefabs/weapons/ak47u/glass skin/ak47u.glass.blue.worldmodel.prefab | 1126463226 |
ak47u.glass.entityweapons | assets/prefabs/weapons/ak47u/glass skin/ak47u.glass.entity.prefab | 3842925800 |
ak47u.glass.green.entityweapons | assets/prefabs/weapons/ak47u/glass skin/ak47u.glass.green.entity.prefab | 1246348333 |
ak47u.glass.green.itemweapons | assets/prefabs/weapons/ak47u/glass skin/ak47u.glass.green.item.prefab | 2138714559 |
ak47u.glass.green.viewmodelweapons | assets/prefabs/weapons/ak47u/glass skin/ak47u.glass.green.viewmodel.prefab | 1379846029 |
ak47u.glass.green.worldmodelweapons | assets/prefabs/weapons/ak47u/glass skin/ak47u.glass.green.worldmodel.prefab | 33244709 |
ak47u.glass.itemweapons | assets/prefabs/weapons/ak47u/glass skin/ak47u.glass.item.prefab | 2311647692 |
ak47u.glass.pink.entityweapons | assets/prefabs/weapons/ak47u/glass skin/ak47u.glass.pink.entity.prefab | 2779585845 |
ak47u.glass.pink.itemweapons | assets/prefabs/weapons/ak47u/glass skin/ak47u.glass.pink.item.prefab | 3759461190 |
ak47u.glass.pink.viewmodelweapons | assets/prefabs/weapons/ak47u/glass skin/ak47u.glass.pink.viewmodel.prefab | 2310400610 |
ak47u.glass.pink.worldmodelweapons | assets/prefabs/weapons/ak47u/glass skin/ak47u.glass.pink.worldmodel.prefab | 2541218310 |
ak47u.glass.red.entityweapons | assets/prefabs/weapons/ak47u/glass skin/ak47u.glass.red.entity.prefab | 3312136396 |
ak47u.glass.red.itemweapons | assets/prefabs/weapons/ak47u/glass skin/ak47u.glass.red.item.prefab | 2888119246 |
ak47u.glass.red.viewmodelweapons | assets/prefabs/weapons/ak47u/glass skin/ak47u.glass.red.viewmodel.prefab | 2294559897 |
ak47u.glass.red.worldmodelweapons | assets/prefabs/weapons/ak47u/glass skin/ak47u.glass.red.worldmodel.prefab | 3482785357 |
ak47u.glass.viewmodelweapons | assets/prefabs/weapons/ak47u/glass skin/ak47u.glass.viewmodel.prefab | 2586192052 |
ak47u.glass.worldmodelweapons | assets/prefabs/weapons/ak47u/glass skin/ak47u.glass.worldmodel.prefab | 697291542 |
ak47u.itemweapons | assets/prefabs/weapons/ak47u/ak47u.item.prefab | 3719681557 |
ak47u.viewmodelweapons | assets/prefabs/weapons/ak47u/ak47u.viewmodel.prefab | 532875988 |
ak47u.viewmodel iceskinweapons | assets/prefabs/weapons/ak47u/iceskin/ak47u.viewmodel iceskin.prefab | 387352062 |
ak47u.worldmodelweapons | assets/prefabs/weapons/ak47u/ak47u.worldmodel.prefab | 4104640998 |
ak47u.worldmodel iceskinweapons | assets/prefabs/weapons/ak47u/iceskin/ak47u.worldmodel iceskin.prefab | 1240298669 |
alarmsoundio | assets/prefabs/io/electric/other/alarmsound.prefab | 500822506 |
alarmsytstemnpc | assets/prefabs/npc/ch47/alarmsytstem.prefab | 680397581 |
altimeter_placeholderdeployable | assets/prefabs/deployable/hot air balloon/altimeter_placeholder.prefab | 3944808275 |
ambienceworld | assets/bundled/prefabs/world/ambience.prefab | 3036094912 |
ambience-rain-on-surface.ambience-emittersound | assets/content/sound/ambience/rain/ambience-rain-on-surface.ambience-emitter.prefab | 3033744501 |
ambience.sound-templatesound | assets/content/sound/templates/ambience.sound-template.prefab | 2996924195 |
ambient dimmersscenes | assets/scenes/prefabs/excavator/ambient dimmers.prefab | 2015909746 |
american_beech_aautospawn | assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/american_beech_a.prefab | 2069089509 |
american_beech_aautospawn | assets/bundled/prefabs/autospawn/resource/v3_temp_forest/american_beech_a.prefab | 3710946948 |
american_beech_anature | assets/content/nature/treessource/american_beech/american_beech_a.prefab | 161377307 |
american_beech_a_deadautospawn | assets/bundled/prefabs/autospawn/resource/v3_temp_forest/american_beech_a_dead.prefab | 1776196409 |
Source des données et version
Fichiers natifs Facepunch installés le 4 oct. 2026 · build 25681799 · 17 318 entrées.
Chemins réunis à partir des manifestes natifs, avec leurs IDs et l’appartenance à l’index d’entités. Aucun test de création d’entité n’a été exécuté.
Documentation Facepunch ↗